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December 3, 2008

Ruins Of Ahn'Qiraj Strats (Warcraft)

This is a mix of all the information I could find on the net, and my own experience. I will update this guide as frequently as possible. All credits goes to the rightfully authors.

The Ruins of Ahn'Qiraj is an outdoor 20-player raid instance. It l use a similar loot system to Zul'Gurub, via tokens dropped from bosses which used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reach with the Cenarion Hold (called Cenarion Circle in 1.8).
However, the tokens are labelled so players can tell which classes can use it. (In contrast, as of patch 1.8, Zul'Gurub has unlabelled tokens, called 'paragons').
Also, from information derived from wowguru.com (http://www.wowguru.com) it would seem that there are three piece sets to be gained from the token quests comprised of a ring, a cloak, and a weapon, with a set bonus for having all three.
The entrance to the Temple of Ahn'Qiraj, which is a 40-man raid instance intended to be the step after Blackwing Lair, is via a separate portal following the right path from the Scarab Wall gate.

Reputation for AQ20

You get 3 Cenarion Circle Reputation for Trash Mobs in AQ 20 till revered.
At revered you get 1/2 points per trash mob.

AQ20 Bosses Give 34 x 3 CC Rep and 34 Brood Reputation
Rajaxx encounter has extra reputation.

There are 7-8 trash mobs per wave, these are worth 3 points each.
Each Captain or Major is worth 30 points (through honored)
The usual 34×3 and 34 for Rajaxx
60 for every NPC who survives the fight.

Trash Mobs

For trash mob clearing the white wasps do this itch debuff that seems to do nothing but when that debuff fades you get another one that is really nasty that lasts for 30 seconds I think it was. I can't remember if it was poison or disease off hand but we didn't have any problems curing it.

The red wasps treat as surgers in Molten Core. They use random secondary targeting and charge someone in the raid doing 1K damage on the charge, then snap back onto the tank.

Choice is basically to kill the red first and take the debuffs or kill the two white ones first and let the red surge around. Basically the decision comes down to how good your casters are at getting the debuff off the raid.

Qiraji Gladiator
still to come

Hive'Zara Stinger
Hive'Zara stingers hit for 3000 damage against someone afflicted with Hive'Zara Catalyst from Hive'Zara Wasps

Hive'Zara Wasp
Trash mob in Ruins of Ahn'Qiraj. Casts a multi targeted poison bolt that intitially causes an 'itch' debuff that has no negative consequences. After 8 seconds, the afflicted targeted gets poisoned with Hive'Zara Catalyst: Movement speed reduced by 50%, 146 damage every 2 seconds. Increased damage from Hive'Zara stings (from Hive'Zara Stingers
They can be rooted.

Hive'Zara Collector
20 yard silence.

Kurinnaxx
Video of Kurinnaxx Fight: http://files.filefront.com/Kurinnaxx_0001wmv/;4445984;;/fileinfo.html

This is the first boss you have to kill i Ahn'Qiraj. He is a is a huge scorpion.

Abilities
Mortal Wound - Stackable Debuff on the MT that reduces healing by 10%. This is a cleave attack so it can hit multiple people in front of him.
Sandtrap - Random sandtraps spawn under player's feet. If they fully erupt before the player can move they take 2000 damage, are silenced and have their chance to hit reduced by 80% for 30 seconds.
Enrage - at 20% health.
Summon - Can summon a player in combat to immediately in front of him. This includes players who died and ran back into the instance.

Strategy
The strategy for Kurinnaxx is to have 2-3 Warriors on him. One Warrior in the front of Kurinnaxx. The Second Warrior on his left, and the Third Warrior on his right– by the ribs. Kurinnaxx makes sand traps that drops chance to hit by 75% and causes plenty of damage. The sand trap also silences casters for around 9 seconds — so stay out of range if by any chance someone gets aggro away from the tank. Move away as fast as you can before you get silenced by his trap. Rogues, watch how many debuffs are stacked on you, and use your vanish, and stay away. Anyone that gets 75% chance to hit, is useless anyway, so stay away so that you do not get damage. That will allow healers to conserve mana. Resume DPS when the effect is over.

Kurinnaxx also has some sort of cleave or mortal strike that stacks 10-15 times. This can be deadly for any tank. The idea of having one tank in the front, and two warriors on the side is that when the tank reaches 6 stacked-debuffs, he has to stop attacking immediately, and letting the other tank get the aggro. Make sure to make a macro in CAPS to alert the other two tanks that you are gonna let them take aggro. After 6 debuffs the Warrior will die so fast, no healer will be fast enough to cast Flash-heal. The macro also alerts all casters to stop attacking. Important. This is for the transition of aggro from Warrior to Warrior to get aggro.

Once the second tank gets aggro, make a macro for ASSIST so that casters can resume their DPS(Damage). As soon as the second warrior gets 6 stacked debuffs, stop attacking and let the third tank get aggro. Rinse and repeat. The whole raid needs to know their role and when to react based on these MACROS. Otherwise, you will get a wipe. This is a very long fight. Wear your mana regen gear if you are a healer and many stacks of Major Mana pots. Druids should provide Innervate on priests that ran out of mana.

General Rajaxx

Once you kill Kurinnaxx make sure no one talks to the Human NPC. Only the main tank is to talk to him, when everyone is in position and ready. The next fight is a triggered event that starts when you talk to the Human NPC. Rajaxx will yell: "The time of our retribution is at hand! Let darkness reign in the hearts of our enemies! No longer will we wait behind barred doors and walls of stone! No longer will our vengeance be denied! The dragons themselves will tremble before our wrath!.

General Rajaxx is an extremely long fight, so the only option for this battle is to conserve mana

Basically, waves and waves of Qiraji Warriors and flyers will keep pouring in. Once a wave dies, another is sent within only two seconds.

Wave 1: Center - Captain Qeez
Swarmguard Needler x2 - Qiraji Warrior x4

Wave 2: Left side - Captain Tuubid
Swarmguard Needler x3 - Qiraji Warrior x3

Wave 3: Right side - Captain Drenn
Swarmguard Needler x5 - Qiraji Warrior x1

Wave 4: Further left - Captain Xurrem
Swarmguard Needler x3 - Qiraji Warrior x3

Wave 5: Further right - Major Yeggeth
Swarmguard Needler x4 - Qiraji Warrior x2

Wave 6: Deep left side - Major Pakkon
Swarmguard Needler x4 - Qiraji Warrior x2

Wave 7: Deep right side - Colonel Zerran
Swarmguard Needler x3 - Qiraji Warrior x3

You need to drink in this short lapse of time if you can. Warlocks and Mages need to put a lot of DPS here on mobs. ALL Warlocks need to fear units constantly, and dot the main tank's target while keeping a watch on the feared mob, to recast fear on them again and again. Druids can entangle-root mobs, and priests should use their Fear-2 mobs ability, hunters might get a chance to place traps in between waves. This orchestrated mob control will ensure the survival of all the 20 players, and keep you save from too much damage. Remember to dot the main tank's target while fearing or entangling. Once it dies, move to the next target — rinse and repeat, until everyone is dead. Making the fight last longer by crowd controlling is good — in that lapse of time your healers and DPS casters are regenerating mana.

Once you've finished all the waves, General Rajaxx will make his way to you. Looking into his room, start running towards it and make a right as soon as you pass through the door way. If you're a healer, this is a good place to stand. Generally, the MT needs to keep his back to a wall so when Rajaxx does his AoE knockback or MT knockback, he doesn't go flying across the room and can easily restablish aggro

If you keep the 4 Kaldorei Warriors and Human healed, you won't have much trouble. They have tons of hit points. The challenge is if you wipe and they die. They won't respawn for at least two more hours, so you will be left on your own without the NPCs.

Once you've killed Rajaxx and the NPCs are still up. Give it some time and they despawn and give you 1000+ reputation with Cenarion Hold. You can also pull mobs to them and let them take care of business.

Buru the Gorger

Abilities
Eggs - When an egg is destroyed, it deals 100-500 damage to players based on their proximity to the egg. It also damage Buru the Gorger for 45000. A Hive Zara Hatchling will spawn from a broken egg.
Creeping Plague - Creeping Plague is activated when Buru the Gorger has less than 20% life. This debuff hit everyone in the raid. It deals 80 damage per tick and continuously stacks up every 3 ticks. When Buru is destroyed, the debuff fades from everyone.

Strategy

One thing that's extremely useful against this boss is Greater Nature Protection Potions. Pass them out to all raid members and wait for phase 2 before consuming.
This boss fight is divided into two phases: Phase 1 is where you're destroying eggs to break his shell off. Phase 2 is where you're going all out DPS on him. I would also suggest players to use their Revered-boots from Arathi Basin Battlegrounds for this event. The Boots allow you to run a bit faster than normal.
Buru can't be tanked at all by a Warrior, but walks very slow and can be kited(You can make him follow you while everyone ranges it).

Phase 1 is very straightforward. Players need to cause damage to the six eggs of Buru — but DO NOT destroy them. When the fight begins, Buru will start following a random person. The key here is to pull him near an egg and destroy it while he's on top of it. Once the eggs have 5% hit points, spam on Raid chat "BRING HIM", to alert the runner to bring Buru and make him walk on top of the eggs. When a eggs is destroyed a broodling will usually pop out. Half the raid should focus on killing the broodlings, until they are dead, then assist in killing the eggs. Each time an egg is destroyed, he will focus on someone else. You can tell who he's following by reading your chat. Always focus on taking two eggs at a time. Also, make sure you have a group taking out the elites that spawn from the eggs. If they build up on you they will more than likely kill your raid.

Phase 2 starts around 20%, Buru will start shaking and his shell will burst off. If you have any kind of Nature Protection Potion, now would be the time to use it. Elites will spawn so make sure you keep them feared while you're going all out DPS on Buru. Everyone needs to jump in and just plow on damage after damage. The faster you get him down the easier it is on the raid.

Special thing to note: Buru won't get aggro if you dot him or cast spells on him. He won't stop chasing his target until it is dead, or becomes unreachable. You should make the font color of Raid Chat blueish or green — so that you can read the Warning message in orange. When Buru chooses to attack a specific player, you get a alert message onscreen saying that Buru is watching you.

Druids should be alert when they get Buru's attention. They are quietly versatile to kite Buru. Turn into a Cheetah to run faster. When you need to enter the water, do not swim normally, or Buru will reach you, since your movement swimming is slower. Shapeshift into a seal quick and when you reach land, shapeshift once more into cheetah.

All healers must run behind Buru to heal the target. Buru won't aggro if you heal the chased player.

Ayamiss the Hunter

Abilities

Fly - Ayamisss is airborne for the first 50% of his health. Cannot be meleed
Stinger Spray - 1000 nature damage to everyone in the raid. Approximately every 30s.
Hive'Zara Swarmer - Summon roughly 20 wasps in the air. These descend simultanously. Hit cloth for about 60.
Poison Stinger - 25 damage per second. Only used when Ayamiss is flying and only on the person with the most aggro. Stacks up to 100 times. Not used when Ayamiss descends.
Paralyze - Shackles a player on top of the altar. A yellow grub will spawn near the bottom of the altar and head towards that player. If the grub is not destroyed that grub will kill the player and spawn an elite wasp.

Strategy
The encounter with Ayamiss the Hunter is split into two phases: During phase 1 he is airborne and the fight is purely ranged. During phase 2 the battle is fought on the ground.
However, during both phases he does the same attacks. When the fight starts off, all the melee need to run near the base of the altar to focus on the grubs. Every once in a while, Ayamiss will teleport a random player to the middle of the altar. You can tell he's about to sacrifice someone by seeing a streak of green shot to the altar. A grub will appear either on the left or right side, so melee need to kill it fast before it reaches the player. Otherwise, it'll kill the player and spawn a powerful elite. Throughout the fight, Ayamiss shoots an AoE of nature damage that hits for about 1000. If you have any Nature Resistance, use it. Also, he spawns a large group of bugs that can be easily killed with a few AoE every so often.
During phase 1, Hunters (at least 2 or 3 would suffice) need to gather in the back and start to DPS him down. However, they need to watch for how many stings they have. Never go above 20 or healers will run dry quickly.
Around 50%, phase 2 begins and Ayamiss lands. He can be tanked practically anywhere. But a good choice is on top of the altar with the MTs back against the bordering mountain area. The rest of the battle is the same: only melee can jump in, but they still need to watch for grubs.

Ossirian the Unscarred

Strategy

The Pull
Rogues are pretty much useless in this fight therefore use a rogue to pull the boss to the middle of the room. The Rogue should be mounted, bodypull the boss, then head back to the middle and look for a crystal that will spawn. Two crystals will be spawned at all times throughout the room. After about 2 seconds, the boss will at this point buff himself; with the buff he can hit you for 13K damage, also when buffed, Ossirian moves pretty fast, faster than walking speed. When Ossirian is about 20 yards to the crystal, have a designated person click on the crystal to activate it. Note, the Main Tank should not aggro Ossirian til after the crystal puts the debuff on him, otherwise the MT will be one-shotted to death.

Activating the Crystals
Activating the crystal will put a 30 second debuff on Ossirian that make him hit for only 1K or so, less than than the 13K normally, and puts a vulnerability on him for specific spell damages. Put up detect magic on him and have someone call out his vulnerability. You will then have 30 seconds to pull Ossirian to the next crystal before his debuff runs out and one-shots the Main Tank.

Kiting Ossirian
The mounted Rogue would be responsible for calling out the next crystal to kite Ossirian to. A Druid or Shaman, or even a Paladin can be used to run ahead of the MT to the next crystal as the designated crystal activator, Druid/Shamans are preferred, since they can go in travel form towards the next crystal ahead of the main raid. The crystal activator can also be used to heal the MT just in case the MT runs away from the main group towards the next crystal and decurse since Ossirian has an AoE Curse of Tongues. You can kite Ossirian in a clockwise manner, and the crystals should spawn in a clockwise manner. It can also be done counter-clockwise. Some crystals spawns pretty close to each other, so the tank should just get to the next crystal, stay there for 10-15 seconds and let the rest of the raid catch up and do damage to Ossirian.

Ossirian Damages
When not debuffed, Ossirian hits for 13K, which is instant death. Highest priority is to continuously lure him to the crystals so he doesn't get to this state. If he does, it's likely a wipe. Otherwise Ossirian doesn't hit that hard. However, he does have an AoE kickback that hits you for about 900HP and takes another 700 fall damage if you're within about 10 yards. Therefore it's wise to stay away from Ossirian and only have the MT/OT close to him.
The reason why an Offtank might be needed is because there are tornadoes that randomly spawn in the room. If you get caught in a tornado, you are stunned and take some heavy damage over time. The effect is magic and can be dispelled, but if the MT gets caught in the tornado, Ossirian will aggro someone else, which is why an OT is a good idea so he goes to the OT instead of someone squishy. Dispelling the MT quick enough can get aggro back to the MT, therefore, someone should be dedicated to dispelling the MT. Everyone else should also be ready to dispel any other party member that get caught up in the tornadoes.

Killing Ossirian
Ranged damage works best, since getting caught in the AoE knockback will cause healers to waste precious mana healing the raid. If you're not a tank and you took damage, bandaging would help healers. DoTs also work very well, keeping DoTs on Ossirian - especially the one he is vulnerable to - will take him down. Ossirian doesn't have a whole lot of HP, but since he is constantly kided to different locations, you don't really have time to just sit there and DPS him down. The fight takes fairly long, about 6-8 minutes, maybe more, and if you die early, you can run right back to the fight. Just DotT and ranged attacks should be all you need to deplete his HP. No melee damage other than the MT/OTs.

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December 2, 2008

[Sweet Spot] Exploit Area 1 Westfall (Warcraft 1.10)

I've been debating releasing this nice little secret, so please, PLEASE, try to keep this a secret, otherwise it might get recoded.

Note: horde fellas, this is useless for you. Sorry.

WHERE/WHAT:

In Northweatern Westfall, running along the cliff, there is a lone windmill with a tiny shack at its base. It is surrounded by 6-7 Defias mobs, levels 12-13.

Whats the catch?

They respawn immediately. Get the drift?

WHAT LEVEL YOU SHOULD BE:

I would suggest 24+, however I was 33 when I discovered it, and it is still extremely useful when you reach 60.

WHAT TO USE THIS SPOT FOR:

1) Grinding/Maxing new weapon proficiencies…
2) Leveling a toon (lvl 5-16)…and getting him rich, as well.
3) Farming Linen. (For you linen clowns, I easily loot 100 linen in about 5 minutes).
4) Farming these nice little nets that occasionally drop.

There are a lot of these little sweet spots in this game. Hell, how do you think all of these beta-buggers get rich so quickly?

Keep it secret…keep it safe.

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December 1, 2008

PvE Warrior Solo Template (World of Warcraft priest guide)

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Warrior solo PvE(this is a 2H template do not try this with 1H/Shield)

Arms Talents - 20 points

(58-59-60)Improved Heroic Strike - rank 3/3

(41-42-43-44-45)Deflection - rank 5/5

(48-49-50)Improved Rend - rank 3/3

(46-47)Improved Charge - rank 2/2

(51-52)Improved Overpower - rank 2/2

(53-54-55)Deep Wounds - rank 3/3

(56-57)Impale - rank 2/2

 

Fury Talents - 31 points

(10-11-12-13-14)Booming Voice - rank 5/5

(15-16-17-18-19)Cruelty - rank 5/5

(20)Piercing Howl - rank 1/1

(34)Blood Craze - rank 1/3

(21-22-23-24-25)Improved Battle Shout - rank 5/5

(32-33)Improved Execute - rank 2/2

(26-27-28-29-30)Enrage - rank 5/5

(31)Death Wish - rank 1/1

(35-36-37-38-39)Flurry - rank 5/5

(40)Bloodthirst - rank 1/1

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November 30, 2008

The Test Of Righteousness (World of Warcraft rpg)

The Test of Righteousness

I have recently completed the level 20 paladin quest and have a few tips to share. One of these is a big time saver if you have a main on the same server as your paladin. This is the quest you pick up that begins the chain ( http://www.thottbot.com/?qu=1653 ) and ultimately earns you Verigan's Fist ( http://www.thottbot.com/?i=4190 ). The first part of the quest has you recue a woman under attack by defias thugs. This part is easy if you have a couple of people with you (tip: it is right near the exit from Deadmines - find some dungeon goers to help you for two minutes).

The next part has you go to a quest mob outside of Ironforge, who then asks you for 4 items. The first two are easily obtainable, the other two are a little harder.
1) Go into deadmines and kill a goblin woodworker to get the whitestone oak lumber. This is fairly straightforward.

2) To get the ore, go to the quest mob in the tailor's house in thelsamar, loch modan. He will send you to the ogre camp (northeast loch modan). The crate is out in the open about halfway into the camp. You don't need to kill more than about 4 ogres to get it.

Now the harder bits. There is unavoidably a lot of running at this point, but here are some timesavers.

3) Run to Menethil Harbour, Wetlands. Get the flightpath and then hop onto a boat to Auberdine. Here you will find a quest mob in a building to the north of the inn. Set the inn as your hearth location, then get the quest to return a Kor gem. Get the flightpath and then run south into Astranaar. Once you enter Astranaar you will see a mountain line on your west. Once you are past it go west to the coast and then north and you will reach Blackfathom Deeps. You will find a corrupted kor gem on a blackfathom naga (i only had to kill one just inside the cave to get it). Hearth back to Auberdine and hand in the quest to receive the purified kor gem.

4) Get back on the boat to wetlands, set Menethil Harbour as your hearth location, and get ready to do some more running. To me, this was the most annoying part of the quest. You need to go north into Arathi Highlands (get the flightpath there), then west into Hillsbrad Foothills. Grab the flightpath in Southshore and continue west into Silverpine. This is horde territory. The path is reasonably safe since there are dalaran alliance-friendly mobs the whole way and Silverpine mainly has horde players up to about the same level as you are.

Follow the signs to Shadowfang Keep. In my case i logged out right outside the instance and came back with my main, a 56 priest. The item you need is a hammer in the stables at the far end of the courtyard. To get there you fight through to a small cell block and free a mage who then unlocks the door to the courtyard. Clear everything up to the stables and your pally has a clear run to get the hammer. Invite a friend, who does not need to enter the instance, to join your group (i made mine leader) and then logout. Login as your pally, join the same group and go in and the instance will be right how you left it. Of course you could just do this dungeon with a group of people, but i would guess that it is tough to find people who want to trek all that way for a dungeon the level equivalent of Deadmines.

Leave the group and after 60 seconds you will get a free hearth back to Wetlands, where you can hop on a gryphon back to Ironforge. At this point you hand in the quest at Ironforge and Verigan's Fist is yours. In case you're wondering how long you will use it, in my own case it was replaced with a level 30 blue (Viscous Hammer - http://www.thottbot.com/?n=688759)

I hope this is some help to anyone who has a low level paladin, or who is considering starting one.

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November 29, 2008

Ruin An Enemy Emeriss Raid (World of Warcraft templates)

I found this out in the Hinterlands, a horde raid (which was forming in Seradane to raid Emeriss) attacked me, so i came back and found a way to ruin their raid.

First, Mount up and run to firing range of Emeriss. Fire a shot and run like hell towards the enemy raid, try to get right in the middle of them. Once you're there, let him kill you. (Make sure it's him that kills you, not a player. A mushroom will grow on your corpse and deal damage to all players around you. When I did this it caused a chain reaction which killed about 1/4 of their Raid. Needless to say, you'll get camped for doing this, so have an escape route.

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Warlock 25% Shadow Damage Consistently (World of Warcraft macro)

As a master demo lock, you can sac your succi and get +15% shadow damage. Very handy. There has been a long time bug, where you could also get your pet combatrezzed, thus gaining the 15% for the sac and the 10% for having the succi alive. The trick is to have either a druid, or someone with jumper cables rezz the corpse before it rots OR have a resser spam their 10 second rezz as soon as you sac the pet (the pet rots after 10 secs, the rezz has a 10 sec cast time).

Now, there is also a twist to this technique: Shield (priest) your succi and sac it. The succi is unaffected, and you gain the +15% from the sac and the +10% from having her alive. This will be fixed in 1.12, but I highly doubt the first technique gets fixed.

Enjoy :)

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November 28, 2008

Reciped Where to get recipes (Warcraft patch 1.10)

Heres a long list of where to get certain recipes.
Smithing 185 Massive Iron Axe Jaquilina Dramet Stranglethorn Vale 44s
Smithing 185 Massive Iron Axe Vharr Stranglethorn Vale 44s
Smithing 180 Moonsteel Broadsword Zarena Cromwind Stranglethorn Vale 44s
Alchemy 175 Great Rage Potion Alchemy Vendor Darnassus
Alchemy 165 Shadow Oil Blitzkik Duskwood
Alchemy 165 Fire Protection Jeeda Stonetalon Mtns 15s
Alchemy 165 Fire Protection Nandar Branson Hillsbrad Foothills 14s
Smithing 190 golden Scale Coif Krinkle Goodsteel Tanaris 44s
Smithing 215 Mithril Scale Bracers Gharash Swamp of Sorrows 54s
Smithing 215 Mithril Scale Bracers Harggan The Hinterlands 60s
Smithing 230 Big Black Mace Goblin expert smith Booty Bay
Leatherworking 100 Black Whelp Cloak Clyde Ranthal Redrige Mtns 6s
Leatherworking 105 Deviate Scale Gloves Kalldan Felmoon Wailing Caverns 15s
Leatherworking 120 Red Whelp Gloves Wenna Silkbeard Wetlands 16s
Leatherworking 135 Earthen Leather Shoulders Zixil Hillsbrad Foothills 20s
Leatherworking 135 Herbalist's Gloves Harlown Darkweave Ashenvale
Leatherworking 155 Green Leather Armor George Candarte Hillsbrad Foothills 18s
Leatherworking 155 Green Leather Armor Wenna Silkbeard Wetlands 20s
Leatherworking 165 Raptor Hide Harness Tunkk Arathi Highlands 23s
Leatherworking 165 Raptor Hide Belt Androd Fadran Arathi Highlands 25s
Leatherworking 170 Thick Murloc Armor Blixrez Goodstitch Stranglethorn Vale 7s
Leatherworking 170 Thick Murloc Armor Christoph Jeffcoat Hillsbrad Foothills 6s
Leatherworking 170 Thick Murloc Armor Drizzlik Stranglethorn Vale 7s
Leatherworking 170 Thick Murloc Armor Micha Yance Hillsbrad Foothills 6s
Leatherworking 185 Gem-studded Leather Belt Rikqiz Booty bay 30s
Leatherworking 190 Green Whelp Bracers Jangdor Swiftstrider Feralas 28s
Leatherworking 190 Green Whelp Bracers Pratt McGrubben Feralas 26s
Leatherworking 190 Murloc Scale Bracers Blixrez Goodstitch Stranglethorn Vale
28s
Leatherworking 190 Murloc Scale Bracers Helenia Olden Dustwallow Marsh 28s
Leatherworking 210 Nightscape Shoulders Nioma The Hinterlands 40s
Leatherworking 210 Nightscape Shoulders Worb Strongstitch Feralas 40s
Leatherworking 275 Frostsaber Boots Qia Winterspring 1g 60s
Leatherworking 275 Stormshroud Pants Leonard Porter Alterac Mountains 1g 44s
Leatherworking 275 Stormshroud Pants Werg Thickblade Tirisfal Glades 1g 44s
Leatherworking 285 Blue Dragonscale Breastplate Blimo Gadgetspring Azshara 2g
Tailoring 115 Greater Adept's Robe Danielle Zipstitch Duskwood 8s
Tailoring 115 Greater Adept's Robe Jennabink Powerseam Wetlands 8s
Tailoring 115 Greater Adept's Robe Ranik The Barrens 8s
Tailoring 115 Greater Adept's Robe Ranik Orgrimmar 8s
Tailoring 115 Greater Adept's Robe Rann Flamespinner Loch Modan 8s
Tailoring 115 Greater Adept's Robe Sheri Zipstitch Duskwood 8s
Tailoring 135 Bright Yellow Shirt Danielle Zipstitch Duskwood 8s
Tailoring 145 Azure Silk Gloves Kireena Desolace 9s
Tailoring 145 Azure Silk Gloves Wenna Silkbeard Wetlands 10s
Tailoring 155 Dark Silk Shirt Mallen Swain Hillsbrad Foothills 10s
Tailoring 155 Dark Silk Shirt Sheri Zipstitch Duskwood 11s
Tailoring 165 Enchanter's Cowl Xizk Goodstitch Stranglethorn Vale 10s
Tailoring 175 Azure Silk Cloak Brienna Starglow Feralas 14s
Tailoring 175 Azure Silk Cloak Jun'ha Arathi Highlands 14s
Tailoring 180 Crimson Silk Cloak Xizk Goodstitch Stranglethorn Vale 12s
Tailoring 200 Icy Cloak Ghok'kah Dustwallow Marsh 15s
Tailoring 200 Icy Cloak Micha Yance Hillsbrad Foothills 14s
Tailoring 200 Black Swashbuckler's Shirt Cockatiel Stranglethorn Vale 15s
Tailoring 200 Black Swashbuckler's Shirt Narkk Stranglethorn Vale 15s
Tailoring 205 Crimson Silk Robe Vizzklick Tanaris 50s
Tailoring 230 Lavender Mageweave Shirt Borya Orgrimmar 36s
Tailoring 230 Lavender Mageweave Shirt Borya The Barrens 40s
Tailoring 230 Lavender Mageweave Shirt Outfitter Eric Ironforge 36s
Tailoring 230 Lavender Mageweave Shirt Tor'phan Orgrimmar 40s
Tailoring 235 Pink Mageweave Shirt Borya Orgrimmar 36s
Tailoring 235 Pink Mageweave Shirt Borya The Barrens 40s
Tailoring 235 Pink Mageweave Shirt Outfitter Eric Ironforge 36s
Tailoring 240 Tuxedo Shirt Outfitter Eric Ironforge 45s
Tailoring 245 Tuxedo Pants Outfitter Eric Ironforge 45s
Tailoring 250 Tuxedo Jacket Outfitter Eric Ironforge 50s
Tailoring 250 White Wedding Dress Alexandra Bolero Stormwind City 1g
Tailoring 250 White Wedding Dress Outfitter Eric Ironforge 1g
Tailoring 260 Runecloth Bag Qia Winterspring 1g20s
Tailoring 260 Runecloth Robe Darnall Moonglade 1g20s
Tailoring 265 Runecloth Cloak Darnall Moonglade 1g20s
Tailoring 275 Runecloth Gloves Qia Winterspring 1g60s
Tailoring 275 Felcloth Pants Lorelae Wintersong Moonglade 1g60s
Tailoring 280 Runecloth Boots Darnall Moonglade 2g
Cooking 110 Gooey Spider Cake Kendor Kabonka Stormwind City 15s
Alchemy 60 Rage Potion Defias Profiteer Westfall 1s
Alchemy 60 Rage Potion Defias Profiteer Stormwind City 1s
Alchemy 60 Rage Potion Defias Profiteer The Deadmines 1s
Alchemy 60 Rage Potion Hagrus Orgrimmar 1s
Alchemy 60 Rage Potion Ranik The Barrens 1s
Alchemy 60 Rage Potion Xandar Goodbeard Loch Modan 1s
Alchemy 100 Holy Protection Potion Hula'mahi The Barrens 8s
Alchemy 100 Holy Protection Potion Kzixx Duskwood 8s
Alchemy 100 Holy Protection Potion Xandar Goodbeard Loch Modan 8s
Alchemy 135 Shadow Protection Potion Christoph Jeffcoat Hillsbrad Foothills 9s
Alchemy 135 Shadow Protection Potion Harklan Moongrove Ashenvale 9s
Alchemy 150 Free Action Potion Kor'geld Orgrimmar 18s
Alchemy 150 Free Action Potion Soolie Berryfizz Ironforge 17s
Cooking 110 Big Bear Steak Ulthaan Ashenvale 15sUnlimited supply
Cooking 120 Crocolisk Gumbo Kendor Kabonka Stormwind City 15sUnlimited
supply
Cooking 125 Lean Wolf Steak Super-Seller 680 Desolace 16s
Cooking 130 Curiously Tasty Omelet Kendor Kabonka Stormwind City 15sUnlimited
supply
Cooking 175 Carrion Surprise Banalash Swamp of Sorrows 45s
Cooking 175 Carrion Surprise Kireena Desolace 45s
Cooking 175 Carrion Surprise Ogg'marr Dustwallow Marsh 50s
Cooking 175 Carrion Surprise Vendor-Tron 1000 Desolace 50s
Cooking 175 Hot Wolf Ribs Sheendra Tallgrass Feralas 45sUnlimited supply
Cooking 175 Hot Wolf Ribs Super-Seller 680 Desolace 50s
Cooking 175 Hot Wolf Ribs Vivianna Feralas 45sUnlimited supply
Cooking 175 Giant Clam Scorcho Kelsey Yance Stranglethorn Vale 50sUnlimited
supply
Cooking 175 Roast Raptor Corporal Bluth Stranglethorn Vale 50sUnlimited supply
Cooking 175 Roast Raptor Hammon Karwn Arathi Highlands 50sUnlimited supply
Cooking 175 Roast Raptor Helenia Olden Dustwallow Marsh 45sUnlimited supply
Cooking 175 Roast Raptor Keena Arathi Highlands 45sUnlimited supply
Cooking 175 Roast Raptor Nerrist Stranglethorn Vale 50sUnlimited supply
Cooking 175 Roast Raptor Ogg'marr Dustwallow Marsh 50sUnlimited supply
Cooking 175 Roast Raptor Vendor-Tron 1000 Desolace 50s
Cooking 175 Mystery Stew Helenia Olden Dustwallow Marsh 27sUnlimited supply
Cooking 175 Mystery Stew Janet Hommers Desolace 27sUnlimited supply
Cooking 175 Mystery Stew Super-Seller 680 Desolace 30s
Cooking 200 Dragonbreath Chilli Helenia Olden Dustwallow Marsh 63sUnlimited
supply
Cooking 200 Dragonbreath Chilli Ogg'marr Dustwallow Marsh 70sUnlimited supply
Cooking 200 Dragonbreath Chilli Super-Seller 680 Desolace 70s
Cooking 225 Monster Omlette Bale Felwood 1g8sUnlimited supply
Cooking 225 Monster Omlette Malygen Felwood 1g8sUnlimited supply
Cooking 225 Monster Omlette Qia Winterspring 1g20sUnlimited supply
Cooking 225 Spiced Chilli Crab Banalash Swamp of Sorrows 1g8sUnlimited supply
Cooking 225 Spiced Chilli Crab Kriggon Talsone Westfall 1g8sUnlimited supply
Cooking 225 Spiced Chilli Crab Uthok Stranglethorn Vale 1g8sUnlimited supply
Cooking 225 Undermine Clam Chowder Jabbey Tanaris 30s
Cooking 240 Hot Smoked Bass Kelsey Yance Stranglethorn Vale 1g60sUnlimited
supply
Cooking 250 Nightfin Soup Gikkix Tanaris 2gUnlimited supply
Cooking 275 Baked Salmon Sheendra Tallgrass Feralas 2g27sUnlimited supply
Cooking 275 Baked Salmon Vivianna Feralas 2g27sUnlimited supply
Cooking 250 Poached Sunscale Salmon Gikkix Tanaris 2gUnlimited supply
Alchemy 175 Great Rage Potion Hagrus Orgrimmar 20s
Cooking 275 Mightfish Steak Sheendra Tallgrass Feralas 2g28sUnlimited supply
Cooking 275 Mightfish Steak Vivianna Feralas 2g28sUnlimited supply
First Aid 180 Heavy Silk Bandage Balai Lok'Wein Dustwallow Marsh 22sUnlimited
supply
First Aid 180 Heavy Silk Bandage Deneb Walker Arathi Highlands 22sUnlimited
supply
First Aid 180 Heavy Silk Bandage Ghok'kah Dustwallow Marsh 20sUnlimited supply
First Aid 210 Mageweave Bandage Balai Lok'Wein Dustwallow Marsh 50sUnlimited
supply
First Aid 210 Mageweave Bandage Deneb Walker Arathi Highlands 50sUnlimited
supply
First Aid 210 Mageweave Bandage Ghok'kah Dustwallow Marsh 45sUnlimited
supply
Alchemy 190 Nature Protection Potion Alchemist Pestlezugg Tanaris 20s
Alchemy 190 Nature Protection Potion Bronk Feralas 18s
Alchemy 190 Nature Protection Potion Glyx Brewright Stranglethorn Vale 20s
Alchemy 190 Nature Protection Potion Logannas Feralas 18s
Alchemy 190 Frost Protection Potion Drovnar Strongbrew Arathi Highlands 20s
Alchemy 190 Frost Protection Potion Glyx Brewright Stranglethorn Vale 20s
Alchemy 190 Frost Protection Potion Skuerto Arathi Highlands 20s
Alchemy 200 Frost Oil Bro'kin Alterac Mountains 25s
Alchemy 225 Philosophers' Stone Alchemist Pestlezugg Tanaris 80sUnlimited
supply
Alchemy 245 Ghost Dye Bronk Feralas 90s
Alchemy 245 Ghost Dye Logannas Feralas 81s
Alchemy 250 Elixir of Shadow Power Maria Lumere Stormwind City 1g
Alchemy 250 Elixir of Demonslaying Nina Lightbrew Blasted Lands 90s
Alchemy 250 Elixir of Demonslaying Rartar Swamp of Sorrows 1g
Alchemy 265 Elixir of Superior Defense Kor'geld Orgrimmar 1g30s
Alchemy 265 Elixir of Superior Defense Soolie Berryfizz Ironforge 1g17s
Alchemy 265 Elixir of Superior Defense Soolie Berryfizz Elwynn Forest 1g30s
Alchemy 275 Transmute Arcanite Alchemist Pestlezugg Tanaris 5g
Alchemy Transmute Mithril to Truesilver Alchemist Pestlezugg Tanaris 80s
Alchemy Transmute Iron to gold Alchemist Pestlezugg Tanaris 80s

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November 27, 2008

PvE Rogue Group Template (World of Warcraft interfaces)

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Assassination Talents - 5 points

(41-42-43-44-45)Malice - rank 5/5

 

Combat Talents - 15 points

(46-47-48)Improved Gouge - rank 3/3

(49-50)Improved Sinister Strike - rank 2/2

(51-52-53-54-55)Lightning Reflexes - rank 5/5

(56-57-58-59-60)Deflection - rank 5/5

 

Subtlety Talents - 31 points

(10-11-12-13-14)Master of Deception - rank 5/5

(20-21-22-23-24)Camouflage - rank 5/5

(15-16-17-18-19)Elusiveness - rank 5/5

(38)Ghostly Strike - rank 1/1

(28-29-39)Improved Vanish - rank 3/3

(25-26-27)Improved Sap - rank 3/3

(30)Preparation - rank 1/1

(33-34)Improved Cheap Shot - rank 2/2

(31-32)Improved Distract - rank 2/2

(35-36-37)Setup - rank 3/3

(40)Premeditation - rank 1/1

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November 26, 2008

Major Factions Rewards (Warcraft mage)

Timbermaw Hold - has rewards for enchanting / tailor / leatherworker / blacksmith / alchemy
http://www.worldofwarcraft.com/info/basics/factions/timbermaw/rewards.html

Grinding faction with the Timbermaw is one of the more time consuming factions to gain. There are two zones with two or three area's to kill mobs for faction.

The first zone is Felwood (http://www.thottbot.com/?z=67). Here you will kill Deadwood Avengers, Den Watchers, Gardeners, Shaman, Pathfinders, and Warriors. Each kill is worth 5 rep. One of the first quest you want to gain is "Deadwood of the North". This quest will require you to kill X number of Deadwood mobs. Once you have completed the quest you then get a repeatable quest to turn in 5 Deadwood Headdress Feathers. Each turn in is worth 50 rep if my memory serves me correct. Also, while killing the deadwood creatures you will come upon a unique item called "Deadwood Ritual Totem". Once you are neutral with the Timbermaw You can turn in the totem for even more rep.

The other location to gain Timbermaw rep is in Winterspring (http://www.thottbot.com/?z=71). Here you will kill Winterfall Totemics, Pathfinders, Den Watchers, Shaman, Ursas, Runners, and the High Chief Winterfall. The High Chief is worth 25 rep and the other mobs 5 rep. Like in Felwood you can get a quest called "Winterfall Activity" to kill X number of Winterfalls for rep. Once you have done that quest you can do the repeatable quest to turn in Winterfall Spirit Beads. Also, just like in Felwood a unique item drops that starts a quest called Winterfall Ritual Totem. Once you are neutral with the Timbermaw you can turn in the totem for even more rep.

Cenarion Circle - has rewards for enchanting / leatherworker
http://www.worldofwarcraft.com/info/basics/factions/cenarion/

I have just started working on my Cenarion Circle faction. As such this may not be a complete guide. One of the first quest that you can gain to earn faction is called "True Believers" and "Secret Communications". You kill humanoids called Twilight Avengers, GeoLords, Stonecallers, etc. to find Encrypted Twilight Texts. You can continue to turn in 10 pages for faction. Each Twilight you kill also gives you 1 rep point. Once you have reached friendly with Cenarion Circle you can continue on to another quest. Here you collect a Twilight Cultist set (Robe, Cowl, Mantle) in order to gain access to a lesser summon stone I think it is. Useing the stone brings forth a level 58-60 elite. Killing the elite drops another item that you collect. Sorry, only done it once so far and can't remember the name. Collect three of these to get a token or something that is then used to move up to bigger and better summoned mobs. At the highest tier you can summon a god which is a 40 man raid boss mob.

Thorium Brotherhood - has rewards for Enchanting / Blacksmith / Leatherworking / Tailoring / Alchemy
http://www.worldofwarcraft.com/info/basics/factions/thorium/vendor.html

Be prepared to do alot of farming or spend some $$ to gain Thorium Brotherhood faction. There are a number of quest in Searing Gorge (http://www.thottbot.com/?z=55) to get you started. Once you have done all the starter quest you can then work on a repeatable quest to get your rep up to friendly. The quest is called "Restoring Fiery Flux Supplies" and will either use iron, heavy leather, or kingsblood. You will also need to collect Incendosaur Scales to add with the iron, heavy leather, or kingsblood when turning in the quest. Once you hit friendly status with the Brotherhood you need to start collecting Dark Iron Residue. There are three ways to collect residue. The easy way is to just buy residue from the AH. The other two ways is to mine
dark iron nodes that spawn randomly or to loot residue from the npc's in the BRD instance.

Argent Dawn - has rewards for everyone
http://www.worldofwarcraft.com/info/basics/factions/argent/vendor.html

Argent Dawn rep is one of the easier factions to gain. To start there are numerous quest for both the horde and alliance to perform. Once those are done you can continue to kill the undead in Western and Eastern Plaguelands, and the instances in those zones for "tokens" to turn in for rep.

Major City Faction
There are three main ways to "farm" a major city faction outside of your normal every day quest currently. First way is to turn in runecloth to gain rep with a specific city. The second way is to turn in supplies for the AQ war effort and then turn in the tokens for rep. The last way is to farm rep in AV. Each time you turn in a body part, mine supply, etc. in AV you not only get the AV rep but also +10 or more rep with a major city. So you can easily gain access to a cross-racial mount.

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November 25, 2008

Guilds 101 (Warcraft rogue)

Every MMOG that has ever been made have had forms of player associations. From Planetside’s outfits to Star Wars Galaxies’ PA’s; it has been a form of encouragement for player rivalries and competitions.

World of warcraft’s guilds are created quite simply by typing /guildcreate [guild name]. That wasn’t so difficult now was it? Moving right along, the guild’s ranks are the following (In ascending order):

5) Initiate
4) Member
3) Veteran
2) Officer
1) Leader

Officers and Leaders are able to remove members from the guild. The Leader’s ability is to be able to disband the guild or change the ranks of others.

Here are a couple of guild commands:

/g – sends a chat to guild members
/ginfo – information about your guild
/o – officer chat
/ginvite <player> - invites the player to join
/gremove <player> - opposite of the above command
/gpromote <player> - promotes a player in the guild (rank-wise)
/gdemote <player> - the opposite of the above command
/gmotd <message> - sets the MOTD. This can be viewed with /ginfo
/gquit – quits the guild
/groster – the who’s who of the guild
/gleader <player> - sets a new guild leader
/gdisband – disbands the guild

One of the coolest features of a guild in wow is to be able to wear tabards. Tabards go over all armor. They hold the guild’s symbol and has to be purchased by the guild master (leader) at the right NPC. It costs 10 gold and cannot be changed.

Options available to change in the tabard are:
-Icon
-Icon color
-Border
-Border color
-Background

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