The Recently Deceased Part 3 (World of Warcraft forums)

Badlands, Dustwallow and Swamp of Sorrows

Started at level 41
Finished at level 43

With the remainder of my Stranglethorn Vale quests being in the mid 40′s, I decided to jump around a few other zones to start with. Badlands was my first choice, and if you haven’t been here yet, prepare for a run. For Horde, we have to make our way to Taren Mill, run through to Arathi Highlands and then into Wetlands. From there, you head towards the underpass that leads through to Loch Modan, and from there to the Badlands, being sure to bypass Thelsemar of course.

When you enter Badlands for the first time, you might as well make the run to the west side of the zone and get the Kargath flight path. There are three spots you can obtain quests here; Kargath obviously, Lotwil Veriatus who is out in the open along the north wall, and Valley of Fangs, which is in the middle of the zone between two cliffs.

To make life easier, these are items you might want to get your hands on before heading to Badlands. Check the auction house, ask in trade channel, bug a friend…
1 x Frost Oil
1 x Gyrochronatom
1 x Patterned Bronze Bracers
1 x Healing Potion (Not greater, superior ect.. just straight ‘Healing Potion’)
1 x Lesser Invisibility Potion
4 x Buzzard Wings (You can collect these in Badlands, however I had left overs from my time in Descolace)

To start with, I made my way around collecting quests, and as I had the above on me, could hand in three straight away!

[40] Barbecued Buzzard Wings
Objectives : Collect 4 Buzzard Wings
Rewards : Recipe: Barbecued Buzzard Wing

[37] Liquid Stone
Objectives : Bring a Healing Potion and a Lesser Invisibility Potion to Lucien Tosselwrench
Rewards : Recipe: Lesser Stoneshield Potion

[42] Stone is better than cloth
Objectives : Bring some Patterned Bronze Bracers to Lucien Tosselwrench
Rewards : +4 Stamina, +8 Intellect Cloth Bracers

The above are straight hand in quests, if you managed to collect the items before heading to Badlands, just hand in :-)

[37] Coolant Heads Prevail
Objectives : Bring a Frost Oil to Lotwil Veriatus
Rewards : XP!

[37] Gyro…what?
Objectives : Bring a Gyrochronatom to Lotwil Veriatus
Rewards : XP!

[45] This is going to be hard
Objectives : Defeat the Fam’retor Guardian
Rewards : Nifty Stopwatch – Use: Increases run speed by 40% for 10 seconds.

The above three are one after the other, hand in the Frost Oil to get Gyro… what? Then hand in the Gyrochronatom to get the following steps, ‘This is going to be hard’. You bounce back and forth between Lotwil and Lucian (just behind him) and eventually Lotwil will summon a Fam’retor Guard. The guard is level 45, but I had no problems at all taking him at 41.

After you defeat the guard, loot the item and hand in for the stop watch. Once I handed in those and ensuring I had collected all the other quests, I decided to knock off some Rock Elementals first…

[37] Study of the Elements : Rock
Objectives : Find 10 Small Stone Shards
Rewards : XP!

The Elementals for these are right near Lotwil, you are looking for the Lesser Elementals at this stage. I got my 10 Small Stone Shards fairly quickly and even 4 of the Rock Elemental Shards for another quest.

[39] Study of the Elements : Rock
Objectives : Collect 3 Large Stone Slabs
Rewards : XP!

The second stage to this requires you to kill the Rock Elementals which are a level or two higher and found further down. If you look on your map, you should be able to see an alcove not far from Kargath, that is where you will find them.

[42] Study of the Elements : Rock
Objectives : Collect 5 Bracers of Rock Binding
Rewards : XP!

Since I was in the rock killing mood, I decided to knock off the last step which is in the South West corner of the zone. Once you find the Ogre’s, look for the Ogre cave. If you are facing the cave, to the left will be an alcove and you will find the Greater Rock Elementals there. They will drop the Bracers, and although previously I have had a really hard time getting these, I got 5 out of 6 mobs this time around!

[39] Badlands Reagent Run
Objectives : Collect 5 Buzzard Gizzards, 10 Crag Coyote Fangs, and 5 Rock Elemental Shards
Rewards : XP!

[39] Coyote Thieves
Objectives : Collect 30 Coyote Jawbones
Rewards : XP!

Both of these are usually done while running around the zone, specially if you are on foot. Cheetah’s, Vultures and Coyote’s are all over the place, and the rock shards I got doing the Elementals quests. Very easy.

[39] Indurium Flakes
Objectives : Collect 10 Indurium Flakes
Rewards : XP!

[43] Broken Alliance
Objectives : Kill Boss Tho’grun
Rewards : XP!

After handing in the Elemental quests, I made my way South till I hit Agmond’s End and the Troggs that will drop the Indurium Flakes. The drop rate varies on these and I would sometimes get one each mob, then nothing for 10. While I was fighting there, Tho’grun and his pack walked past so I decided to give it a go. If you pull Tho’Grun carefully, he comes with only the little ogre at the back, and as I had my Succubus out, he was mezzed. Tho’grun posed no issues for me at all, and afterwards I took down his buddy. Very easy.

After collecting all the Indurium flakes, I killed a few more Coyote’s for the Jaws and was done… apart from Uldaman quests, that’s Badlands for you! (Later on you will get more quests from here for BRD etc…)

Since I still had a couple of quests for Dustwallow, I decided to head back and complete them.

[40] Marg Speaks
Objectives : Retrieve the Jeweled Pendant
Rewards : XP!

This is the one that followed speaking to the Cauldron in Stranglethorn Vale. Very easy to get to the mobs, from Brackenwall I ran straight East and into the bay area there. There’s almost a path that even leads through the cliff edge which made it easy. The drop rate for this can vary, I got it in about half an hour of the Muchshells there, the ones that look like large Lobsters.

(( After you hand in the Pendant you are sent to Orgrimmar, to see Zor Lonetree, she is located just inside Thrall’s Fortress. You also get to choose between two rings as a final reward! ))

[45] Deadmire
Objectives : Retrieve Deadmire’s Tooth
Rewards : XP!

I had this one sitting in my log for a while now from Thunder Bluff. When I found my pendant, I got out of the bay on the South West side as close to Tabetha’s hut as possible. Deadmire wanders the waters not far from Tabetha so I just killed around for a bit waiting for him to wander past. Level 45, non elite very large croc… easy.

[43] Identifying the Brood
Objectives : Collect 15 Searing Tongues and 15 Searing Hearts
Rewards : +2 Stamina, +9 Spirit Cloak or Leather Gloves

This quest can be a little tricky, you need to head over to the south side of the zone, where all the dragons play. If you hug the zone wall around, you will pass Bloodfen Burrow and the raptors around it. Keep killing around and eventually you will start to see some whelplings.

The whelps themselves are easy, some cast but they are non elite and go down fairly fast. The tricky part though, is you don’t want to get too close to the waters around there as they are populated by Elite Crocodiles. To make it even more fun, there is multiple sets of Elite Patrols that wander in and around where you are killing.

The Patrols are sets of two Dragonking that do large laps of the area. They walk, so easy to move out of the way from, and you keep your camera moving around (even when fighting) you should be able to spot them coming. The whelps seem to have a fairly slow respawn rate, and that’s probably the main reason it took so long. Drop rate was pretty average.

Before I went to finish of Stranglethorn Vale, I decided to stop past Swamp of Sorrows as they have a couple of quests.

[40] Lack of Surplus
Objectives : Collect 8 Unprepared Sawtooth Flanks
Rewards : XP!

The Crocs you need for the flanks are not far out from Stonard, are in fact pretty much all around the zone. Drop rate was pretty good and I killed my way East towards the water. To hand this quest in and get the next stage, you need to see the little camp along the beach cliffs, not far from the south end.

[42] Lack of Surplus
Objectives : Collect 6 Sawtooth Snapper Claws
Rewards : XP!

[44] Fresh Meat
Objectives : Collect 10 Monstrous Crawler Legs
Rewards : Sellable loot and food

The second stage of the surplus quest requires claws from the crocs in the water (ocean). There you will also find the crabs you need.

[43] Threat from the Sea
Objectives : Kill 10 Marsh Murlocs, 10 Inkspewer’s, and 10 Flesheater’s
Rewards : XP!

After you have handed in the Croc claws, you get this step which requires you to kill Murlocs, yay! The Murlocs are right near you, on the beach. If you have trouble finding the Flesheaters, kill a little further up towards the North end.

[45] Continued Threat
Objectives : Kill 10 Marsh Inkspewers, 10 Flesheaters, and 10 Oracles
Rewards : XP!

For this step I decided to head to the cave that is along the south wall, not far in from the beach. That’s the most common place you will find the Oracle’s, and inside is also filled with the other two mobs you need.

Once I had done those, that was pretty much it. There are a couple of quests over the other side of the zone if you wanted to take a look, but they are a little lower so I didn’t bother. Onto STV!

Stranglethorn Vale and Tanaris

Started at level 43
Finished at level 45

With the final quests for Stranglethorn in my log, I decided to kill off some Naga first.

[43] Akiris by the Bundle
Objectives : Collect 10 Stalks of Akiris Reed
Rewards : +9 Spirit Cloth Belt which increases damage done by Fire spells and effects by up to 13

[44] Mok’thardin’s Enchantments
Objectives : Kill 10 Naga Explorers and gather 1 Holy Spring Water
Rewards : +5 Intellect, +8 Spirit Neck item

The above two can be done with the same mobs which makes it nice and easy. From Booty Bay I exited and turned left into where the Bloodsail’s are, over the little wooden bridge there and around. You will eventually see the Naga’s along the water’s edge. If you kill around to the opposite side, you will see it start to lead up into the mountains, kill your way up.

There’s three level’s of Naga’s here, top, middle and along the beach. If you follow the top level in, you will eventually see it turn into an enclosed area with Naga, a suspended bridge and a water fountain on the opposite side. That is where you get the Spring Water from, but be careful not to ‘jump in’ to get it as you might have fun getting out. You can stand just in front of it to loot the water.

Once you have your water start fighting your way back out. You should easily have the kill count for Explorer’s, and the reed drops off all mobs. I headed back to Booty Bay to hand in the Reeds, and on my way back out, turned right instead of left.

[44] Voodoo Dues
Objectives : Retrieve Maury’s Clubbed Foot, Jon-Jon’s Golden Spyglass, and Chucky’s Huge Ring
Rewards : XP!

[44] Zanzil’s Secret
Objectives : Collect 12 samples of Zanzil’s Mixture
Rewards : Sellable loot

When you follow the path north out of Booty Bay you will come across a ‘Ruins of Jubuwal’ just off to the right, that is where you will find Jon-Jon the Crow and Maury ‘Club Foot’ Wilkins. If you fight in from the first entrance you come across, you will see Jon-Jon standing around the camp fire. Pick off the outside mobs till you can access him, personally I pulled out to the main path for safety.

Once you have killed Jon-Jon, keep clearing into the ruins inside the ruins, that’s where Maury will be hiding. The first pull out of that mini ruins inside is always a two-some as far as I can tell. The mobs aren’t that hard to take solo or even two at a time. Both named aren’t elite.

Once you have cleared those two, head out to the main path again. Just beside the ruins (booty bay side), there is a path that will lead you down to the Ruins of Aboraz, and Chucky ‘Then Thumbs’. There are Elder Shadowmaw Panthers between the main path and the ruins, but I rode past mounted and didn’t agro any.

Chucky is standing on the left part of the ruins facing the water. If you are facing the ruins standing on the beach, he’s on the far right and comes with an extra friend. All the mobs can drop the Zanzil Mixture and I had no troubles collecting all 12.

[43+] Raptor Mastery
Objectives : Kill Tethis
Rewards : Sellable loot

After completing the above, I decided to give Tethis a go and see if I could take him solo. The Zanzil actually dinged me level 44, so that put me one level above him. Tethis wanders behind the Gurabashi Arena in amongst all the other Raptors you would have killed for the previous step of Raptor Mastery. He’s a green / grey Raptor.

I actually had no troubles at all taking him down. I cleared an area and pulled him into it and kept him feared while I let my DoT’s and Succubus take him down. If you don’t feel confident trying him solo, check general chat, there is often people looking to take him down.

[46] Speaking with Gan’zulah
Objectives : Kill 8 Skullsplitter Hunters, 6 Headhunters, and 4 Berserkers. Retrieve the Broken Armor of Ana’thek
Rewards : XP!

This quest can be a bit tricky solo if you’re not paying attention as you need to enter the Ruins of Zul’Mamwe. The Hunter’s are easy to spot as they have a black panther pet with them, although don’t confuse them with the Beastmaster’s who also have the same pet. No matter which one you kill, always kill the owner first (leaving the pet) otherwise they can magically call another pet which means double killing.

The Beserkers and Headhunters were a little trickier to find for me, but there’s a part of the ruins that overlooks the main area which is where I got mine. If you locate the cave (right at the back) and face out from it, you should be able to see the risen section. Neither of these two were overly difficult.

Ana’thek the Cruel drops the broken armor and is the tough one. He wanders around the entire complex, and if you can’t locate him, you need to kill the mobs outside his cave to get him to spawn. I killed the two Beastmasters guarding the cave entrance to get him to spawn, of which he did inside the cave.

Ana’thek is level 45 and comes with two friends, a 41 and a 43 for me (one caster). It’s not that hard if you’re careful. I had my succubus out so mezzed the caster, feared the other and concentrated on Ana’thek who went down surprisingly easy. Then kill his friends and I was done. The most difficult part of the whole quest was keeping your eyes open as the Hunter’s all wander… all of them.

After you hand that into the cauldron at Grom’gol, if you speak to it again, it will give you the next step (talk to Kin’weelay) and eventually, the following step;

[45] The Singing Crystals
Objectives : Collect 3 Pulsing Blue Shards
Rewards : XP!

This next stage requires you to venture into Crystalvein Mine in the Southern part of STV. You enter the Mine just before the Ruins of Jubuwal, and you should see some Thrashtail Basalisks loitering around the path. When you enter, you will come into a large open area with Thrashtails, but you want to start clearing into the mine as you need the Ironjaw Basalisks for the crystals.

I had a pretty good drop rate with these and got my 3 out of about 10 mobs. Once I had them, I cleared my way back out and returned to Grom’gol to hand in. As the next step was deep in Mosh’Ogg, and elite, I decided that was enough Stranglethorn Vale for me…. forever!

After the green of Stranglethorn Vale, I headed for a more desert like environment, Tanaris! Before you head there though, stop past The Undercity and head down to the Apothecarium. You want to find Apothecary Zinge who is down where they do all the testing, where the ogre’s hang from the ceiling.

Zinge will give you a purchase order that you take to Alessandro Luca out in the main part of the Apothecarium, and once filled, return to Zinge. After you see Zinge again, you are directed to Tanaris. The rest of Tanaris quests come from Gadgetzan and Steamweedle Port. Be sure you purchase the Field Testing Kit from Luca before leaving!

[48] Gahz’ridian
Objectives : Collect 30 Gahz’ridian Ornaments
Rewards : 92 – 139 Dge, +5 Intellect, +18 Spirit Staff or Leather Chest

Don’t mind the level of this quest. I usually get this quest first when I enter Tanaris as the Gahz’ridian Ornaments are all over the zone so I can collect them while doing other quests. You need to find a goblin located at the Broken Pillar which is directly south of Gadgetzan. You are looking for little lootable sand piles, and you can either keep your eye open for them, or put on the helmet that Marvon gives you which will show them on your mini map.

[43] Wastewater Justice
Objectives : Kill 10 Wastewander Bandits and 10 Thieves
Rewards : XP!

[44] Water Pouch Bounty
Objectives : Collect 5 Wastewander Water Pouches
Rewards : Gadgetzan Water Co. Care Package

[46] Slake that Thirst
Objectives : Collect 5 Wastewander Water Pouches
Rewards : Model 4711-FTZ Power Source

If you head west out of Gadgetzan along the north wall, you will come across the Noonshade Ruins, and that is where you will find the Wastewander Bandits and Thieves. These mobs will also drop some Wastewander Water Pouches that you need for the quest line from the Undercity, as well as a quest given at Gadgetzan. Hold onto any remaining pouches as you can continue handing them into Luglunket in lots of 5 for goodies.

[46] Tanaris Field Sampling
Objectives : Acquire acceptable samples for 8 basilisks, 8 hyenas, and 8 scorpions
Rewards : +10 Intellect, +6 Stamina, +6 Agility Cloth Gloves, +1 Intellect, 10 Spirit Cloth Cape or Leather Shoulders upon final hand in at Undercity.

You get this quest when you right click the Model 4711-FTZ Power Source, but be prepared as it’s a timed quest of which you have two hours. Make sure you have your Field Testing Kit from Luca in your bags and set out in search of Basilisks, Hyenas and Scorpions.

Every kill will drop an Untested Sample, and you right click the sample to turn it into an acceptable one. Not every one will convert to an acceptable sample so be aware of that if it just poofs. I took a little over 1 hour to get all 24 samples. Return to Gadgetzan when complete.

[44] More Wastewater Justice
Objectives : Take down 10 Wastewander Shadow Mages, 8 Rogues, and 6 Assassins
Rewards : XP!

[46] Wanted: Caliph Scorpidsting
Objectives : Retrieve Caliph Scorpidsting’s head!
Rewards : XP!

For the next lot of Wastewater, you need to head across from where you were to Waterspring Field. You will see lots of water pumps scattered around, some of which have the mobs from the above quest if you Noonshade was camped. The Shadow Mages are pretty easy to locate, given away by their big blue Voidwalker pets. The Rogue’s stealth naturally but the Assassins don’t and are usually found further south.

While you are down that end, keep your eye open for Caliph wandering around. Although he walks in full view, be aware he does come with two stealthing friends. I had no trouble taking him down, but as I had recently cleared when he walked past, I had the luxury of fearing his comrades. (Quest comes from the Wanted posted at Steemweedle Port)

[45] Pirate Hats Ahoy
Objectives : Collect 20 Southsea Pirate Hats
Rewards : XP

[45] Southsea Shakedown
Objectives : Kill 10 Southsea Pirates, 10 Freebooters, 10 Dock Workers and 10 Swashbucklers.
Rewards : +11 Intellect Cloth Boots with Increase damage and healing done by magical spells and effects by up to 8.

[45] Wanted: Andre Firebeard
Objectives : Retrieve Andre Firebeard’s head!
Rewards : XP

[45] Stoley’s Shipment
Objectives : Retrieve Stoley’s Shipment
Rewards : XP

All of the above quests can be done inside Lost Rigger Cove. When you enter you will see the Southsea Pirate’s and Freebooters at the tents there. I killed my through those to the area behind the wooden fence, which is where you will find Andre Firebeard. He comes with friends but is doable if you are careful.

If you head into the building just near Andre (first one on your right after you enter the complex) and clear to the top, you should see lots of boxes sitting up there, that will give you Stoley’s Shipement. Be warned though that you get up to three mobs at once and it can be a little difficult.

After I completed those two, I made my way over to the docks where I found the Swashbucklers, and just near there around the boat being built, is the Dock Workers. All of the mobs will drop the pirate hats, but they didn’t seem too common for me until after I finished killing the mobs for the shakedown quest. After I got all the kills, the hats started dropping off nearly every mob. Not sure if that was just a fluke though…

While you are in there, you may have Southsea Footlockers drop, these can give you map parts (Lower, Middle and Upper). If you get all three parts, combine them to give you Cuergo’s Treasure Map, this will give you the quest; Cuergo’s Gold. I didn’t do this quest.

[46] Gadgetzan Water Survey
Objectives : Use the untapped dowsing widget to collected a water sample
Rewards : XP!

Heading west out of Gadgetzan, you will come into an area called Sandsorrow Watch that has a few elite trolls wandering around. Near one of the water towers there will be a pool of water, that’s where you get your sample from. You can easily avoid the elites by going around, but just watch you don’t get too close once at the pool.

When you are at the water’s edge, right click the dowsing widget to start collecting the sample. When you have gathered the water, two level 48 bugs will spawn and start attacking you. You can stay or fight, or just run, there is no need to kill them. I ran, I’m lazy.

Feralas and Hinterlands

Started at level 45
Finished at level 48

Since you can’t fly to Thousand Needles from Tanaris, I decided it was just as easy to run as it was to go from Tanaris to Crossroads to Thousand Needles. Feralas is basically at the opposite end of Thousand Needles to Shimmering Flats, just run straight across.

When you enter, follow the path and you will come across Camp Mojache.

[44] Screecher Spirits
Objectives : Capture the spirits of 3 screechers
Rewards : XP!

The quest log says ‘Southern and Central’ feralas, but it’s basically west. If you follow the path west out of Camp Mojache you will pass an Ogre area and there’s a drop down into the area behind it you can find some. Alternatively, you could follow the path straight to the waters edge where you will find lots, which is what I did.

Out of Camp Mojache head west, follow it around until you come almost parallel with the water, after a bridge there will be a path straight on your left that leads down. The screechers are closer to the cliffs than the water, and keep your eye out for some elite mobs (avoidable). Kill the Screechers and then right click the Bramble to summon their spirit. Right click their spirit to gather the spirit. Wash, rinse, repeat.

[45] A New Cloaks Sheen
Objectives : Collect 10 Iridescent Sprite Darter Wings
Rewards : XP!

Heading back from the Screechers, I passed an area just before I reached Camp Mojache that had a lot of Sprite Darters there so thought I would complete this quest. Heading into Camp Mojache, they are on your left, not that hard to miss.

I had a really good drop rate with the wings, only three mobs didn’t drop them, and a couple even dropped two for me.

[42] War on the Woodpaw
Objectives : Collect 10 Woodpaw Gnoll Manes
Rewards : XP!

Right across the road from the Sprite’s you will find Woodpaw Hills, and the mobs that drop the tails you need. There are enough mobs wandering around alone that you don’t even need to worry about the camps, and again, I had a pretty good drop rate.

[43] The Ogres of Feralas
Objectives : Kill 10 Gordunni Ogres, 10 Ogre-Magi, and 5 Brutes
Rewards : XP!

[43] Gordunni Cobalt
Objectives : Gather 12 samples of Gordunni Cobalt
Rewards : +9 Intellect, +6 Spirit, +4 Agility Cloth Boots or +10 Spirit Cloth Cloak

After I had gathered my Sprite wings and Woodpaw tails, I made my way into Camp Mojache and right through to the other side. Just after you exit on the east side, turn left into the open area there and run up along the river. At the top you should see a path leading up into the cliffs. Follow it up and you should start seeing some Gordunni Ogre’s.

All three types will be in there waiting for you to kill them, and while you are there look for little blue glowing bits on the ground, usually in clusters. When you are close to them, if you right click the shovel in your inventory, they will spawn dirt mounds. If you right click those dirt mounds, you get your cobalt. From everything I could tell, the dirt mounds that glow means there is cobalt inside, and those that don’t glow have crappy loot for you to sell.

If you fight your way through the first set of ogre’s to the back, you will find lots of the blue glowy things. Once I had completed those two, I head back to Camp Mojache to hand in.

[43] Alpha Strike
Objectives : Kill 5 Woodpaw Alphas within one hour
Rewards : XP

After you hand in War on the Woodpaw, you are given a second step, and it’s timed so be ready. You need to kill 5 Woodpaw Alpha’s within the 1 hour given to you. The Alpha’s are at the same place as before, Woodpaw Hills, but they are a little further in. If you check the camps, you can usually find one Alpha at each, and they can be single pulled out. Once you are done, go hand in.

[42] The Battle Plan
Objectives : Retrieve the Woodpaw Battle Plans
Rewards : Sellable loot…

The next step for Woodpaw Hills is to locate the battle plan. It can spawn at a couple of camps, but if you use your eye of kilrogg you can save yourself some time killing. Once you have located it, fight your way in and right click it.

[45] A Grim Discovery
Objectives : Collect 20 Grimtotem Horns
Rewards : XP!

Before I handed in the battle plan, I jumped across the road to where the Darter Sprites were, only this time I was eyeing off the Grimtotem’s. They were extremely easy to take down and dropped the horns nearly every kill, some kills dropping multiple’s.

[44] The Ogres of Feralas
Objectives : Kill 10 Gordunni Shaman, 10 Warlocks, and 5 Maulers
Rewards : XP!

After leading the Grimtotem’s, I continued west till I came to the Ruins of Isildiend, and the ogre’s. There is a small group of them just in from the road, but if you continue south through there, you will come into a larger compound which is where I found the Shaman’s and Warlock’s to be most.

[46] The Mark of Quality
Objectives : Gather 10 Thick Yeti Hides
Rewards : Sellable loot…

For this you need to head to Feral Scare Vale, and you can actually head north from the ruins as there’s no mountain in the way. The Yeti’s can drop the hide’s, or if you have skinning you can get them that way too. Pretty easy to get. Once I had my hides I headed back to Camp Mojache to hand in.

[45] Zukk’ash Infestation
Objectives : Collect 20 Zukk’ash Carapaces
Rewards : XP!

[47] Stinglasher
Objectives : Defeat Stinglasher and its glands
Rewards : XP!

For these quests, you need to head in and past Woodpaw Hills until you come across The Writhing Deep behind it. You are looking for big like mobs. When you start killing, you will notice an entrance where it goes underground, if you continue on a bit further, you will find a second more winding entrance. It’s this second entrance that I found Stinglasher coming up to the surface from.

All the different mobs drop the carapace’s, and every kill yielded me a drop. The non flying mobs will run when low on health and can move quite fast, the flying ones did not seem to run at all.

After I handed those two in I made my way to Orgrimmar to hand in the final steps.

Since the quest I had left for Feralas were starting to raise in level, I thought I would pop over to The Hinterlands and see what they had to offer. If you’ve never been here before it’s quite simple. Take a boat from Orgrimmar to Undercity and fly to Taren Mill. If you look at your map of Hillsbrad, you should see in the mountains behind Durnhold Keep there is a blurry bit, that’s a path that leads through to Hinterlands for you. There will be two Alliance Griffons flying around the start of the path, but they are easily avoidable if you don’t feel like killing them.

Once you find the path, follow it through to Hinterlands, but don’t stay on the path. It actually leads into Aerie Peak which is the Alliance outpost there. You want to jump off the path and basically run straight east to the waters edge. About half way down the map you will a second path start to appear and you are safe to run along that one, it will actually lead you almost to where you want to go anyway. If you are on it, when you are coming to the end and starting to see Jintha’alor (can’t miss it, huge Troll palace) you want to start veering off towards the cliffs. There will be a path leading down to turtles, and if you turn right at the bottom, you should start seeing Raventusk Village.

[47] Lines of Communication
Objectives : Burn the Highvale Records, Report, and Notes.
Rewards : XP!
* Please note Lines of Communication comes from Oran Snakewrithe in The Mage quarter in The Undercity

[48] Message to the Wildhammer
Objectives : Kill 15 Highvale Outrunners, 15 Scouts, 15 Marksman and 15 Rangers
Rewards : XP!

[47] Rin’ji is Trapped
Objectives : Escort Rin’ji out of the Quel’Danil Lodge, then find his hidden secret
Rewards : (after running around) 61 Armor, +10 Stamina, +10 Intellect, Increases damage and healing done by magical spells and effects by up to 13 Cloth Chest or Leather Hat
* Comes from Rin’ji inside the lodge…

Quel’Danil Lodge is located almost up near the West wall. I recommend running and doing these first as the later step to ‘Message to the Wildhammer’ involves Griffons you will pass alter anyway. The Lodge is surrounded by the Highvale mobs you need to kill, and they are also between level’s 44 through to about 47, piece of cake!

To start with, if you are facing the main building, start killing to your left and down the side to the lake behind. As you are clearing down, keep your eyes out for a lamp post that is outside, but close to the side wall of the building, the Highvale Notes will be lying on the ground near that. Continuing down to the arch like structure beside the water there, that is where you will find the Highvale Reports which you can burn by right clicking.

Once you have those two, head back out to the front and start clearing into the main building there. Once you are inside, turn to your right and against the back wall there, near the barrels, will be the Highvale Records, the third and final piece you need.

I continued clearing all the mobs inside as I was short on a few kill counts, and since I was feeling tough, decided to escort Rin’ji out. An easy escort, you leave the main building and just outside are jumped by a three mobs. Once those are killed, Rin’ji continues off the path a little where you will encounter another set of three. After those are slain, you follow Rin’ji to the path where he says he’ll be fine. If you have been clearing mobs anyway for the kill count, this is a simple escort.

Once you have finished those three, make your way back to Raventusk Village, but before heading straight in, swim out into the water and look for a tiny island with a stone arch on it. Under the arch is a tablet and that is ‘Rin’ji’s Secret’ he was talking about. Right click on the tablet.

[48] Another Message to the Wildhammer
Objectives : Collect 10 Long Elegant Feathers
Rewards : XP!

These drop off any Griffon in the zone so keep your eyes out, especially as the drop rate can be pretty bad at times. I did find a whole bunch of Griffons right up on the west side near Aerie Peak if you need them. Also, I should note that both steps of ‘Message to the Wildhammer’ state they are PvP quests, however it’s only the final step, the one I chose not to do, that will PvP flag you. Both steps I have listed will not endanger you to any trigger happy Alliance.

[48] Stalking the Stalkers
Objectives : Kill 15 Silvermane Stalkers and 15 Howlers
Rewards : XP!

You will probably do this quest over time as the two different Silvermane are in separate area’s. The Silvermane Stalkers will most likely be the first one you complete as they are the stealing wolves at the top of the cliffs near the path to Raventusk. Just keep your eye out while running around for them unstealthing while you are doing other quests.

The Howlers are a little higher up, more in the middle of the zone and don’t stealth. Again, just keep your eye open while running around.

[48] Vilebranch Hooligans
Objectives : Locate Smith Slagtree’s lost tools
Rewards : XP!

Locating these tools can be fun (no not that kind) as they are a random spawn at multiple places, and if someone picks it up in one spot they could repop in a place you have already checked. Luckily the mobs at majority of the spawn places are ones you need to kill anyway. I have marked them out of the map below where you might find them:

A – Be sure you are looking at the camp that has the Trolls at it, not the semi empty one with a couple of wolves. It’s bordered by wooden pickets and will spawn inside the ring if anywhere. Be careful entering as you can’t single pull the two (most likely Soothsayers) inside.
B – Another Vilebranch camp much like the first one. Again, the tools will spawn inside the ring if anywhere, and again, you will get two.
C – This is actually Skull Rock, home to slime… or snot as my daughter likes to call it. The tools can spawn on top of the little hill there and this is what will usually cause most to complain the bucket doesn’t exist. You don’t need to enter the cave, if it’s here it will be on top of the hill there, kill the slimes to access.
D – Lastly, if you have checked everywhere else, have a look here. It’s another Vilebranch camp much like the first two and once again, the tools will be inside if anywhere.

When look for the tools, you are looking for a small whitish lootable bucket. It will most likely stand out as soon as you see it, you’ll be all ‘aaah that’s what it looks like’. When you look inside the Vilebranch camps (even with your eye of Kilrogg if you don’t want to kill), do a complete loop from entrance, around and back to the entrance, it spawns usually against the wooden picket boundary. Soothsayers heal btw… grrr.

[48] Cannibalistic Cousins
Objectives : Kill 30 Vilebranch Scalpers and 15 Soothsayers
Rewards : XP!

While trying to locate your tools, you will most likely complete your kill count for both lots of Vilebranches as they tend to be guarding the spots you are searching. If you find your tools before completing the kill count, you can either just keep bouncing back and forth between the camps, or you can head to the Alter of Zul as there are more there, particularly the Soothsayers.

[47] Testing the Vessel
Objectives : Kill and capture the spirits of 10 Wildkin
Rewards : XP!

[48] Hunt the Savages
Objectives : Kill 20 Savage Owlbeasts
Rewards : XP!

Testing the Vessel comes from Feralas, so if you didn’t hold onto it from before, be sure to go grab it. You can use the Muisek Vessel on any form of Owlbeast, however only the Savages will give you the kill count for the second quest. Found around the middle and east parts of the zone, I ended up getting these while running around looking for wolves and the tools. Just a small note to be sure to capture the spirit after you loot the corpse… because it disappears.

[48] Avenging the Fallen
Objectives : Kill a Razorbeak Skylord and retrieve its Skylord Plume
Rewards : XP!

This quest is relatively easy, just relies on locating a Razorbeak Skylord, of which I found one completely randomly while locating the Silvermane Howlers. They can be found mostly around the west and middle parts of the zone and are basically big Griffons. My plume dropped on the first one I killed.

I actually did all those in some form of weird loop, I just put the info under each otherwise you would have been reading for ever. Basically head up the path and look for the Silvermane Stalkers while heading towards spot A in search of the tools. Continue killing any Stalkers you pass while running to spot B and C. Somewhere around there you should start seeing your Owlbeasts and the occasional Howler, if you haven’t found your tools continue onto part D.

After that I went over the other side of the path for more Soothsayers and Howlers before heading back down the path to hand in, killing any Owlbeasts I saw along the way to complete the kill count for that. Once you have all the kill counts, head back to Revantusk Village to hand in!

Troll Tribal Necklaces : You will probably end up collecting a nice little stash of these, but sadly they are only used by Alliance, so we sell.

[48+] Gammerita, Mon
Objectives : Kill Gammerita
Rewards : XP!

[50] Snapjaws, Mon
Objectives : Kill 15 Saltwater Snapjaw turtles
Rewards : Nat Pagle’s Extreme Angler FC-5000! A Fishing Pole Woot!

The Snapjaws you need are all along the coast and you should have seen them when heading too and from Raventusk Village. All the turtles are yellow con so won’t jump you (little fact : they used to be red conned, made getting the bottles so hard!), so just run around killing the 15 you need.

Gammerita, while being elite, is a fairly easy elite to solo if you are familiar with fear. All the turtles will be a little tougher than other mobs as they have a higher armor rating, but because they are such slow movers, fearing them isn’t really an issue.

[49] Lard Lost his Lunch
Objectives : Find Lard’s Lunch
Rewards : Lard’s Special Picnic Basket (Different rewards inside each time)

This one is doable on your own, but be prepared. Run to the opposite end of the ‘beach’ there till you can see the water fall. Just out from there is an island and on that island you will find Lard’s Picnic Basket. If you right click on the basket, three trolls will spawn and attack you. If you have your Succubus out on this quest it helps to seduce. You can also use your fears quite easily as the mobs won’t run off the island, and there’s nothing else there for them to agro.

You also only need to really kill one mob as the first one you kill will drop Lard’s Lunch, you could loot and run if you want. I managed to get all three down with some nifty fearing, although it was a close call at one point. It’s up to you if you want to seek out help for this one…

Feralas and Tanaris

Started at level 48
Finished at level 50

Since I had the Muisek quest left over from the Hinterlands, I decided to return to Feralas and hand in. While I was there, I knocked off the last remaining quests I had.

[48] Fuel for the Zapping
Objectives : Collect 10 Water Elemental Cores
Rewards : Sellable Loot

[48] Zapped Giants
Objectives : Gather 15 Miniaturization Residues
Rewards : +5 Stamina, +6 Agility One-Hand Sword

To start with I made my way down to the water’s edge, where the Screechers are. Along the water there is a Docks (which you don’t want as it leads to the Alliance Island) and a Goblin called Zorbin Fandazzle. He will give you the above two quests, both of which can be done running up and down the coast.

For the Water Elemental Cores, they can drop off both the Sea Sprays and the Sea Elementals. The ‘sprays’ are casters of sort, they have no mana pool but will repeatedly hit you with Frostbolt. They also stand where you pull them from, so be wary of any giants wandering close by. The ‘elementals’ are melee and come to you.

For the Zapped Giants, you want to use Zorbin’s Ultra-Shrinker as you pull them, this shrinks them down from elites to non-elites, thus making them much much easier to kill. The Zapper only lasts two hours, but if you do find you have to camp, or take too long, you can just abandon the quest and retake it to get another zapper, you won’t loose any residue.

You will only need to kill 15 giants as they drop a residue each time, the Water Elementals however don’t like to play as fair. You will need to kill a few of these to get all 10 Cores. If you get the cores before the residue, chuck up enduring breath and head down into the water, lots of giants wander the ocean floor. When you hand these in, you get the option to do it all again if you want, only you won’t get any XP the second time around.

[48] Improved Quality
Objectives : Collect 10 Rage Scar Yeti Hides
Rewards : Sellable loot

[48] Perfect Yeti Hide
Objectives : Return the Perfect Yeti Hide to Jangdor Swiftstrider at Camp Mojache
Rewards : XP!

From the coast I ran back up to the main path and headed North. As you enter ‘The Twin Colossals’ you will see the path curves a bit, stay straight which will take you off the path. You kill through a couple of Gorilla’s and Bears, but if you stick along the cliff wall, not far in you should see a path leading up into the cliffs, meaty rib cages sitting either side.

If you go up that path you will enter Rage Scar Hold and find the Yeti’s you need. As with the Yeti’s at Feral Scar Hold, the hides come both via dropping and skinning if you have it. Fairly good drop rate too. While you are killing them, you should have a ‘Perfect Yeti Hide’ drop, this will start the quest to return it to Jangdor Swiftstrider at Camp Mojache. In the time I was there I had three drop…

Once you are done, head back out to the main path and continue north. If you have some time to spare, keep your eyes open for Marli Wishrunner, she is a night elf but will talk to you. If you are running north she will be on your left, at the end of a very short path and you can see her from the main path. If you talk to her she… well… it’s fun.

There will be another NPC, Kalim, at the top who can… assist you with the next step (not spoiling this one!) but I will say this… aim for the water pool.

[50] Vengeance on the Northspring
Objectives : Kill 4 Northspring Harpies, 4 Roguefeathers, 4 Windcallers, and 4 Slayers.
Rewards : XP!

[50+] Dark Heart
Objectives : Retrieve Edana Hatetalon’s Dark Heart
Rewards : +11 Stamina, +10 Intellect Cloth Gloves

At the very North end of the zone is Ruins of Ravenwind, and the Harpies that populate it. After you pass the second colossal, on your left you should be able to see some white ruins, that is where you need to be. The different Harpies are all around and I got all my kills from just picking off the ones around the edge.

If you manage to get the Horn of Hatetalon that can drop off any of the Harpies (I got mine on the third or fourth kill), and you want to tackle Edana, you need to head to the very north part of the ruins. You can access the part you need quite easily from the outside without having to fight too much into the center. You are looking for some large stones near each other, with a path of sorts that leads to them. There will be two little lamps on the ground which is what I look for.

If you can’t find them easily enough, just keep right clicking your horn till eventually it works, easiest way. When you right click the horn, you summon Edana, a level 50 elite harpy. If you can keep her feared she is quite easy, but her nukes hurt. I killed her at level 49 with little trouble although she did kill my Succubus in a couple of nukes, but I’m getting pretty good at the single elites now /flex

Once I was done, I headed back to Camp Mojache to hand in quests and clear the bags out…

[47] Hippogryph Muisek
Objectives : Kill 10 Frayfeather hippogryphs and capture them with the vessel
Rewards : XP!

[50] Natural Materials
Objectives : Gather 2 Splintered Logs, 6 Encrusted Minerals, 20 pieces of Resilient Sinew, and 40 Metallic Fragments
Rewards : XP!

These two quests can be done together as the Resilient Sinew you need for the second one, drops off of the Hippgryphs you need to kill for the first one. From Camp Mojache you want to make your way to The High Wilderness, specifically, behind the Ruins of Isildien (ogres). Right up the back there along the cliff walls you will find loads of Frayfeather hippogryphs. Just like in The Hinterlands with the previous Muisek step, you use the vessel after they are dead and looted.

While you are there, keep your eyes open for a ‘Cursed Sycamore’ tree. You want to kill him because roughly a minute after you do, a ‘Wandering Forest Walker’ will spawn and when you kill him, a Splintered Log will drop. As you need two of these logs, you will need to do that process twice, and they wander all around where the hippogryphs are.

Once you have collected the Splintered Logs and Resilient Sinew, make your way back to Camp Mojache to hand in Hippogryph Muisek. Don’t worry too much about the Metallic Fragments for now as you will get the rest of those after the next quest.

[45] Faerie Dragon Muisek
Objectives : Kill 8 Sprite Darters or Sprite Dragons and capture them with the vessel
Rewards : XP!

These are the same Faerie Dragons that you would have killed last time you were in Feralas, they are just out from Camp Mojache, in front of the Grimtotem Camp. They will drop the Minerals you need for Natural Materials, and after you have looted, you can capture their spirits, easy! Once you have completed this quest and got your 6 Minerals, hand in at Camp Mojache and get the next step.

[50] Treant Muisek
Objectives : Kill 3 Wandering Forest Walkers and capture them with the vessel
Rewards : XP!

These are the same Treants that dropped the Splintered Logs, back up where the Hippogryph’s are. This is why you don’t need to worry about the Metallic Fragments the first trip up there, you will be clearing more hippogryph’s to get the treant’s to spawn and will complete collecting them now.

Just as before, you are looking for Cursed Sycamore treants to kill in order for the Wandering Forest Walker’s to spawn. It’s the second treant that you use the Vessel on. Once you have collected the three Muisek’s, and managed to collect all 40 fragments, head back to Camp Mojache to hand in.

[50+] Mountain Giant Muisek
Objectives : Kill 7 Land Walkers or Cliff Giants and capture them with the vessel
Rewards : XP!

Although this quest is elite, I’ll let you in on a little trick… go and see Zorbin Fandazzle, the goblin that is on the beach near the docks. He’s the goblin that gave you the zapper quest, where you could turn the elite giants into non elites with one quick zap. The zapper, also works on the giants you need for this quest, which makes it basically, a non elite quest.

When you get to Zorbin, take the quest, ‘Again with the Zapped Giants’ and that will give you another zapper. Head back up to the main path, and just after you pass through the twin colossal’s, head off the path to where the Giants are located. They are rock giants, very easy to spot. Use the zapper to pull, kill and then use the vessel, bingo an elite quest made easy!

After you hand in the final step, another quest ‘Weapons of Spirit’ becomes available and is one of those ‘wait around while I do something’ quests. After the Witch Doctor fiddles around, you are given the option of 4 weapons… well really one because you can’t use the other three:

Strength of the Treant
Binds when picked up
Two-Hand Staff
115 – 173 Damage Speed 3.70
(38.9 damage per second)
+7 Stamina
+18 Intellect

Not a bad staff if you are concentrating on your Int. Also the 4500 or so XP for just waiting around a couple of seconds can’t be scoffed at! With that I was done with Feralas for now, time to clear up the remaining Tanaris quests…

Optional Quest:

[45] Find OOX-22/FE!
Objectives : Take the distress beacon to Oglethorpe’s homing robot in a cave near Feral Scar Vale.
Rewards : XP!

While you are running around in Feralas, you may be fortunate enough to have a ‘OOX-22/FE Distress Beacon’ drop. It can drop from any mob anywhere in the zone and if you are in a group, each group member will be able to pick it up. The OOX-22/FE Distress Beacon begins a quest in which you need to first locate, then escort a homing robot that has crashed.

The homing robot, or chicken as most people will know it as, is inside Feral Scar Cave, more specifically, it is in the open area between the first little tunnel part and the actual cave itself. Depending on your level you may or may not want to attempt this solo. It’s a level 45 quest, however you have three waves of mobs that will attack both you and the chicken, mobs you don’t want to have to face too early.

The first wave comes at out not far out from the cave, the chicken will send off a warning and three yeti’s will appear in the distance before charging you, usually picking up a bear or two along the way. The chicken will help you fight, however you don’t want it to die or you have to start all over again.

The second wave will be on the main path and it will be three gorilla’s. Again the chicken will send off a warning and they will appear and charge. Thankfully this time, they don’t pick up any adds on the way. The third wave will be just after the bridge not far from the docks, it will be four mobs this time, only they are lower than the previous two waves and very easy to dispatch with.

After that the chicken says something about being able to see the docks and that he will be ok for now. Congratulations, you have just escorted your first homing beacon home. To hand in you need to see Oglethorpe Obnoticu in Booty Bay. There are two more homing beacons, one in Tanaris and a third in the Hinterlands. After you do all three you are given a mechanical chicken of your very own, woot.

With Feralas finished up, I decided to head over to Tanaris to knock off the last few quests I had for there (ignoring all the ZF ones).

[47] Noxious Lair Investigation
Objectives : Collect five Centipaar insect parts
Rewards : XP!

If you head south-west out of Gadgetzan you will find The Noxious Lair and the bugs that will drop the insect parts. There are multiple types of bugs here and all will drop the parts, however you might want to try to pick the non-swammers. The wasps and tunnelers are easy normal kills, but the swammers have little friends that can make your life difficult. They usually come with one or two of them, and summon more during the fight. Although they die in one or two hits, they can make non instant cast spells a real pain to cast.

Drop rate is fairly good with these and you can pick off the mobs from the edge without having to risk fighting in too deep.

[49] The Dunemaul Compound
Objectives : Kill 10 Dunemaul Brutes, 10 Dunemaul Enforcers, and Gor’marok the Ravager.
Rewards : XP!

If you cut inland, you will come across the Dunemaul Compound and the ogre’s you need. The Brutes and Enforcers are all around mixed in with normal ogre’s, mage’s and warlock’s. Off to the side of the compound will be a cave, and inside the cave you will find Gor’marok, a level 49 Ogre. He is non-elite and relatively easy to kill, the hardest part is killing to him. He comes solo.

[49] The Thirsty Goblin
Objectives : Collect a Laden Dew Gland
Rewards : XP!

[50] Thistleshrub Valley
Objectives : Kill 8 Gnarled Thistleshrubs and 8 Rootshapers
Rewards : XP!

Both of these are done in the same area; Thistleshrub Valley. It’s at the very south-west part of the zone and is easily recognized by the cacti, the only cacti in the zone. You are after the elementals there, Gnarled and Rootshapers for the kill count and Dew Collector’s for the gland.

Any Dew Collector can drop the gland, and they can also drop empty and other kinds of glands just to make it frustrating. Be sure to check you have the ‘Laden Dew Gland’ before leaving. You will usually spend longer here trying to get the gland than you will killing. While you are in there, keep your eye out for Tooga, a turtle that would like an escort home.

[49] Sprinkle’s Secret Ingredient
Objectives : Collect a Violet Tragan
Rewards : XP!

This step requires you to collect a herb / flower from The Hinterlands. You need to head to Valorwind Lake (only lake there really) and they are in the water, look like mushrooms. Return and hand in the Tragan will get put you on the step to complete the series and get some fun Noggenfogger Elixir

Optional Quest:

[48] Find OOX-17/TN!
Objectives : Take the distress beacon to Oglethorpe’s homing robot at the Gaping Chasm
Rewards : XP!

While you are running around in Feralas, you may be fortunate enough to have a ‘OOX-17/TN Distress Beacon’ drop. It can drop from any mob anywhere in the zone and if you are in a group, each group member will be able to pick it up. The OOX-17/TN Distress Beacon begins a quest in which you need to first locate, then escort a homing robot that has crashed.

The chicken for this beacon is located in the hills behind The Gaping Chasm. This escort is a little harder than the Feralas one as you will be running through open terrain, not along a path. When you are coming across general mobs, do not engage first, allow the chicken to be attacked so that he engages the mob. If you engage first, you have a chance that the chicken will not notice and continue running along, and if you get too far from it, you will fail.

Like before, this escort has three waves, the first not far from the Chasm will be Scorpids, probably your hardest of the three waves. Further along it will be crocs, and then up near the water it will be pirates. Once again, when you reach the docks the Chicken says he will be fine and you can hand in at Booty Bay.

Blasted Lands and Searing Gorge

Started at level 50
Finished at level 51

Getting to Blasted Lands is very easy, just head to Stonard in Swamp of Sorrows. From there you just north about 10 feet and you should see a path lead off to your left, that is Blasted Lands. As you cross zones you should see an Orc; Fallen Hero of the Horde. It is up to you if you want to start his quest line now or later, but it does jump up in level’s fairly quickly.

To start with you listen to his story before running to see Dispatch Commander Ruag in Stonard. After you have seen Ruag, you will find Bengor face first on a rug in the building next to Ruag. After that you have to find a named Murloc, but for now I headed into Blasted Lands.

As you enter, you should see two Blood Elves not far in, off to the right of the path, they will give you the quests.

[50] Snickerfang Jowls
Objectives : Collect 3 Snickerfang Jowls, 2 Blasted Boar Lungs, and 1 Scorpok Pincer
Rewards : R.O.I.D.S. – Increases Strength by 50 when consumed. Effect lasts for 60 minutes.

[50] A Boar’s Vitality
Objectives : Collect 3 Blasted Boar Lungs, 2 Scorpok Pincers, and 1 Basilisk Brain
Rewards : Lung Juice Cocktail – Increases Stamina by 50 when consumed. Effect lasts for 60 minutes.

[50] The Decisive Striker
Objectives : Collect 3 Scorpok Pincers, 2 Vulture Gizzards, and 1 Blasted Boar Lung
Rewards : Ground Scorpok Assay – Increases Agility by 50 when consumed. Effect lasts for 60 minutes.

[50] The Basilisk’s Bite
Objectives : Collect 10 Basilisk Brains and 2 Vulture Gizzards
Rewards : Cerebral Cortex Compound – Increases Intellect by 50 when consumed. Effect lasts for 60 minutes.

[50] Vulture’s Vigor
Objectives : Collect 10 Vulture Gizzards and 2 Snickerfang Jowls
Rewards : Gizzard Gum – Increases Spirit by 50 when consumed. Effect lasts for 60 minutes.

All of these can be done together because, as you can see, it’s the same five mobs you will be killing for all. To make it easier for you, these are the following totals you will need to complete all five quests:

5 Snickerfang Jowls
6 Scorpok Pincers
6 Blasted Boar Lungs
11 Basilisk Brains
14 Vulture Gizzards

The only thing that will stop you doing all these in one hit is bag space, they all drop meat, eggs, feathers… arg the never ending ‘Full Inventory’ spam. Course if you are a skinner, it only gets worse as you can skin everything bar the Vulture’s.

The area near the quest givers will be the best place to find the Snickerfang’s as well as a few Scorpids. However if you run around and follow the path a little, you will find all the Boars and Basilisks you need. Vulture’s seem to just be everywhere.

Be aware when fighting the Boars that they have a Fire Shield, hits in the 30′s roughly and will interrupt any channelling you might be doing, for example bandaging, don’t do it around these guys. Also keep an eye on your pet’s health, unless you are using the Felhunter, he will eat the damage shield. The Basilisks also have a 5 second stun, Crystal Gaze, as well as the Scorpid’s poisoning you…

[55] Everything Counts In Large Amounts
Objectives : Find an Imperfect Draenethyst Fragment
Rewards : Kum’isha’s Junk (Random stuff inside)

[55] To Serve Kum’isha
Objectives : Find a Flawless Draenethyst Sphere
Rewards : Emerald Encrusted Chest (Random stuff inside)

Both of these quests rely on you being lucky and having either an Imperfect Draenethyst Fragment or if you are really lucky, a Flawless Draenethyst Sphere. These can drop off ANY mob in the zone and the Imperfect Fragment is more likely to be the one you see. I received two while fighting and on both hand ins (repeatable quest), got a green item in return. Kum’isha is a Draenei standing not far from where you will be killing the Boars and Basilisks…

All these quests are repeatable, but note the buff quests do not give XP second time around.

If this is your first trip to Searing Gorge, you need to get to Kargath, Badlands first. From either Stranglethorn Vale or The Undercity, take a flight to Kargath. If you are facing the flight master and Inn at Kargath, head to your left as there will be a path leading up into the mountains not far down, that path will lead you into Searing Gorge. When you enter, stick to your right and follow it around to the North end of the zone where you will find Thorium Point. There will be a flight path for you to discover as well as your quests.

Be sure to check the Wanted Poster at Thorium Point as it provides three quests for you.

[48] The Flawless Flame
Objectives : Collect 4 Hearts of Flame and 4 globes of Golem Oil
Rewards : XP!

Just out from Thorium Point you will find Kalaran Windblade, a Human with a quest. Listen to him tell his story and after he will ask you to collect 4 Heart of Flames and 4 Golem Oils. The Golem Oils will be relatively easy to get as you kill through Golems for the quest below, but the Heart of Flames might prove a little more difficult. Dropping only from the Blazing Elementals, you will have to keep your eye open to get all four. Check the little lava pit area’s through out the zone as that is the only place these balls of fire spawn.

[49] Curse These Fat Fingers
Objectives : Kill 20 Heavy War Golems
Rewards : Sellable loot

[49] Fiery Menace!
Objectives : Kill 20 Greater Lava Spiders
Rewards : Sellable loot

These two quests are easy to complete while running around as the Golems are pretty easy to spot and are all along the North and West sides of the zone as well as in The Cauldron. The Greater Lava Spiders are also found all over the West side as well as some up North, but double check as there are lower level ones that look exactly the same along the north.

You can head out and kill the spiders straight away if you wish as you are just to your left as you exit Thorium Point, but I wouldn’t go out of my way for the Golems, you will be clearing enough of them to get to other mobs.

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Crafting Tailor, Skinner, Leathercrafter (Horde, PVE) (Warcraft 3 mac)

From a Shammy/Warlock 2 boxer perspective.

As taken from Merriam-Webster. Definition 5 hits it on the head.

Farming (not to be confused with Grinding)

Main Entry: 2farm
Function: verb
transitive senses
1 obsolete : RENT
2 : to collect and take the fees or profits of (an occupation or business) on payment of a fixed sum
3 : to give up (as an estate or a business) to another on condition of receiving in return a fixed sum
4 a : to devote to agriculture b : to manage and cultivate as a farm c : to grow or cultivate in quantity
intransitive senses : to engage in raising crops, animals, or fish
5 : to pillage/plunder a particular honey spot in a MMORPG in such a manner that maximises a player’s income and/or personal wardrobe.
IE: Dude!! We raped that lewt farm last night. I must have made 20 gold in just a few hours.

Ok, yes, I added #5 myself. It should have been there though. Those dictionary puds don’t keep up with the times.

I was talking in guild chat the other day about farming a certain spot when someone asked, "What is farming?"

Huh?

Basically, you just head to a spot that you know is good for mobs dropping easily sold items that rake in the cash. I have a few spots that work really well for this, but are level dependent. As most of you already know, WoW farming is tons different than Everquest farming was. The mobs in WoW can (and will) still kick your ass even though you are 20 levels ahead of them. So don’t think you are just going to walk into a place 20 levels your inferior and get the same result as you would playing Doom in god mode. There are no BFGs to be had here.

So, where are some of these honey spots? I have a few. It really depends on what I want to farm. This is all based on either a level 41 shaman (skinning/leathercraft) and/or 41 warlock (skinning/tailoring). Both have about the same kill/min ratio. I like to 2 box, but in some areas, it is a pain in the ass. If you 2 box and don’t have a duplicate skill on both characters, you will make more dough than I do.

Tailoring supplies: For linen, the humans south and around The Sepulcher have a pretty high drop rate for linen. You can sell a stack of it for around 20-30 silver in the AH. Great for raising an alt’s tailoring or first aid skill fast. Also mass producing 6 slot bags are decent income. It takes about a silver to produce and you can sell them to vendors for 2.

Wool drops pretty well from any humanoid above level 15, but I found the humans on the road heading to Hillsbrad from Sepulcher to be better than most. They are average level 18-20 and casters (low hp so you can kill them faster and you resist most everything). They respawn faster than the waiters at Applebee’s (though not quite as friendly) so you will always have stuff to kill.

Silk is a pain. It never seems to drop fast enough. The Azureload Mine seems to be about the best I have found. Levels are around 25ish. Tons and tons of mobs, fast respawn, and high drop rate. Add to that the mobs drop silver about half of the time. This was a great place to get exp and farm at the same time. You have to be on your toes though. Easy to get gang raped in there.

You can also kill the humans around Dalomar. From level 30-35 you can sit here and make tons of cash and get quite a few tailoring skill points. They also drop the occasional Mageweave. Maybe 1/15.

Skinning: Again, from Undercity all the way to Tarren Mills, it is made for skinning. Once you get to level 30, north of Tarren Mills, you can easily make 4 levels and an assload of cash skinning the Yeti, both the brown and white ones. (I am pro-affirmative action, if I killed 1 brown one, I went and killed 40 white ones. Not really.)

Once you get to level 33ish, an alternate to Yetis and Humans around Dalomar are the Arathi Highlands. Ther are lots of roaming mobs for skinnning and human outposts for tailoring. Get xp while you do it. Just find a zone wall or one of the human camps and tear em up.

I generally go for mobs at or a few levels below my level. It seems to maximize and balance the intake of xp and lewt. There are better spots to be had, but either the run time to get there, or the recovery time for dying has made me pass on them. I tend to be lazy, but in a smart sort of way. Heh.

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Soloing BRD (Lord Incendius) For Gold (World of Warcraft leatherworking)

Soloing BRD (sorry if someone else has posted this, I have not seen it) Also, this is my first post, so it may be hard to read, just post questions and I will try and keep an eye on this to answer them.

The best run I have had I got the Fiery Enchant (35g), and the Ace of Elementals (300g+) for about 10 minutes time in the instance. Those prices are on my server.

My main is a rogue so this is written from a rogue point of view, but maybe you could do it with a druid?

Follow the steps to solo Plugger for the Barman Shanker. I am new to this site, but I sure it is posted somewhere here. If not, try www.worldofroguecraft.com it is a decent but limited site (I plan on a couple contributions to them, but posting here first for you guys) :)

The only variation on a Plugger (barman shanker) run is right after the Shadowforge lock. Go up the ramp and then go straight up the second ramp and cross the Ring of Law. You can pickpocket these guys for about 3-4s each if you feel like it. Free money. After crossing, go immediately to your right and see if Pyromancer Loregrain is there.

If he is, kill him. You need to kill him first, if you kill his adds and vanish, they spawn right back. I sap one, then ambush Pyromancer. I eviscerate immediately so that I don’t waste combo points. Then I blind the second add. It will depend on your set up, but I can blade flurry to do them both if I need to. I generally have to use evasion for this fight. I use Instant poison and Mind Numbing. I vanish after the boss and then the two adds are simple by themselves with a sap. I often need a single heal potion for this one.

He has been spawning pretty frequently for me (1 in 3?), and he drops the Fiery Enchant about 30% of the time. Thottbot probably says different, but those are my estimates based on my running it.

Go back through the Ring of Law and continue with the Plugger run. May as well kill him since he is easy, and then the door will open for you to get to Lord Incendius. I recommend killing the little gnomes in the room with the golems too (can’t recall name of the room, manufactory?). The gnomes have been known to drop Black Diamonds.

After killing plugger, go out the door and drop down to Incendius’ level. Avoid the elementals with him.

Poisons don’t work so I use Dense Sharpening stones. I have to drink a greater fire resist potion and put on all of my fire resist gear (I am at 127fr). I am far from “epic’d out”. He kicks you, and the lava is death so line up well and go for it. I open with distract and ambush. I have to use my prep for this fight, and both evasions. I have not had to use thistle tea (I trashed the recipe, just got it back) but I am going to start using it. I also end up using my lifestone, whipper root tubers, and a heal potion. I recently added crystal restores, and night dragon’s breath so I am hoping it gets easier.

No lie…it is a tough fight. With the new items I added I think it will go easier but it can be done. The Ace is a pretty rare drop, but a damn nice prize:)

It is fun as hell and gives a nice feeling of accomplishment…and “it’s a rogue thing” which rocks.

Variations…

A short cut to Incendius does not require you to open the shadowforge lock. You jump out the window right before it, drop to the walkway, and can go straight to him.

You can also solo the rock lord in the first area. Time the dogs as they are death to stealthers. He hasn’t dropped much worthwhile for me though:(

The bad news…

Getting out alive is a PAIN, so I usually hearth from there. The damn dogs are just a nightmare on the way out.

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Reciped Where to get recipes (World of Warcraft servers)

Heres a long list of where to get certain recipes.
Smithing 185 Massive Iron Axe Jaquilina Dramet Stranglethorn Vale 44s
Smithing 185 Massive Iron Axe Vharr Stranglethorn Vale 44s
Smithing 180 Moonsteel Broadsword Zarena Cromwind Stranglethorn Vale 44s
Alchemy 175 Great Rage Potion Alchemy Vendor Darnassus
Alchemy 165 Shadow Oil Blitzkik Duskwood
Alchemy 165 Fire Protection Jeeda Stonetalon Mtns 15s
Alchemy 165 Fire Protection Nandar Branson Hillsbrad Foothills 14s
Smithing 190 Golden Scale Coif Krinkle Goodsteel Tanaris 44s
Smithing 215 Mithril Scale Bracers Gharash Swamp of Sorrows 54s
Smithing 215 Mithril Scale Bracers Harggan The Hinterlands 60s
Smithing 230 Big Black Mace Goblin expert smith Booty Bay
Leatherworking 100 Black Whelp Cloak Clyde Ranthal Redrige Mtns 6s
Leatherworking 105 Deviate Scale Gloves Kalldan Felmoon Wailing Caverns 15s
Leatherworking 120 Red Whelp Gloves Wenna Silkbeard Wetlands 16s
Leatherworking 135 Earthen Leather Shoulders Zixil Hillsbrad Foothills 20s
Leatherworking 135 Herbalist’s Gloves Harlown Darkweave Ashenvale
Leatherworking 155 Green Leather Armor George Candarte Hillsbrad Foothills 18s
Leatherworking 155 Green Leather Armor Wenna Silkbeard Wetlands 20s
Leatherworking 165 Raptor Hide Harness Tunkk Arathi Highlands 23s
Leatherworking 165 Raptor Hide Belt Androd Fadran Arathi Highlands 25s
Leatherworking 170 Thick Murloc Armor Blixrez Goodstitch Stranglethorn Vale 7s
Leatherworking 170 Thick Murloc Armor Christoph Jeffcoat Hillsbrad Foothills 6s
Leatherworking 170 Thick Murloc Armor Drizzlik Stranglethorn Vale 7s
Leatherworking 170 Thick Murloc Armor Micha Yance Hillsbrad Foothills 6s
Leatherworking 185 Gem-studded Leather Belt Rikqiz Booty bay 30s
Leatherworking 190 Green Whelp Bracers Jangdor Swiftstrider Feralas 28s
Leatherworking 190 Green Whelp Bracers Pratt McGrubben Feralas 26s
Leatherworking 190 Murloc Scale Bracers Blixrez Goodstitch Stranglethorn Vale
28s
Leatherworking 190 Murloc Scale Bracers Helenia Olden Dustwallow Marsh 28s
Leatherworking 210 Nightscape Shoulders Nioma The Hinterlands 40s
Leatherworking 210 Nightscape Shoulders Worb Strongstitch Feralas 40s
Leatherworking 275 Frostsaber Boots Qia Winterspring 1g 60s
Leatherworking 275 Stormshroud Pants Leonard Porter Alterac Mountains 1g 44s
Leatherworking 275 Stormshroud Pants Werg Thickblade Tirisfal Glades 1g 44s
Leatherworking 285 Blue Dragonscale Breastplate Blimo Gadgetspring Azshara 2g
Tailoring 115 Greater Adept’s Robe Danielle Zipstitch Duskwood 8s
Tailoring 115 Greater Adept’s Robe Jennabink Powerseam Wetlands 8s
Tailoring 115 Greater Adept’s Robe Ranik The Barrens 8s
Tailoring 115 Greater Adept’s Robe Ranik Orgrimmar 8s
Tailoring 115 Greater Adept’s Robe Rann Flamespinner Loch Modan 8s
Tailoring 115 Greater Adept’s Robe Sheri Zipstitch Duskwood 8s
Tailoring 135 Bright Yellow Shirt Danielle Zipstitch Duskwood 8s
Tailoring 145 Azure Silk Gloves Kireena Desolace 9s
Tailoring 145 Azure Silk Gloves Wenna Silkbeard Wetlands 10s
Tailoring 155 Dark Silk Shirt Mallen Swain Hillsbrad Foothills 10s
Tailoring 155 Dark Silk Shirt Sheri Zipstitch Duskwood 11s
Tailoring 165 Enchanter’s Cowl Xizk Goodstitch Stranglethorn Vale 10s
Tailoring 175 Azure Silk Cloak Brienna Starglow Feralas 14s
Tailoring 175 Azure Silk Cloak Jun’ha Arathi Highlands 14s
Tailoring 180 Crimson Silk Cloak Xizk Goodstitch Stranglethorn Vale 12s
Tailoring 200 Icy Cloak Ghok’kah Dustwallow Marsh 15s
Tailoring 200 Icy Cloak Micha Yance Hillsbrad Foothills 14s
Tailoring 200 Black Swashbuckler’s Shirt Cockatiel Stranglethorn Vale 15s
Tailoring 200 Black Swashbuckler’s Shirt Narkk Stranglethorn Vale 15s
Tailoring 205 Crimson Silk Robe Vizzklick Tanaris 50s
Tailoring 230 Lavender Mageweave Shirt Borya Orgrimmar 36s
Tailoring 230 Lavender Mageweave Shirt Borya The Barrens 40s
Tailoring 230 Lavender Mageweave Shirt Outfitter Eric Ironforge 36s
Tailoring 230 Lavender Mageweave Shirt Tor’phan Orgrimmar 40s
Tailoring 235 Pink Mageweave Shirt Borya Orgrimmar 36s
Tailoring 235 Pink Mageweave Shirt Borya The Barrens 40s
Tailoring 235 Pink Mageweave Shirt Outfitter Eric Ironforge 36s
Tailoring 240 Tuxedo Shirt Outfitter Eric Ironforge 45s
Tailoring 245 Tuxedo Pants Outfitter Eric Ironforge 45s
Tailoring 250 Tuxedo Jacket Outfitter Eric Ironforge 50s
Tailoring 250 White Wedding Dress Alexandra Bolero Stormwind City 1g
Tailoring 250 White Wedding Dress Outfitter Eric Ironforge 1g
Tailoring 260 Runecloth Bag Qia Winterspring 1g20s
Tailoring 260 Runecloth Robe Darnall Moonglade 1g20s
Tailoring 265 Runecloth Cloak Darnall Moonglade 1g20s
Tailoring 275 Runecloth Gloves Qia Winterspring 1g60s
Tailoring 275 Felcloth Pants Lorelae Wintersong Moonglade 1g60s
Tailoring 280 Runecloth Boots Darnall Moonglade 2g
Cooking 110 Gooey Spider Cake Kendor Kabonka Stormwind City 15s
Alchemy 60 Rage Potion Defias Profiteer Westfall 1s
Alchemy 60 Rage Potion Defias Profiteer Stormwind City 1s
Alchemy 60 Rage Potion Defias Profiteer The Deadmines 1s
Alchemy 60 Rage Potion Hagrus Orgrimmar 1s
Alchemy 60 Rage Potion Ranik The Barrens 1s
Alchemy 60 Rage Potion Xandar Goodbeard Loch Modan 1s
Alchemy 100 Holy Protection Potion Hula’mahi The Barrens 8s
Alchemy 100 Holy Protection Potion Kzixx Duskwood 8s
Alchemy 100 Holy Protection Potion Xandar Goodbeard Loch Modan 8s
Alchemy 135 Shadow Protection Potion Christoph Jeffcoat Hillsbrad Foothills 9s
Alchemy 135 Shadow Protection Potion Harklan Moongrove Ashenvale 9s
Alchemy 150 Free Action Potion Kor’geld Orgrimmar 18s
Alchemy 150 Free Action Potion Soolie Berryfizz Ironforge 17s
Cooking 110 Big Bear Steak Ulthaan Ashenvale 15sUnlimited supply
Cooking 120 Crocolisk Gumbo Kendor Kabonka Stormwind City 15sUnlimited
supply
Cooking 125 Lean Wolf Steak Super-Seller 680 Desolace 16s
Cooking 130 Curiously Tasty Omelet Kendor Kabonka Stormwind City 15sUnlimited
supply
Cooking 175 Carrion Surprise Banalash Swamp of Sorrows 45s
Cooking 175 Carrion Surprise Kireena Desolace 45s
Cooking 175 Carrion Surprise Ogg’marr Dustwallow Marsh 50s
Cooking 175 Carrion Surprise Vendor-Tron 1000 Desolace 50s
Cooking 175 Hot Wolf Ribs Sheendra Tallgrass Feralas 45sUnlimited supply
Cooking 175 Hot Wolf Ribs Super-Seller 680 Desolace 50s
Cooking 175 Hot Wolf Ribs Vivianna Feralas 45sUnlimited supply
Cooking 175 Giant Clam Scorcho Kelsey Yance Stranglethorn Vale 50sUnlimited
supply
Cooking 175 Roast Raptor Corporal Bluth Stranglethorn Vale 50sUnlimited supply
Cooking 175 Roast Raptor Hammon Karwn Arathi Highlands 50sUnlimited supply
Cooking 175 Roast Raptor Helenia Olden Dustwallow Marsh 45sUnlimited supply
Cooking 175 Roast Raptor Keena Arathi Highlands 45sUnlimited supply
Cooking 175 Roast Raptor Nerrist Stranglethorn Vale 50sUnlimited supply
Cooking 175 Roast Raptor Ogg’marr Dustwallow Marsh 50sUnlimited supply
Cooking 175 Roast Raptor Vendor-Tron 1000 Desolace 50s
Cooking 175 Mystery Stew Helenia Olden Dustwallow Marsh 27sUnlimited supply
Cooking 175 Mystery Stew Janet Hommers Desolace 27sUnlimited supply
Cooking 175 Mystery Stew Super-Seller 680 Desolace 30s
Cooking 200 Dragonbreath Chilli Helenia Olden Dustwallow Marsh 63sUnlimited
supply
Cooking 200 Dragonbreath Chilli Ogg’marr Dustwallow Marsh 70sUnlimited supply
Cooking 200 Dragonbreath Chilli Super-Seller 680 Desolace 70s
Cooking 225 Monster Omlette Bale Felwood 1g8sUnlimited supply
Cooking 225 Monster Omlette Malygen Felwood 1g8sUnlimited supply
Cooking 225 Monster Omlette Qia Winterspring 1g20sUnlimited supply
Cooking 225 Spiced Chilli Crab Banalash Swamp of Sorrows 1g8sUnlimited supply
Cooking 225 Spiced Chilli Crab Kriggon Talsone Westfall 1g8sUnlimited supply
Cooking 225 Spiced Chilli Crab Uthok Stranglethorn Vale 1g8sUnlimited supply
Cooking 225 Undermine Clam Chowder Jabbey Tanaris 30s
Cooking 240 Hot Smoked Bass Kelsey Yance Stranglethorn Vale 1g60sUnlimited
supply
Cooking 250 Nightfin Soup Gikkix Tanaris 2gUnlimited supply
Cooking 275 Baked Salmon Sheendra Tallgrass Feralas 2g27sUnlimited supply
Cooking 275 Baked Salmon Vivianna Feralas 2g27sUnlimited supply
Cooking 250 Poached Sunscale Salmon Gikkix Tanaris 2gUnlimited supply
Alchemy 175 Great Rage Potion Hagrus Orgrimmar 20s
Cooking 275 Mightfish Steak Sheendra Tallgrass Feralas 2g28sUnlimited supply
Cooking 275 Mightfish Steak Vivianna Feralas 2g28sUnlimited supply
First Aid 180 Heavy Silk Bandage Balai Lok’Wein Dustwallow Marsh 22sUnlimited
supply
First Aid 180 Heavy Silk Bandage Deneb Walker Arathi Highlands 22sUnlimited
supply
First Aid 180 Heavy Silk Bandage Ghok’kah Dustwallow Marsh 20sUnlimited supply
First Aid 210 Mageweave Bandage Balai Lok’Wein Dustwallow Marsh 50sUnlimited
supply
First Aid 210 Mageweave Bandage Deneb Walker Arathi Highlands 50sUnlimited
supply
First Aid 210 Mageweave Bandage Ghok’kah Dustwallow Marsh 45sUnlimited
supply
Alchemy 190 Nature Protection Potion Alchemist Pestlezugg Tanaris 20s
Alchemy 190 Nature Protection Potion Bronk Feralas 18s
Alchemy 190 Nature Protection Potion Glyx Brewright Stranglethorn Vale 20s
Alchemy 190 Nature Protection Potion Logannas Feralas 18s
Alchemy 190 Frost Protection Potion Drovnar Strongbrew Arathi Highlands 20s
Alchemy 190 Frost Protection Potion Glyx Brewright Stranglethorn Vale 20s
Alchemy 190 Frost Protection Potion Skuerto Arathi Highlands 20s
Alchemy 200 Frost Oil Bro’kin Alterac Mountains 25s
Alchemy 225 Philosophers’ Stone Alchemist Pestlezugg Tanaris 80sUnlimited
supply
Alchemy 245 Ghost Dye Bronk Feralas 90s
Alchemy 245 Ghost Dye Logannas Feralas 81s
Alchemy 250 Elixir of Shadow Power Maria Lumere Stormwind City 1g
Alchemy 250 Elixir of Demonslaying Nina Lightbrew Blasted Lands 90s
Alchemy 250 Elixir of Demonslaying Rartar Swamp of Sorrows 1g
Alchemy 265 Elixir of Superior Defense Kor’geld Orgrimmar 1g30s
Alchemy 265 Elixir of Superior Defense Soolie Berryfizz Ironforge 1g17s
Alchemy 265 Elixir of Superior Defense Soolie Berryfizz Elwynn Forest 1g30s
Alchemy 275 Transmute Arcanite Alchemist Pestlezugg Tanaris 5g
Alchemy Transmute Mithril to Truesilver Alchemist Pestlezugg Tanaris 80s
Alchemy Transmute Iron to Gold Alchemist Pestlezugg Tanaris 80s

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Midgame Guide Paladin Leveling (World of Warcraft install)

This is a guide for leveling your paladin

The class
The paladin is the ultimate support class; they can buff, dispel and heal and are extremely mana-efficient. On top of this they have seals and judgments, that adds more utility to them. They also have their infamous bubbles, which can save your bacon or make you able to do that quest in a hot landing zone. In short, paladins are hard to kill and good to have on your team. Downside is their lack of (burst)-DPS.

Leveling methods
Paladins have a DPS problem compared to other classes. They have the lowest DPS in the game, so questing is the best way to go about leveling your paladin. You can grind, just not for XP (since doing quest yield so much more XP). Grinding can be done, but even then you are better off duoing with some DPS.

Whichever you choose, I highly suggest doing nothing but instances from 58-60 to gear up and get all your key quests done. Not doing so, means missing out on a huge amount of XP.

The traditional ways are:

Grinding:
Not much to say about this. You kill mobs, they give XP, you lvl. If you don’t have a comprehensive knowledge of where quests take you and which order is best, grinding is pretty fast for leveling.
It can be pretty boring, but listening to music or being on Vent/TS helps a lot. Get a rhytm going and stay in it. Take breaks when you mana up to not go completely blind :)

The following is pretty good list of where to grind which mobs. It is however from a Horde perspective and you need to scroll down a bit to get to the guide :) If you read the whole bit, there are some suggestions for alternatives, which work just as well…if not better.
http://www.mpsgames.com/ms/index.cfm?page=topic&topicID=31653&categoryid=20&forumid=63

And the following lists some nice alliance spots for grinding. Also are some suggestions on questing.
http://www.wow-pro.com/Knowledge_Base/op=show/kid=515.html

Questing:
If you know your way around the world, this is the fastest way to level up. This is also known as gresting to some. Decent horde guides are few and far between (there are some on this site), alliance have it a lot better.

Horde – if you are horde, use Joana’s guide. That will take you from 1-60 in 5 days /played. It’s written from a hunter perspective, so my suggestion is staggering your progress in the guide by a lvl or two. Other than that, there are some (admittedly with holes in them) guides here in the strat section. An idea is to try and modify the following Alliance guide.
http://forums.blizzhackers.com/viewtopic.php?t=309717 is the text guide (thanks Bay_Cassius
http://video.google.com/videosearch?q=wow+world+of+warcraft+levels are links to all the videos (thanks sQren)

Alliance – if you are Alliance, you got it made! The following guide will quickly and easily take you from 30-60. Reason it’s 30, is because of the quests pre that are in and around the starter areas, so just level quickly to 30 and you are set.
http://www.wow-pro.com/Knowledge_Base/cat=135.html

Talent specs
First of all, you need to figure out how you are gonna level up? Do you prefer to solo all the way, solo 90% of the time or solo 10% of the time and do instances 90% of the time? If you plan on going solo most of the time, there is no need to go heavy in holy and the other way around if you plan on doing instances.

The following spec is a 90% solo spec. It focuses on improving your melee damage with 2Hers (for SOC), while also allowing you to heal yourself reliably in a tight spot. With concentration aura on, you have uninterruptable heals and your Aura of devotion gives 20% more armour, since you won’t be using shields. If you prefer shields, go with redoubt and shield specialization instead of imp. devo aura.

http://www.wowhead.com/?talent=axxuZxGz0hZVoet0c

The following build is if you plan on doing instances, where you will probably be expected to heal. It’s very holy heavy (35 pts), but with 16 points in Ret, you can still swing some hurt. This is the build I am using on my paladin atm.

http://www.wowhead.com/?talent=sExh0gstZV0xt

This is also the build that works well until you start raiding seriously, at which point you should switch to the last spec.
This last spec is focused on support and not on DPS….at all. Surprisingly, it’s less holy-heavy, but that is because of losing divine strength. It uses protection mostly for BOK and guardian’s favour.

http://www.wowhead.com/?talent=aVxhbgstVMtc0h

Gear
Again, your gear choices depend on your chosen leveling style…or your wallet. I carry two sets of gear on my pally; one for soloing/DPS’ing and one for healing. For solo/DPS play you should go for STR or AP, since you will do controlled pulls (and have bubbles) or you won’t be hit much (in a group). For heal-bot duty, go for INT and don’t be afraid to throw in leather, chain and cloth (you’ll still have higher armour than a priest).

Mana-efficiency…and gear
Paladins have the most mana-efficient heal in the game and it’s on a 1.5 sec cast too boot. Flash of light (FOL) makes you able to continually throw out small heals, so do this when you heal. Because you are casting all the tim, and you don’t have any talents to allow you to benefit from SPI, you need to go about your gear a bit different from a priest.

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-paladin&t=932370&p=1&tmp=1#post932370 has a brilliant discussion on gear, which I will summarize below.

The starting raiding healadin, should go for INT to boost his mana-pool to the max. Once you start raiding and get access to better gear (lvl 60 blues and up), you should start to consider mana per 5 secs (MP5) and +heal. With enough MP5, you can virtually cast forever and with +heal you can cast even longer. Once you get enough +heal you can start to drop down in ranks of FOL and when you get short on mana, switch to lower ranks of longer casting heals, since they take more advantage of +heal and allows MP5 more time to work.

Conclusion
Paladin is a fun class to play, if you don’t mind supporting. If you want to be a tankadin, or a casting DPS-adin or a ret-noob, prepare to be met with some sceptical glances and don’t be too bent on doing it your way, since people have a tendency to type-cast…..besides, you have the most mana-efficient heal in the game, so use it! :)

I know paladins are a popular class, so there will probably be differing opinions on my layout of the class. This is my take on the class, but feel free to chime in below and I’ll add the good stuff up top.

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PvE Rogue Solo Template (World of Warcraft boss)

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Assassination Talents – 16 points

(10-11-12-13-14)Malice – rank 5/5

(50-51-52)Ruthlessness – rank 3/3

(48-49)Improved Slice and Dice – rank 2/3

(53)Relentless Strikes – rank 1/1

(54-55-56-57-58)Lethality – rank 5/5

Combat Talents – 35 points

(17-18-19)Improved Gouge – rank 3/3

(15-16)Improved Sinister Strike – rank 2/2

(42-43-44-46-47)Lightning Reflexes – rank 5/5

(20-21-22-23-24)Deflection – rank 5/5

(26-27-28-29-30)Precision – rank 5/5

(59-60)Improved Evasion – rank 2/2

(25)Riposte – rank 1/1

(31-32-33-34-35)Dual Wield Specialization – rank 5/5

(37-38-39-40-41)Mace Specialization – rank 5/5

(36)Blade Flurry – rank 1/1

(45)Adrenaline Rush – rank 1/1

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Reset Instances While Still Inside! (World of Warcraft leveling service)

THis is a quite usfull technique for grinding loot from a boss thats far in an instance. All you need is a warlock, and of course your raid party.
Step 1:Have one person die and get outside of the instance (should be the party leader)
Step 2:As soon as he’s outside have all of the other players pull their ehternet cords, or turn of their internet connection.
Step 3:Have the party leader go inside, and then back outside of the instance.
Step 4:Have the party leader reset the instance.
Step 5:Have everyone log back in, and summon the party leader with the warlock.
Step 6:Grind to your hearts content

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Plan Now Get Ridicously Rich In BC Exp (WoW release date)

Ok folks, the release of Burning Crusade is a mere 9-10 weeks away!

Let’s recap your current situation. At this point you’re level 60…..a PVP king and just sitting back waiting for the BC expansion pack. Well, I’m sure you realize thousands upon thousands of players on your server(s) are sitting on a boatload of gold just waiting to get their hands on the new slotted objects/trinkets/armor that will be coming with the expansion. The question is, do you want to compete with them in the AH to purchase these items, or do you want to be the entrepreneurial chap who has stockpiled the components to make these new items? Hopefully you do realize the demand will be staggering for these components! Time to prepare to get rich! Notice I said prepare, it’s time to horde (no pun intended) reagents in preparation for the new item crafting/buying rush!

From the little bit of recipe info leaked it seems many of the new items won’t stray too far from the components already needed. Specifically thorium and arcanite crystals will be in high demand! The one item I’ve found with specific statistics which will only be able to be crafted in the expansion is an "Arcanite Sword Pendant" which you will be able to drop into a slotted sword……and get this. It will add +40 STR! Woah!

Now how many thorium bars will such a craftable item require? Not sure, but it will surely be quite a bit! So essentially it’s time to start mining thorium ore like a madman and stockpiling thorium bars! My prediction is thorium will be selling for 500% more than it currently is on the AH once crafting gets rolling on the new items. Demand will be extremely high for thorium and arcanite bars, and arcane crystals (required for the transmuting). So get to stockpiling!

Here are the locations for the RICH THORIUM VEINS all you miners should be picking away at.

http://www.thottbot.com/?i=5892

And now for the ARCANE CRYSTAL farming spots.

http://www.thottbot.com/?i=5924

Stockpile these 2 resources like madpeople for the next few months. You won’t be sorry you did! I’ll be keeping an eye out for other leaked recipes, but it’s a pretty safe bet you should be stockpiling level 60 reagents in general! Herbalists, go get that Wild Thornroot and SAVE it!

http://www.thottbot.com/?i=5924

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The Recently Deceased Part 1, An Undead Leveling (Warcraft mods)

Deathknell!

Started at level 1
Finished at level 6

Ok, now you’re up and running it’s time to get on with the leveling. As an undead you start in a crypt (har har) so head up to the surface. You will get a quest as soon as you get upstairs; Rude Awakening. This directs you to you’re ‘starting area’ and Shadow Priest Sarvis can be found inside the first building on your left.

As I was impatient and I wanted my Imp straight away, I did that quest first.
[3] Piercing the Veil
Objectives : Bring Venya Marthand 3 Rattlecage Skulls.

The Rattlecage skeletons are just down the path after you go through the town. You can find level 2 ones around, but with a few Shadowbolts and some swift daggering, I had no real issues taking level 3′s. I got my 3 skulls out of 4 mobs…

Now I had my Imp, I hit the real quests. I did the following two at the same time as both the Zombies and the Bats and Wolves are in the same area.. sort of.

[2] The Mindless Ones
Objectives : Kill 8 Mindless Zombies and 8 Wretched Zombies.
Rewards : 6 Armor Cloth Gloves or 5 Armor Cloak.

[2] The Damned
Objectives : Collect 6 Scavenger Paws and 6 Duskbat Wings.
Rewards : 4 Armor Cloth Bracer or some old leather belt.

Once I had done those two, I returned to hand them in. It should be noted that you can’t pick up ‘The Damned’ until you are level 2, but if you did the Imp quest first like me, the killing plus hand in dings you. At level 2 you also get Immolate, and I found pulling with that as well as sending my Imp in at the same time was more than enough fire power. A couple of dagger swings and they never lasted long, a great way to keep almost constant full mana for killing non stop.

[3] Rattling the Rattlecages
Objectives : Kill 12 Rattlecage Skeletons
Rewards : 7 Armor Cloth Boots, Leather Chest or Mail Pants.

I collected the above quest when handing in the other two. These are the same Rattlecage Skeletons you killed for your Imp quest. Killing those actually dinged me level 4 so I went back to train. While I was training I picked up Scavenging Deathknell, which, given it’s a simple collect quest, I did that before heading back out. The items you need look like stacks of boxes and I found mine in the area just to the right at the end of the town. They are in the houses, outside etc, and as all the mobs are non-aggro, you should have no problem collecting them.

[4] Night Web’s Hollow
Objectives : Kill 10 Young Night Web Spiders and 8 Night Web Spiders.
Rewards : 10 Armor Cloth Chest item, Mail chest, leather legs.

[5] Marla’s Last Remains
Objectives : Bring Samuel Fipps’ Remains to Marla’s Grave, then return to Novice Elreth.
Rewards : XP!

The spiders you need are in a cave up on the left part of the newbie area. If you are heading out of town, turn left after the grave and follow it up. The Young Night Web Spiders are non-aggro and all around the outside, but the larger Night Web’s are inside the cave and are aggro to you. Once you have killed those, take a wide left birth on your way back past the last camp area before the gateway to the rest of Tirisfal Glades. There’s a set up there with some dead guys and that’s where you will find Samuel Fipps. He’s non aggro to start with and easy to kill, once he’s dead grab his remains and place them in the fresh grave in the town. The grave area is beside the building with your trainer in it and is easy to spot by the mounding dirt.

[4] The Scarlet Crusade
Objectives : Collect 12 Scarlet Armbands from Scarlet Converts and Scarlet Initiates.
Rewards : Your choice of weapons… I took the dagger.

[5] The Red Messenger
Objectives : Kill Meven Korgal and return any information you find
Rewards : A staff or shield, neither of which you can use at this stage.

The Scarlets are on the opposite side of the newbie area to the spiders, head right if you are facing out of the town. They are up in the top right corner and are easy to kill. The drop rate is pretty good so once you have you’re 12 head back to grab the second stage, The Red Messenger. Meven is back where you just where, at the single tent away to the side. I single pulled him no problem.

Once you hand that in you get a quest to deliver a letter to Brill and that’s it, you are done with the newbie area! Woo hoo! I was only 4 bubbles from level 6 when I completed these quests so I went and killed a few more Scarlet Crusaders for good measure and to ding. When you are ready though, start making your way to Brill, not missing the quest from the guy at the gateway, and the one at the first T intersection you come too. If you stick to your right at both intersections and continue following the path, you eventually hit Brill. Be on the look out for a big green gooey dude on the way too as he has a quest as well, he does wander though.

Brill!

Started at level 6
Finished at level 13

Ok so you’ve just finished the newbie area and are starting to feel tough, you are ready to take on the world… well, Brill! Located almost in the center of Tirisfal Glades, the Brill locals will have you running all over the zone and doing some wonderfully undead things like poisoning a prisoner, stealing pumpkins and gathering blood, aren’t you excited!

The first thing I recommend you doing when you land in Brill is brinding yourself. Not only do you not want to gate back to your starting crypt by mistake, but as I loath long runs unmounted, I use it a lot to simply return for hand ins. Once you have bound yourself, run around collecting all the quests, including the ones I had gathered on the way, I had 7.

[5] Gordo’s Task
Objectives : Collect 3 Gloom Weed
Rewards : XP!

The Gloom Weed is basically all over the zone. If you have chosen Herbalism as one of your professions then they will show up on your mini map for you, and even if you don’t plan on doing Herbalism, you could always train in it (at the hut in Brill) to make this quest easier and then drop it afterwards. (To drop a profession, press K, select the profession you no longer want and click the circle with the line through it)

Alternatively you can run around the zone keeping your eyes open. The best places is at the Cold Hearth Manor, Solliden Farmstead, or the area just after you exit the newbie area. To hand it in, you need to find Junior Apothecary Holland who actually wanders around the Brill Graveyard.

[6] A New Plague
Objectives : Collect 5 Vials of Darkhound Blood
Rewards : 3 x Weak Troll’s Blood Potion (Regenerate 2 health every 5 sec for 60 minutes.)

I killed Darkhounds as I was running around doing the other quests, they are all over the place. Drop rate was average for me, but if you find you get back to Brill and still haven’t collected all 5, the area between Brill and the Zepplin tower has lots of Darkhounds.

[6] A Putrid Task
Objectives : Collect 7 Putrid Claws
Rewards : XP!

[7] Feild’s of Grief
Objectives : Steal 10 pumpkins
Rewards : XP!

[8] At War With The Scarlet Crusade
Objectives : Kill 10 Scarlet Warriors
Rewards : XP!

Heading back towards the starting area along the path I stopped off at Cold Hearth Manor and killed some Rotting Dead and Ravaged Corpses to get my Putrid Claws. I managed to collect my three Gloom Weed at this farm as well.

Killing any Darkhounds I passed, I made my way to Solliden Farmstead where you will find some Farmers growing pumpkins, the very pumpkins you need. The path that runs beside Solliden Farmstead also has the Scarlet Warriors walking along it, as well as a few more at the back of the farm. Just running from Brill to the Farmstead, I managed to complete the five quests listed above… time to hearth back!

When you hand in the Pumpkins to Apothecary Johaan, you are given a laced pumpkin in return, which you then feed to the hungry and stupid Captured Scarlet Zealot in the basement of Gallow’s End Tavern, aka the Inn. Hand in the other quests you have completed and pick up the second stage if they have them. You should also collect two quests from Coleman Farthing in the Inn which you won’t need to worry about for a bit, another from Gretchen upstairs, and finally Deathguard Burgess outside the Town Hall. You should now have 10 quests, time to get back out there!

[6] Doom Weed
Objectives : Collect 10 Doom Weed
Rewards : XP!

[7] Proof of Demise
Objectives : Collect 10 Scarlet Insignia Rings
Rewards : Netted Gloves – 9 Armor

[8] The Mills Overun
Objectives : Gather 5 Notched Ribs and 3 Blackened Skulls
Rewards : Sturdy Cloth Trousers – 13 Armor

[8] Chill of Death
Objectives : Collect Duskbat Pelts and some Coarse Thread.
Rewards : Adept’s Cloak – 7 Armor

You can purchase the coarse thread for 10 copper in Brill at a vendor cart next to Town Hall.

[8] Graverobbers
Objectives : Kill Rot Hide Graverobbers and Rot Hide Mongrels, and collect 8 Embalming Ichors
Rewards : XP and your choice of selling loot, no cloth items.

[9] A New Plague
Objectives : Collect 5 Vile Fin Scales
Rewards : Slumber Sand ( Use: Puts the enemy target to sleep for up to 20 seconds.)

Heading out of Brill, I cut across the graveyard to the unmarked road on the other side. Here you will find the Rot Hide Graverobbers and Mongrels along with Gnolls that you don’t really need. If you still have Herbalism your mini map will almost crash from the thousands of little yellow dots that will appear when you this area… Doom Weed is everywhere!

If you cross over the path you will come across Garren’s Haunt, and this is where I found a really high population of Mongrel’s, but if all you see is Gnolls, fear not, as killing those seems to switch the population around in your favour. Luckily the Embalming Ichors drop off all Rot Hide, so killing the Gnolls isn’t a problem as it will help you collect those. The Graverobbers will also Curse you with Curse of Thule which drops your Spirit by 2 for 4 minutes, not really a huge deal.

While killing those I dinged level 8 so headed back to train (Blood Pact!!) so I handed in Doom Weed (in the graveyard) and Graverobbers. You can pick up a couple of more quests now available to you, but don’t stress as they are a bit high for now.

Once I was ready, I headed back out of Brill, down the path that leads back to the newbie area and onto Solliden Farmstead. If you head up the path that runs up the side of the farm, about half way down you will see that you can access the beach, and this is where I killed Murlocs for the fins. There’s another spot up behind the tower at the end of the path if this is taken, but as they are nicely spaced out here, this is where I try first. A little note with the Oracles, it’s easier to just Shadowbolt them as they can hurt when nuking back… if you run low on mana, lifetap and then cannabalies your health back up, aah it’s good to be undead.

Once I had collected my fins I headed back up to the path and continued killing the Scarlet Warriors as they drop the rings you need. After getting all 10 I made my way to Agamand Mills, which if you run back down the path towards Brill, stick to the left. Rattlecage and Cracked Skull Soldiers will drop your Notched Ribs and the Darkeye Bonecasters will drop Blackened Skulls. The skeletons are easy as they are just melee, but the Bonecasters nuke from a distance so I just traded Shadowbolts for their Frostbolts. :-p

Be careful of the named guy walking around there, not hard but can take you by surprise. If you are lucky, A Letter to Yvette might drop from the mobs here, this begins a quest. For simply delivering the letter back to town, this is easy XP. Yvette Farthing can be found in the Inn. Once I had collected my Skulls and Ribs I heathed back to Brill.

I ran around handing in all my quests and collected what ever else was available to me, including the one ushering me to Silverpine which I ignored for now. I also ran to see Deathguard Linnea who can be found at some tents beside the road not far from Brill. Linnea sends you back to Brill along with giving you a quest of her own, and at this stage I noticed I was only two bubbles from dinging level 10.

After returning to Brill I made my way to The Undercity, killing anything I came across to ding me. Making my way to The Magic Quarter, I trained up and collected my Voidwalker Quest, which I promptly went and completed.

[9] At War With The Scarlet Crusade
Objectives : Kill 3 Scarlet Zealots and 3 Scarlet Missionaries and Captain Perrine.
Rewards : XP!

[10] Creature of the Void / The Binding
Objectives : Recover Egalin’s Grimoire / kill the Summoned Voidwalker. Quest Guide.
Rewards : Your Voidwalker, yay!

Both of the quests listed above are in the exact same area, and in fact the mobs you are clearing to enter to tower and claim the Grimoire, are Zealot’s and Missionaries. Inside the tower you will find Captain Perrine and 1 Zealot protecting him, both of them guarding the box you need to loot for the Grimoire.

Doing this solo with the Imp isn’t as hard as it would first appear. I concentrated on the Captain to start with, placing Corruption, Immolate and Curse of Agony on him. Once those were on, I left my Imp blasting away while I put the same on the Zealot. You take a few hits, but with only the armor I had recieved from questing, I only got to about half health, my Imp the same. Once they are dead, run in and loot the chest. If you are having trouble with your Missionary count, check behind the tower, I found lots there.

Once you have completed both quests, return to The Undercity and finish off the Voidwalker quest, then hand in the other one in Brill. Once I handed in ‘At War with the Scarlet Crusade’ and picked up the next step, this is where I started to notice that the quests aren’t as close together as before, but you can still group them sort of. To start with I did:

[10] Wanted: Maggot Eye
Objectives : Kill Maggot Eye and loot his paw.
Rewards : XP and your choice of selling loot, no cloth items.

You obtain this one from the Wanted poster outside the Town Hall in Brill.

[10] The Haunted Hills
Objectives : Kill Devlin Agamand and loot his remains.
Rewards : XP!

[11] Death’s in the family
Objectives : Collect Gregor, Nissa and Thurman’s Remains
Rewards : XP!

For Maggot eye, cut back across the graveyard at Brill to Garren’s Haunt. At the very far North of this area there is a small hut, and inside it you will find Maggot Eye. He’s level 10 and casts Curse of Thule, but isn’t that hard. I cleared the area but still ended up getting him with one other, as I had my Voidwalker now though it wasn’t that hard.

After there I cut across to Agamand Hills to complete the other two. You will most likely come across Devlin first as he wanders the area just before the main part. If you are running up the path towards the mills, you will see a small patch with mobs on your right, has I think, three towers. Directly opposite from that is where Devlin wanders. After I killed him, I started on the last one, Deaths in the Family.

Nissa Agamand is found at the first building as you approach the main area, looks the same as say the Brill Inn. She wanders up and down the stairs and stops at the front door for a bit. I waited till she went back in and cleared the mobs outside the door, plus the one inside on the bottom floor at the back. Then I just waited for Nissa to come back downstairs.

Thurman Agamand wanders along the west side. I found him almost on the path that runs across the bottom, but he does wander so kill around. If you kill your way North it works well as that is where you will find Gregor, the final one you need. He is very north, almost at the cliff edge. All are around level 10, not hard and can be single pulled. Once i had completed that quest, I hearthed back to Brill.

[8] The Lich’s Identity
Objectives : Collect and return the Lich’s Spellbook
Rewards : XP

This is the quest I got when I was getting my Voidwalker etc, and when I dinged level 11 from the above quests, it went green. I decided now was a good a time as any to get it out the way before, the worst part about it is all the running around.

The first step requires you to look some books on a table on the island in the middle of Brightwater Lake, and simply return to The Undercity. You are then sent back to the same island to return the book. When you return Gunther will inform you that you need to ‘prove’ yourself, so grab a candle from the box at Gunther’s feat and head to the small island just next to the main one.

There will usually be two mobs there you kill to get to Lillith’s Dinner Table which is where you need to place the candle. Placing the candle will spawn Lillith Nefara who is a level 12 ghost type mob. I solo’d no problem as she was pure melee, and once she is dead you heat back to Gunther who will send you back to The Undercity one last time. The Lillith part also jumps the quests back up to level 11 which is good…

[10] At War with the Scarlet Crusade
Objectives : Kill Captain Vachon and 5 Scarlet Friars
Rewards : XP!

[11] A New Plague
Objectives : Collect 4 Vicious Night Web Spider Venom’s
Rewards : Apprentice Sash – 12 Armor (waist)

[11] Rear Guard Patrol
Objectives : Kill 8 Bleeding Horrors and 8 Wandering Spirits
Rewards : XP!

Leaving The Undercity, I head to my right and followed the path up past Deathguard Linnea to where I needed to complete the quest I picked up from her earlier; Balnir Farmstead. If you follow the path, it will lead you directly too it, just take the little side path to access it the easier way.

Once I had killed all the Horrors and Spirits, I head up towards ‘Crusader Outpost’ to kill the Friars and the Captain. It’s important to clear slowly here as the Friar’s heal, and if you get too many pulled at once, it can take forever. The Captain came with one Friar for me…

Once you have killed those, if you head back out and turn right, you will enter Venomweb Vale, and that is where you find the spiders you need for the Venom. I got my 4 out of about 9 mobs. With those done I headed back to Brill (or can hearth if your stone is ready).

By now, you should only have two real quests left for Tirisfal, ignoring the delivery to Silverpine one which we will get to very shortly. Both of these final quests aren’t really near each other, so I went with the lower level one and did the Scarlet one first…

[12] At War with the Scarlet Crusade
Objectives : Assassinate Captain Melrache and his two bodyguards.
Rewards : 5 – 10 Dmg Dagger or an Axe.

You can see on the map the dotted path, this will lead you directly to Captain Melrache’s hideout. When you run up the path, you will reach a T intersection, take the left route. (Right leads you to Scarlet Monestary and lots of elite’s that like to play tag… with their teeth.)

After taking the left part, be on guard, pretty much as soon as you have the ‘Discovered : Scarlet Watch Post’ appear, if you are on the path you will be jumped by two mobs. To get a jump on them, stick to the grass on the left as you approach.

Captain Melrache was level 12, and his two bodyguards were both level 8. All three come at once, but if you clear the mobs both out the front and the ones what wander around the base of the tower, you can fear one of the guards, sometimes they just run in a circle inside which is even better. I had no problem taking down all three with the Voidwalker out.

[13] The Family Crypt
Objectives : Kill 8 Wailing and 8 Rotting Ancestors, retrieve Captain Dargol’s skull.
Rewards : 23 – 35 Dmg +3 Stamina Staff, or a two-handed mace.

This is probably the hardest quest in the area, mostly because you have to kill down into a Crypt (I really should have picked a better name :-p). I marked out on the map where the crypt is, but basically head to the back of Agamand Mills, you will see the Wailing and Rotting Ancestors outside, and if you stick to the left after crossing the bridge, you will see the crypt.

When you head down, the will be one mob down the first flight of stairs, and another at the end of the second. With the second one though, be prepared as there are other mobs in that same room, and you could pull multiples. After you head down the stairs, you want to stick to your left all the way. Basically in the entrances, down stairs turn left, down those stairs and turn left again. There you will see that there is another flight of stairs half way between the room you are standing in, and the room you can see opposite… that is where you will find Dargol.

Most pulls I had three come, but if you are quick you can get your DoT’s on all three and start wanding or wacking away to bring them down. (I had three points into Improved Corruption by this stage). If you pull a mob from Dargol’s room back up to the one you just cleared, you can usually pull them out before having to fight Dargol himself.

Another tactic is to ensure you have all your Ancestors before heading in, that way you can concentrate on Dargol and then run in and loot his head while your Voidwalker tanks the other mobs. The only real advise I can give you here is go slowly, and be wary if other groups / people are in there as they can and most likely will train you. I’m probably making it sound worse than it actually is heh.

Silverpine

Started at level 13
Finished at level 15

I was just into level 13 when I finished the last of Tirisfal Glades and made my way to Silverpine. This is where you can start to quest/level in multiple area’s to make the most of what’s on offer to you. To get to Silverpine Forest from Tirisfal Glades, face the entrace to The Undercity and take the path on your right. When you enter Silverpine, follow that path till you see the path leading to Sepulcher.

When I landed in Silverpine I handed in my delivery letter and grabbed the other quests available to me, don’t miss the two at the bottom of the Inn/Crypt there. Because I was level 13, a couple of them were green, but as they had only just gone green it didn’t really matter. To start with I did the running around quest;

[10] Supplying the Sepulcher
Objectives : Lots… see below
Rewards : XP!

To start with all you have to do is see Karos Razok, the bat handler you passed when you entered the Sepulcher. After you speak to him, purchase a bat flight to The Undercity, and when you land the person you need is just on your right. After you have seen him, return to the UC bat handler and buy a trip back to Sepulcher. When you land, hand in the final stage for a nice boost in xp!

Now that quest is out of the way, let’s get a few other’s done.

[10] Prove your worth
Objectives : Kill 5 Moonrage Whitescalps
Rewards : XP!

The Moonrage Whitescalps can be found pretty much all over the place. I left Sepulchar and found my five on the left and right side of the path. I got all 5 kill count while heading up towards the next quest.

[12] Lost Deathguards
Objectives : Find the Deathstalkers Quinn and Rane Yorick.
Rewards : XP!

If you head up the path back towards Tirisfal Glades, these guys will be found at The Ivar Patch, just off to your left. When you spee Rane, she will give you the next step;

[11] Wild Hearts
Objectives : Collect 6 discolored worg hearts
Rewards : XP!

The worg hearts drop from any Worg, and you will find plently around The Ivar Patch. If you kill your way North, you will come across Malden’s Orchid, and in there you will find Erland who wishes to be escorted back to Rane. Between killing my way up, and escorting Erland back, I got my 6 worg hearts.

[11] Aragul’s Folley

After you hand in Prove your worth, you get the next stage, to collect the Remedy of Arugal. You will find this at the top of the farmhouse (not the barn) at Valgan’s Feild, and it’s easy to solo your way up if you don’t rush it. The books are at the top in the back room lying on the floor. I did this and return as the next stage can be done at the same time as the following.

[11] Return to Quinn
Objectives : Take Quinn’s potion to Quinn Yorick
Rewards : XP!

Quinn can be found upstairs in the house Rane Yorick stands out the front of. When you head back downstairs, Rane will have another quest for you;

[12] Ivar the Foul
Objectives : Bring Ivar’s Head to Rane
Rewards : Quilted Bracers – 9 Armor.

Ivar can be found inside the barn at the same camp. Clear the outside mobs before heading in, and be prepared. When I cleared, there were three mobs (including Ivar) inside, although I did manage to get the first one single.
Quinn can be found upstairs.

[12] A Recipe for Death
Objectives : Collect 6 Grizzled Bear Hearts and 6 samples of Skittering Blood
Rewards : Senggin Root (Use: Restores 294 health and 294 mana over 21 seconds. Must remain seated while eating.)

After completing the above, I headed East along the base of the mountains there to The Skittering Dark which is where you will find the spiders you need. You shouldn’t have any trouble with bears as they are practically everywhere, and for me, the spiders had a really good drop rate (I only killed aobut 10 or so).

[14] Arugal’s Folly
Objectives : Collect 6 Glutton and 3 Darksoul Shackles
Rewards : XP!

After collecting my spider blood, I did a loop around to kill some Moonrage Gluttons and Darksouls. These are found wandering near the water there and back up towards the path, I marked out the loop I did. For both this quest and the above though, keep your eyes open for Son of Arugal! He is a 25 elite that will make very quick work of you, and he does a loop around the same area. It’s amazing how quickly you can give him a name change… Son of A…..

[14] The Dead Fields
Objectives : Collect an Essence of Nightlash
Rewards : Reconnaissance Boots – 17 Armor

As you are running between The Ivar Patch and The Skittering Dark, you will pass The Dead Fields. If you kill the Gnolls there, eventually Nightlash will spawn, kill her to loot the Essence.

[15] Arugal’s Folley
Objectives : Kill Grimson the Pale and loot his head
Rewards : XP!

Grimson the Pale can be found at the very back of Deep Elem Mine. There is a path leading up to the cave, and if you go slowly then you should have no problems at all.

[14] Border Crossings
Objectives : Retrieve the contents of one of the Dalaran wizards’ crates.
Rewards : XP!

For this one, I do actually recommend the Imp if you doing it solo as they are all casters and it’s easier to nuke them down. The camp is just off the side of the road, you can see the tents from the path. If you are facing the camp, go around the left side up to the back and kill down from there, much easier than trying to come in from the front. You are looking for a crate that will give you a loot icon, that will complete your quest.

[16] The Decrepit Ferry
Objectives : Find the boat
Rewards : XP!

On my way back to Sepulcher from the above camp, I swung past the Ferry to do this quest. You are looking for a boat on the water’s edge just next to the docks. Loot the box to complete and get the next step, then head to Sepulcher for hand ins.

After I handed in those quests, I flew to The Undercity to train and hand in the couple of quests I had for there (Apothecarium btw). Now that you have done the start of the Silverpine quests, you should have a couple of elite and a couple of 16 / 17 quests in your log. Leave those for now as we’re going to go make use of The Barrens.

The Barrens, Silverpine and Ashenvale

Started at level 15
Finished at level 19

If this is your first trip to The Barrens, you won’t have the flight path yet and will have to run there. From The Undercity, you need to take a Zepplin which are actually located just outside, so it’s more from Tirisfal Glades really. When your Zepplin lands in Durotar, head towards Orgrimmar, but instead of turning right to head in, turn left and follow the path.

Eventually you will enter Razor Hill and you want to turn right, following that path east. You will come across a large bridge, cross that and you have entered The Barrens. Continue along that path till you come to a T-intersection where you want to turn left and eventually you run into the middle of The Crossroads.

Once you enter the barrens, I emplore that you /leave 1 to leave general chat, you will seriously loose brain cells if you stay in it.

After I had done all the running around and handing in, including the one you pick up from the crossroads and take to ratchet, I had a total of 14 quest’s! If you still have herbalism, there is an extra one for that too! The quests will range from 12 to 20. Don’t worry about the ones that show as green, they have only just gone green so will still give nice xp.

If you are using MonkeyQuest, now is the time you will probably want to start unticking some of the higher quests to hide them for now.

The Barrens can actually be divided in half, a top half and a bottom half (north and south). As The Barrens is so large, and spannes multiple level’s for quests, I like to split it up over multiple trips to avoid boredom. To start with, at these low teen levels, I concentrate on the top half. Let’s get started!

[10] The Forgotten Pools
Objectives : Scout out The Forgotten Pools
Rewards : XP!

This is a simple discovery quest, but it seems as though you have to duck your head under the water for it to complete, just swimming across the surface doesn’t work.

[11] Chen’s Empty Keg
Objectives : Return the keg to Brewmaster Drohn
Rewards : XP!

This quest comes from Chen’s Empty Keg which can be found in numerous places around the zone. Look for a little lootable barrel, I found mine at the camp against the cliff while doing the next quest. You need to hand this in at Ratchet, and it’s up to your if you do the second stage or not. I personally didn’t as the Horn comes off level 18 – 20 mobs, and by then the quest is very green.

[12] Disrupt the Attacks
Objectives : Kill 8 Water Seekers, 8 Thornweavers and 3 Hunters
Rewards : XP!

[12] Plainstrider Menace
Objectives : Collect 7 Plainstrider Beaks
Rewards : XP!

[13] Raptor Thieves
Objectives : Collect 12 Raptor Heads
Rewards : XP!

[15] Fungal Spores
Objectives : Collect 4 Fungal Spores
Rewards : XP!

I was actually coming from Ratchet when I started these, but it’s not really any different if coming from the Crossroads. To start with I did the Water Seekers, Thornweavers etc which can be found at a camp just north of the Crossroads. If you are heading north you can’t miss them really, they will be off to your right, a small camp near the road, a larger one near the cliff wall. If you head towards the one against the cliff you can usually find a barrel for Chen’s Empty Keg in there somewhere.

From there I ran west to The Forgotten Pools which is where you can also collect the 4 Fungal Spores. While running around I killed any Raptors and Plainstriders for the heads and beaks, the Plainstriders are more common but have an average drop rate, where as the raptors, while not as many around, dropped a head every time.

I did a circle from the Crossroads to spot number 1, then across to number 2 and then down and around the bottom of the small mountain there back to the crossroads. In that look I completed all the quests listed above.

[15] Apothecary Zamah
Objectives : Deliver the Rendered Spores to Apothecary Zamah in Thunder Bluff, before the time limit is up.
Rewards : A +4 Stamina staff and your choice of potions.

This is a simple delivery quest you get when you hand in the Fungal Spores. It’s up to you if you take it or not as it does require you to head to Thunderbluff, and within a certain time frame. If you decide to do it, run south to Camp Tarojo which has a flight path you will want to grab. Pass through there till you hit Mulgore and then head north basically. Zamah is located in The Pools of Vision which is the cave area under The Spirit Rise. From there I hearthed back to the Crossroads.

[13] The Zhevra
Objectives : Collect 4 Zhevra Hooves
Rewards : XP!

I did this one and handed it straight back into The Crossroads as the Zhevra’s are right near there. A small thing I did note, out of all the level 13 and under Zhevra’s, none of them dropped a Hoof, but of the four level 14 Zhevra’s I killed, every one dropped it. I also picked up the next step to this:

[15] Prowlers of the Barrens
Objectives : Collect 7 Prowler Claws
Rewards : XP!

After getting that sorted, I continued my way to Ratchet.

[14] Southsea Freebooters
Objectives : Kill 12 Southsea Brigands and 6 Cannoneers
Rewards : XP!

Fairly straight forward, if you find the Inn in Ratchet you will see you can follow it around and along the shore line, this is where you will find the Brigand and Cannoner’s.

[16] Stolen Booty
Objectives : Retrieve the Shipment of Boots and Telescopic Lens
Rewards : Wayfaring Gloves – 18 Armor, +3 Spirit

After you run back to Ratchet and hand in Southsea Freebooters, do a bit of running back and forthe, you get this part, and since I was already in the area, I decided to do it. Head back to where you were killing and fight all the way to the last two camps, there’s one on the left side, and one on the right, both of these have your items. They are the final two camps before you enter the fort.

[14] Supplies for the Crossroads
Objectives : Find and return Crossroads’ Supply Crates
Rewards : XP!

[14] Samoplange
Objectives : Access the control console at the Venture Company research site.
Rewards : XP!

[15] The Disruption Ends
Objectives : Kill 8 Razormane Geomancers, 8 Razormane Defenders, and Kreenig Snarlsnout.
Rewards : XP and sellable loot

I did the above three in sort of a loop, heading out of Ratchet I ran up the section that runs parallel to the river, which also lead me straight into the area with Geomancer’s, Defenders and Kreenig on the large camp on the left. While you are there you will see lootable boxes, they will give you the Supplies for Crossroads.

Once I was done there I headed up north to where the Samoplange thing is, stopping at a tree full of Prowlers on the way and getting my claws. For the first stage of Samoplange, you want the first contraption and you need to clear right into it to use the console. Once you complete that stage the consol gives you the next step which is to turn off three valves. These valves are located on both sides and the back of the thing the consol is attached too.

Once you have turned those in, see the consol again for the next step, which is to retrieve a key from Tinkerer Sniggles who can be found in the hut to the right, and use it on the consol. Once you have done that you are sent back to Ratchet, and this is where I hearthed back to Crossroads and handed in all my quests.

[16] Echeyakee
Objectives : Kill Echeyakee and loot his hide
Rewards : XP

[16] Samoplange
Objectives : Bring the Broken Samophlange to Wenikee Boltbucket.
Rewards : XP!

[15] Nugget Slugs – collected from Wenikee Boltbucket after handing in the above.
Objectives : Collect 15 Nugget Slugs
Rewards : XP!

These are found in ‘Tool Buckets’ located around Sludge Fen. You can either get them from on the ground, or climb the tower if you are game. On the North side of the ‘lake’ there is also another quest, however I didn’t do it at the time as it involves an escort and someone else was on it.

[16] The Stagnant Oasis
Objectives : Investigate the Stagnant Oasis
Rewards : XP!

For this step you need to place the seeds in where you can see the bubbles coming out at the bottom of the lake.

[18] Miner’s Fortune
Objectives : Retrieve the Cats Eye Emerald
Rewards : A Sack of Coins

I had a pretty sucky drop rate with my cat’s eye emerland, although I was killing level 16 and 17 mobs, which is when I started to wonder if it only dropped off a certain level and above. Ironically, as soon as I killed a level 18, it dropped.

[18] Raptor Horns
Objectives : Gather 5 Intact Raptor Horns
Rewards : +3 Stamina Cloak, and Raptor Punch (Use: Increases your Intellect by 4 and decreases your Stamina by 5 for 5 minutes.)

Sunscale Scytheclaws are all over the zone, however as I was concentrating on the north part of The Barrens, I found mine along the top, both west of the path and between the Sludge Fen and Boulder Lode Mine. If you don’t get these easily don’t worry as I said, you will come across lots more.

[19] Report to Kadrak
Objectives : Report to Kadrak at the watch tower in northern Barrens.
Rewards : XP

Running out from the Crossroads, I stopped off at The Stagnant Oasis to hand in that quest, then continued onto Ratchet to hand in the previous step of Samoplange and collect the step listed above. The rest of the quests are right up the top of the Barrens, so I started running, stopping again past the Crossroads to hand in The Stagnant Oasis.

Running north out of the barrens I took a quick detour around the mountain to kill Echeyakee and then continued up to see Wenikee Boltbucket to hand in the Samoplange. Wenikee gives you Nugget Slugs, but before heading back out continue up to the tower at the border of The Barrens and Ashenvale and hand in ‘Report to Kadrak’. He will give you The Warsong Reports, but that’s in Ashenvale so don’t worry about it just yet.

Heading back out into The Barrens, I headed to my right to kill some Scythclaws for the Horns, and then ran back to the other side of the path till I came across The Sludge Fen. This is just east of where you were doing the previous Samoplange quests and you should be able to see the smoke rising from the tower there. I looted up my Nugget Slugs and continued further east to where the path curves up to the right, that’s where you will find Boulder Lode Mine and the mobs that will drop your cat’s eye.

Between Sludge Fen and Boulder Lode Mine you will also pass some more Scythclaws if you haven’t yet got all your horns. Once I had collected my cat’s eye emerald, I headed back to hand in Nugget Slugs, picked up the step that leads me to Orgrimmar and then continued down to the Crossroads and Ratchet to hand in the rest of the quests. With those handed in I made my way to Orgrimmar to train and this is where I took a break from The Barrens…. After doing the top half of The Barrens, and wanting a little break, I head back to Silverpine to finish off the quests there.

[16] The Engraved Ring
Objectives : Bring Deliah’s Ring to Magistrate Sevren in Brill.
Rewards : XP!

This one sends you to Brill and then back again, a simple running around quest, but handy for a little xp.

[17] Rot Hide Ichor
Objectives : Collect 8 bottles of rot hide ichor
Rewards : XP

Since I was so close to Fenris Island, I decided to knock this one out first. The ichor can drop off of any Rot Hide on the island, although I did have a slightly higher drop rate inside the fort than out. Again as I was so close, I handed this one in after I had finished.

[16] Ambermill Investigations
Objectives : Collect 8 Dalaran Pendants
Rewards : XP!

Although the Dalaran conned green to me by now, I quickly found out that they can still take you down if you get a couple on you, so be careful. Some of them also have little pet snakes that will come and bite your ankles, although they die with one hit, they will also hurt if you have multiple attacking you.

[20] A Husband’s Revenge
Objectives : Kill Valdred Moray and obtain his hand.
Rewards : XP!

This is the follow on from The Engraved Ring, and the guy you are looking for is at the very south of Silverpine. Althogh surrounded by other human’s, he will wander back and forth and if you are patient and time it right, you can single pull him no problem.

[21] Beren’s Peril
Objectives : Kill 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians
Rewards : 16 – 31 Shadow Damage Wand

I was level 19 when I did this quest, and although the mobs are between 19 – 21, I didn’t have that many issues killing them, just be careful to not get too many at once. The Ravenclaw Guardians appeared to be only inside the cave, but I didn’t have to go very deep to get the 6 needed. If you are planning to do some of the other elite quests, or ones I didn’t do, then you can wait to level to do this one, I did it at 19 as it was the last one I planned to do in Silverpine.

I also didn’t do ‘The Weaver’ as it can be a little tricky solo as you have to fight right into Ambermill. Once I handed in the Sepulcher quests, before heading to The Undercity, I grabbed the quest leading me to Hillsbrad;

[20] Journey to Hillsbrad
Objectives : Deliver Apothecary Renferrel’s findings to Apothecary Lydon at Tarren Mill
Rewards : XP!

The reason I got this one is I was already half way through Silverpine, so I might as well run there now and grab the flight path. At 19 I was a little low for the quests as they were around 22 onwards, but I got the flight path to make it easier to come back later. Fly to The Undercity to hand in the two quests there, and this is where I went back to finish off The Barrens.

Although not ready for Ashenvale yet, the reports quest had gone green so I decided to quickly stick my head in… Ashenvale!

To get to Ashenvale, head north out of the Crossroads and continue across the border. When you come to a T intersection, turn right and you will come across Splintertree Post, there you will find a flight path, Inn and more quests. To start with though, I headed to the other end of the zone, to Zoram Strand.

To get to Zoram Strand from Splintertree, you need to follow the path north, but remember you have to go around Astranaar… they don’t like you running through their town. I went to the left, killed my way through spiders and wolves. Once you are past Astranaar, get back on the path and follow it past Maestra’s Post till you see a path on your left, poorely marked. Follow that to the beach and there you will find the Zoram Strand and Zoram’gar Outpost.

I have marked out on a map for you the route I took. #1 is Splintertree post, #2 is Zoram’gar Outpost.

[19] Naga at the Zoram Strand
Objectives : Collect 20 Wrathtail Heads
Rewards : XP!

I quickly did this quest as it’s only level 19, and all the rest of 24 upwards, so by the time I return this would have been almost grey. It’s very quick to do as every Naga drops a head for you, and you had to head here anyway for The reports.

[19] The Warsong Reports
Objectives : Deliver the Warsong Reports
Rewards : XP!

First thing I like to mention to people is to open the bundle of reports, that has your three reports in it. Nearly every time I do this quest I get to my first NPC and can’t figure out why I can’t hand in. Now, where to hand in?

The Warsong Scout is located at Splintertree Post, at the tower near the main path before you head into the main compound. She wanders up and down the tower so have a look around if you can’t immediately locate her.

The Warsong Outrider is mounted and walks a path between Splintertree post and the Azshara border. Since you are already at Splintertree, I run towards Azshara (east) to find this one next.

Lastly, the Warsong Runner is found at the Zoram’gar Outpost at The Zoram Strand.

A little bit low to complete any other Ashenvale quests, I hearthed out after completing those two.

The Barrens and Stonetalon Mountains!

Started at level 19
Finished at level 22

After finishing off Silverpine and getting the Ashenvale quest out the way, I headed back to The Barrens to see what else I could complete.

[16] Altered Beings
Objectives : Collect 8 Altered Snapjaw Shells
Rewards : XP!

Although the quest lists both the Lushwater and Stagnant Oases, I personally went to the Stagnat Oasis as it has a large supply of Snapjaw turtles there. I also had a really good drop rate so completed it out of about 10 turtles.

[17] The Angry Scytheclaws
Objectives : Kill Sunscale raptors and collect their feathers. Use the feathers on the 3 Scytheclaw nests.
Rewards : XP!

If you head west out of the Stagnat Oasis, you will actually come across the area for this quest. It’s not far from the bridge if you were heading south out of the Crossroads, and you are looking for a small mound with bones, the nests are the colored spots on the ground. The Scytheclaws drop the feathers you need, and if you haven’t completed the Raptor Horns yet, they can drop those too!

[18] Stolen Silver
Objectives : Collect the Stolen Silver
Rewards : Sellable loot plus XP!

Heading South-East from the above quest, you will see a gap in the mountains. If you run through the gap, you will see an area on your right called ‘Raptor Grounds’, that’s where the Stolen Silver is being kept. You need to clear your way in, fighting all the way to the back of the camp, which curves around to your left. Solo-able if you are careful, you can get some double pulls.

[20] Guns of Northwatch
Objectives : Collect 10 Theramore Medals and slay Captain Fairmount, Cannoneer Whessan and Cannoneer Smythe.
Rewards : +4 Strength, +4 Spirit Cloth Legs, or a gun and XP!

This one can be a little tricky solo, but as it’s just down from the Raptor Grounds, I decided to give it a shot, and I actually ended up collecting all the medal’s before I even entered the compound. Once you are inside you want to make your way up the path leading to the top. The tower half way up that path is where you will find Captain Fairmount, right at the top too. The bottom section can be a bit tricky as there are four mobs there, I had three guards and a healer, but I managed to pull them in two lots of two.

After clearing those, I cleared my way to the top and all the guards around there before pulling the Captain and her healer companion. Not too hard. Once done there head back down and continue up the path to the tower you can see at the top. Again clear your way to the top of it as that is where you will find Cannoneer Smythe.

Once you are done there, you want to head to the other end of the path that tower is at, you should be able to see another tower up the other end. At the top of that tower is where you will find Cannoneer Wheesan. Once I had killed him my bags were full and I couldn’t be bothered killing my way out, so I gated back to the Crossroads.

This actually worked out well as I had dinged 20 and needed to head to Orgrimmar to train. When you hand in The Angry Scytheclaws, you get the next step which sends you to Camp Taurajo… which is where we are heading next anyway. Since I was also in Orgrimmar, I decided to quickly head back to Sepulcher to see Mura Runetotem.

After seeing Mura and coming back to Orgrimmar, I did the start of my Succubus quest before heading back to the Crossroads. I decided to run down to Camp Taurajo from the Crossroads as I didn’t want to loose my pet, and along the way got to do;

[20] Lost in Battle
Objectives : Find Mankrik’s wife
Rewards : XP

Just after you cross a bridge, you should see a tee-pee style tent off to the right, and that is where you will find… what you need.

From there I ran to Camp Taurajo to hand in my quest and pick up any others. Once I was ready, I headed east to complete the following two together:

[20] Consumed by Hatred
Objectives : Collect 60 Bristleback Quilboar Tusks
Rewards : +3 Stamina, +3 Intellect Cloth Belt and XP!

[21] Tribes at War
Objectives : Kill 6 Bristleback Water Seekers, 12 Thornweavers and 12 Geomancers.
Rewards : XP!

It should be fairly easy to find this area, if you head straight east and a little north from Camp Taurajo you can’t miss them.

Make sure you keep the bloodshards as when you return to hand in these quests, you will get another one asking for one bloodshard which will return a nice chunk of XP. From then on you can use different quantities of shards for different buffs, very handy.

After I handed those in, I flew back to the Crossroads to hand in, and then north to complete Samoplange, stopping on the way to kill a Zhevra and do Ishamuhal:

[19] Ishamuhal
Objectives : Retrieve Ishamuhale’s Fang
Rewards : XP!

Pretty easy this quest, kill Zhevra’s till one of them drops a fresh carcass, and then head towards Ratchet. Just before you hit it though, head north and you should be able see a short fat dead tree, that’s where you place the carcass.

[19] Samophlange Manual
Objectives : Put together the Samophlange Manual
Rewards : Sellable loot plus XP!

Continuing north from Ishamuhal, I made my way to Bolder Lode Mine. When you kill your way in, the goblins will drop Manual pages, you need 5 of these along with the manual cover to complete this quest. Bozz copperplug can be found in the large room that’s almost at the end of the cave area at Bolder Lode Mine.

Once I was done there, I hearthed back to The Crossroads. From the Crossroads I ran west to where The Barrens meets Stonetalon Mountain and picked up some quests there. Heading up into Stonetalon Mountains…

[18] Avenge My Village
Objectives : Kill 8 Grimtotem Ruffian and 6 Grimtotem Mercenary
Rewards : XP!

The first area you come to, Camp Aparaje is filled with the mobs you need to kill. I quickly did that and headed back to Makaba Flathoof to hand in, grabbing the next step. Heading back into Stonetalon again, I stopped off at Malaka’jin to hand in that step of the Succubus quest and pick up the other two available there. Heading out of there, just up on the right I found Grimtotem Post which is where you need for the second step Makaba gave you.

[18] Kill Grundig Darkcloud
Objectives : Kill Grundig Darkcloud and 6 Grimtotem Brutes
Rewards : XP!

The Brutes you will find as you are fighting your way in, and Grundig Darkcloud was standing outside the first main building when I approached. Easy to solo, you will find Kaya standing behind him in the house, she would like to be escorted out.

[18] Protect Kaya
Objectives : Escort Kaya Flathoof to Camp Aparaje
Rewards : XP!

A simple escort back to Camp Aparaje, although when you get there will you be ambushed by four mobs, easy to kill but watch your hitpoints if they are beating on you. Since I was already so close to the border, I returned to hand in the quests there, before venturing back into Stonetalon once again.

[19] Blood Feeders
Objectives : Kill 10 Deepmoss Creepers and 7 Deepmoss Venomspitters
Rewards : XP!

[20] Deepmoss Eggs
Objectives : Collect 15 Deepmoss Eggs
Rewards : XP!

On my way up to Sunrock Retreat, I stopped off at Sishir Canyon where I found the Creeper and Venomspitter spiders. Also here you will find the eggs you need, look for jittering lootable white egg sacks. Be careful hunting around here as there is a level 21 elite spider there, the quest for her is from the sign post just as you enter, but as I was solo I didn’t complete this.

[19] Goblin Invaders
Objectives : Kill 15 Venture Co. Loggers
Rewards : XP!

[21] Ziz Fizziks
Objectives : Speak with Ziz Fizziks
Rewards : XP!

[21] Super Reaper 6000
Objectives : Retrieve the Super Reaper 6000 Blueprints
Rewards : XP!

After finishing the spiders I stopped past Windshear Crag where you will find more eggs if you didn’t get enough last time, but you will also find Ziz Fizziks located in a little hut on the very west side when you enter the Crag. He will give you the Reaper quest which you can do at the same time.

You should be able to see a large bulldozer looking contraption, this is where you will find lots of Venture Co. Operators which are the ones that will drop the blueprints you need, bear in mind it might take a few kills. The Loggers for the Goblin Invaders are all around on the ground.

After I had what I need, I returned to Ziz to hand in, then onto Sunrock Retreat. I collected all the quests available to me there, but as they were starting to rise in level, I decided to instead hand in any other completed quests I had, which involved running to Ratchet, The Crossroads, Orgrimmar and Camp Taurajo. I also had a couple in Thunder Bluff so I decided to head there as well.

Hillsbrad Foothills, Barrens and Stonetalon

Started at level 22
Finished at level 26

By now I had a few places with level 20 to 25 quests, but the ones from Taren Mill were the lowest, and involved the lowest mobs so I headed there first.

[22] Elixir of Pain
Objectives : Gather 10 vials of Mountain Lion Blood
Rewards : XP!

[22] Elixir of Suffering
Objectives : Gather 10 Gray Bear Tongues and 1 Creeper Ichor
Rewards : XP!

You can do the above two while running around as Lions, Bears and Spiders are all over the place. The Spider Ichor can, and often does have a painfully bad drop rate, but I got mine on my 6th kill so will shut up now. I suggest for good measure you kill every spider you see!

[22] The Rescue
Objectives : Free Drull and Tog’thar from Durnholde Keep
Rewards : Unless you like Strength and Spirit, just sellable loot and XP!

[22] Wanted : Syndicate Personnel
Objectives : Kill 10 Syndicate Rogues and 10 Watchmen
Rewards : XP!

[23] Blood of Innocents
Objectives : Collect 5 Vials of Innocent Blood
Rewards : XP!

The above three can all be done in the one area, Durnhold Keep. Both Tog’thar and Drull are being held captive in there, and you will be killing Watchmen and Rogues to find them. Helpfully, these mobs will also drop your Blood of Innocents, of which this quest actually comes from Thunder Bluff.

If you enter the compound, head across the bridge and up the path. When the path curves around, stick with it and about half way up you will see a fallen building. That is where Tog’thar is being kept, and if you’re lucky you will also find Jailor Marigen in there who will drop the Burnished Gold key you need to free Tog’thar. If the jailor isn’t in there, continue fighting up as he will most likely be at the top tower there.

After you have freed Tog’thar, you want to head into the area that’s in the pit under the bridge you crossed. If you are standing on the bridge facing back out, I dropped down to my right and started killing. Drull will be in one of those three buildings there, and so will Jailor Eston, although not always in the same building. If the jailor isn’t in either of those three, you need to clear the other side of the bridge and he should be in one of those. Jailor Eston will drop the Dull Iron key you need to free Drull.

Once you have freed both, collected your Blood and killed your count of Watchmen and Rogues, head back to Taren Mill. After handing those in I ran around killing Bears to complete Elixir of Suffering and Mountain Lions for Elixir of Pain as I had really bad drop rates with these…

When you hand in both the Elixirs, the second step of Elixir of pain sends you to Hillsbrad Fields which means you can complete Battle of Hillsbrad along with it.

[24] Elixir of Pain
Objectives : Feed the Elixir of Pain to Stanley.
Rewards : XP!

[24] Battle of Hillsbrad
Objectives : Kill 6 Hillsbrad Farmhands, 6 Farmers, Farmer Ray and Farmer Getz
Rewards : XP!

When you reach Hillsbrad Fields, Stanley can be found up the back to the west outside one of the houses there, be prepared after you give him the potion though, turns a bit rabid. For the battle, the Farmers and Farmhands can be found all over, Getz and Ray though can be a bit trickier.

Most of the time they are outside somewhere, however my luck saw that one was inside the barn, the other at the top of the house Stanley sits out the front of. If you can’t locate either easily, use your eye to scout around. At level 23, you will want to be careful around this are though as you can die pretty quickly if ganged up on.

[25] Battle of Hillsbrad
Objectives : Kill 15 Hillsbrad Peasants
Rewards : XP!

[25] Souvenirs of Death
Objectives : Collect 30 Hillsbrad Human Skulls
Rewards : +3 Stamina, +3 Intellect Ring and XP!

Once again I headed back to Hillsbrad Fields, only this time I fought at the patch closest to the path. Because you need only 15 Peasants but 30 skulls, just kill anything that moves, you will probably end up there longer trying to get your skulls than you will your peasants. Word of warning with the peasants… when they run, they really run! I ensured I had Curse of Recklessness handy!

After I finished those two and handed in, time to head back to The Barrens to finish off a couple remaining quests there.

[22] Egg Hunt
Objectives : Collect 12 Silithid Eggs
Rewards : +2 Intellect, +6 Spirit Cloth Robe or Mail Chest plus XP!

Heading south out from Camp Taurajo, you will come to an area that has lootable termite mounds on either side of the road. Although the mobs for this are in the low 20′s, they have level 1 swarmers that can make it really difficult if you are not careful. Also be careful when looting the eggs, as some will spawn a crab protector who although starts out friendly, but turns hostile.

[24] Weapons of Choice
Objectives : Collect a Razormane Backstabber, a Charred Razormane Wand and a Razormane War Shield
Rewards : Sellable loot plus XP!

[25] Betrayal from Within
Objectives : Kill Nak, Kuz, and Lok Orcbane and collect their skulls
Rewards : SP!

Moving down further south, you will come across Blackthorn Ridge, and this is where you will find the the mobs you need. The Backstabber will drop from the Razormane Stalkers, the Charred Wand from the seers and the War Shield drops from the Warriors. Amongst those mobs you will find Nak, usually wandering the south part of the camp, Kuz who wanders the north and Lok, who is actually tucked away. To find Lok, head to the back part of the camp, and if you are facing the back wall, there will be a slope on your left that leads up to a single hut, Lok will be inside.

[23] Gann’s Reclamation
Objectives : Kill 15 Bael’dun Excavators, 5 Bael’dun Foremen and collect Khazgorm’s Journal
Rewards : XP!

You pick this up from Gann Stonespire who you will find wandering the Southern Gold Road. If you follow the road further south you should start to see the excavation site called Bael Modan up on your left. For this first step you need to head down into the pit, the Excavators are easily picked off from the pit walls, the Foremen wander around, and you will find Prospector Khazgorm drops the journal.

[26] Revenge of Gann
Objectives : Collect 6 vials of Nitroglycerin, 6 bundles of Wood Pulp, and 6 samples of Sodium Nitrate.
Rewards : XP

After you hand in the first step, this second one requires you to collect Nitroglycerin, Wood Pulp, and Sodium Nitrate. For these, head back to Bael Modan, but instead of heading down into the pit, you want to head just to the left of it, into the building that overlooks it. All the mobs both inside and out drop one or more of the items you need.

[26] Revenge of Gann
Objectives : Destroy the flying machine
Rewards : +3 Intellect, +3 Spirit Ring and XP!

The third and final step is very easy, you need to blow up the helicopter at the Bael Modan. It is located atop a tower on the right side of the pit, opposite side to where you were just fighting. A couple of mobs guard the base, but over all very easy.

Once I had done those, head back to Camp Taurajo and the Crossroads to hand in. Voila! The Barrens is done! From the Barrens I made my way back to Stonetalon to finish off the quests there.

[27] Further Instructions
Objectives : Bring the new orders to Ziz Fizziks
Rewards : XP!

After landing at Sun Rock Retreat, I made my way south to Windshear Crag and to Ziz Fizziks to hand in the above quest. After seeing him and collecting the next step, I headed out to the main area.

[23] The Flying Machine Airport
Objectives : Place the Toxic Fogger at the Venture Co. sky port
Rewards : XP!

This one comes from Thunderbluff, and if you will find the tower you need just south of the lake mentioned below. You can place the barrel at the base of the tower, you do not need to climb it.

[23] Shredding Machines
Objectives : Kill the shredders XT:4 and XT:9
Rewards : XP!

[27] Gerenzo Wrenchwhistle
Objectives : Retrieve Gerenzo Wrenchwhistle’s Mechanical Arm
Rewards : +5 Stamina, +2 Intellect Cloth Boots or Leather Boots plus XP!

If you look at your map, you want to head to the north side of the lake area there to find Gerenzo, and while running keep your eyes out fot XT:4 and XT:9. If you are facing the lake on the south shore, you should be able to see a path leading up starting from the right, find where that begins and make your way up.

When you get to the top you should see a series of planks and platforms, you want to make your way down these till you come across Gerenzo, who is level 27 but solo’able, which I did at 25. Once you have his arm, head back down (you can jump if you pick the right area) and look for the remaining XT models if you haven’t gotten both yet.

[23] Cycle of Rebirth
Objectives : Gather 10 Gaea seeds
Rewards : XP!

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Ruins Of Ahn’Qiraj Strats (World of Warcraft comics)

This is a mix of all the information I could find on the net, and my own experience. I will update this guide as frequently as possible. All credits goes to the rightfully authors.

The Ruins of Ahn’Qiraj is an outdoor 20-player raid instance. It l use a similar loot system to Zul’Gurub, via tokens dropped from bosses which used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reach with the Cenarion Hold (called Cenarion Circle in 1.8).
However, the tokens are labelled so players can tell which classes can use it. (In contrast, as of patch 1.8, Zul’Gurub has unlabelled tokens, called ‘paragons’).
Also, from information derived from wowguru.com (http://www.wowguru.com) it would seem that there are three piece sets to be gained from the token quests comprised of a ring, a cloak, and a weapon, with a set bonus for having all three.
The entrance to the Temple of Ahn’Qiraj, which is a 40-man raid instance intended to be the step after Blackwing Lair, is via a separate portal following the right path from the Scarab Wall gate.

Reputation for AQ20

You get 3 Cenarion Circle Reputation for Trash Mobs in AQ 20 till revered.
At revered you get 1/2 points per trash mob.

AQ20 Bosses Give 34 x 3 CC Rep and 34 Brood Reputation
Rajaxx encounter has extra reputation.

There are 7-8 trash mobs per wave, these are worth 3 points each.
Each Captain or Major is worth 30 points (through honored)
The usual 34×3 and 34 for Rajaxx
60 for every NPC who survives the fight.

Trash Mobs

For trash mob clearing the white wasps do this itch debuff that seems to do nothing but when that debuff fades you get another one that is really nasty that lasts for 30 seconds I think it was. I can’t remember if it was poison or disease off hand but we didn’t have any problems curing it.

The red wasps treat as surgers in Molten Core. They use random secondary targeting and charge someone in the raid doing 1K damage on the charge, then snap back onto the tank.

Choice is basically to kill the red first and take the debuffs or kill the two white ones first and let the red surge around. Basically the decision comes down to how good your casters are at getting the debuff off the raid.

Qiraji Gladiator
still to come

Hive’Zara Stinger
Hive’Zara stingers hit for 3000 damage against someone afflicted with Hive’Zara Catalyst from Hive’Zara Wasps

Hive’Zara Wasp
Trash mob in Ruins of Ahn’Qiraj. Casts a multi targeted poison bolt that intitially causes an ‘itch’ debuff that has no negative consequences. After 8 seconds, the afflicted targeted gets poisoned with Hive’Zara Catalyst: Movement speed reduced by 50%, 146 damage every 2 seconds. Increased damage from Hive’Zara stings (from Hive’Zara Stingers
They can be rooted.

Hive’Zara Collector
20 yard silence.

Kurinnaxx
Video of Kurinnaxx Fight: http://files.filefront.com/Kurinnaxx_0001wmv/;4445984;;/fileinfo.html

This is the first boss you have to kill i Ahn’Qiraj. He is a is a huge scorpion.

Abilities
Mortal Wound – Stackable Debuff on the MT that reduces healing by 10%. This is a cleave attack so it can hit multiple people in front of him.
Sandtrap – Random sandtraps spawn under player’s feet. If they fully erupt before the player can move they take 2000 damage, are silenced and have their chance to hit reduced by 80% for 30 seconds.
Enrage – at 20% health.
Summon – Can summon a player in combat to immediately in front of him. This includes players who died and ran back into the instance.

Strategy
The strategy for Kurinnaxx is to have 2-3 Warriors on him. One Warrior in the front of Kurinnaxx. The Second Warrior on his left, and the Third Warrior on his right– by the ribs. Kurinnaxx makes sand traps that drops chance to hit by 75% and causes plenty of damage. The sand trap also silences casters for around 9 seconds — so stay out of range if by any chance someone gets aggro away from the tank. Move away as fast as you can before you get silenced by his trap. Rogues, watch how many debuffs are stacked on you, and use your vanish, and stay away. Anyone that gets 75% chance to hit, is useless anyway, so stay away so that you do not get damage. That will allow healers to conserve mana. Resume DPS when the effect is over.

Kurinnaxx also has some sort of cleave or mortal strike that stacks 10-15 times. This can be deadly for any tank. The idea of having one tank in the front, and two warriors on the side is that when the tank reaches 6 stacked-debuffs, he has to stop attacking immediately, and letting the other tank get the aggro. Make sure to make a macro in CAPS to alert the other two tanks that you are gonna let them take aggro. After 6 debuffs the Warrior will die so fast, no healer will be fast enough to cast Flash-heal. The macro also alerts all casters to stop attacking. Important. This is for the transition of aggro from Warrior to Warrior to get aggro.

Once the second tank gets aggro, make a macro for ASSIST so that casters can resume their DPS(Damage). As soon as the second warrior gets 6 stacked debuffs, stop attacking and let the third tank get aggro. Rinse and repeat. The whole raid needs to know their role and when to react based on these MACROS. Otherwise, you will get a wipe. This is a very long fight. Wear your mana regen gear if you are a healer and many stacks of Major Mana pots. Druids should provide Innervate on priests that ran out of mana.

General Rajaxx

Once you kill Kurinnaxx make sure no one talks to the Human NPC. Only the main tank is to talk to him, when everyone is in position and ready. The next fight is a triggered event that starts when you talk to the Human NPC. Rajaxx will yell: "The time of our retribution is at hand! Let darkness reign in the hearts of our enemies! No longer will we wait behind barred doors and walls of stone! No longer will our vengeance be denied! The dragons themselves will tremble before our wrath!.

General Rajaxx is an extremely long fight, so the only option for this battle is to conserve mana

Basically, waves and waves of Qiraji Warriors and flyers will keep pouring in. Once a wave dies, another is sent within only two seconds.

Wave 1: Center – Captain Qeez
Swarmguard Needler x2 – Qiraji Warrior x4

Wave 2: Left side – Captain Tuubid
Swarmguard Needler x3 – Qiraji Warrior x3

Wave 3: Right side – Captain Drenn
Swarmguard Needler x5 – Qiraji Warrior x1

Wave 4: Further left – Captain Xurrem
Swarmguard Needler x3 – Qiraji Warrior x3

Wave 5: Further right – Major Yeggeth
Swarmguard Needler x4 – Qiraji Warrior x2

Wave 6: Deep left side – Major Pakkon
Swarmguard Needler x4 – Qiraji Warrior x2

Wave 7: Deep right side – Colonel Zerran
Swarmguard Needler x3 – Qiraji Warrior x3

You need to drink in this short lapse of time if you can. Warlocks and Mages need to put a lot of DPS here on mobs. ALL Warlocks need to fear units constantly, and dot the main tank’s target while keeping a watch on the feared mob, to recast fear on them again and again. Druids can entangle-root mobs, and priests should use their Fear-2 mobs ability, hunters might get a chance to place traps in between waves. This orchestrated mob control will ensure the survival of all the 20 players, and keep you save from too much damage. Remember to dot the main tank’s target while fearing or entangling. Once it dies, move to the next target — rinse and repeat, until everyone is dead. Making the fight last longer by crowd controlling is good — in that lapse of time your healers and DPS casters are regenerating mana.

Once you’ve finished all the waves, General Rajaxx will make his way to you. Looking into his room, start running towards it and make a right as soon as you pass through the door way. If you’re a healer, this is a good place to stand. Generally, the MT needs to keep his back to a wall so when Rajaxx does his AoE knockback or MT knockback, he doesn’t go flying across the room and can easily restablish aggro

If you keep the 4 Kaldorei Warriors and Human healed, you won’t have much trouble. They have tons of hit points. The challenge is if you wipe and they die. They won’t respawn for at least two more hours, so you will be left on your own without the NPCs.

Once you’ve killed Rajaxx and the NPCs are still up. Give it some time and they despawn and give you 1000+ reputation with Cenarion Hold. You can also pull mobs to them and let them take care of business.

Buru the Gorger

Abilities
Eggs – When an egg is destroyed, it deals 100-500 damage to players based on their proximity to the egg. It also damage Buru the Gorger for 45000. A Hive Zara Hatchling will spawn from a broken egg.
Creeping Plague – Creeping Plague is activated when Buru the Gorger has less than 20% life. This debuff hit everyone in the raid. It deals 80 damage per tick and continuously stacks up every 3 ticks. When Buru is destroyed, the debuff fades from everyone.

Strategy

One thing that’s extremely useful against this boss is Greater Nature Protection Potions. Pass them out to all raid members and wait for phase 2 before consuming.
This boss fight is divided into two phases: Phase 1 is where you’re destroying eggs to break his shell off. Phase 2 is where you’re going all out DPS on him. I would also suggest players to use their Revered-boots from Arathi Basin Battlegrounds for this event. The Boots allow you to run a bit faster than normal.
Buru can’t be tanked at all by a Warrior, but walks very slow and can be kited(You can make him follow you while everyone ranges it).

Phase 1 is very straightforward. Players need to cause damage to the six eggs of Buru — but DO NOT destroy them. When the fight begins, Buru will start following a random person. The key here is to pull him near an egg and destroy it while he’s on top of it. Once the eggs have 5% hit points, spam on Raid chat "BRING HIM", to alert the runner to bring Buru and make him walk on top of the eggs. When a eggs is destroyed a broodling will usually pop out. Half the raid should focus on killing the broodlings, until they are dead, then assist in killing the eggs. Each time an egg is destroyed, he will focus on someone else. You can tell who he’s following by reading your chat. Always focus on taking two eggs at a time. Also, make sure you have a group taking out the elites that spawn from the eggs. If they build up on you they will more than likely kill your raid.

Phase 2 starts around 20%, Buru will start shaking and his shell will burst off. If you have any kind of Nature Protection Potion, now would be the time to use it. Elites will spawn so make sure you keep them feared while you’re going all out DPS on Buru. Everyone needs to jump in and just plow on damage after damage. The faster you get him down the easier it is on the raid.

Special thing to note: Buru won’t get aggro if you dot him or cast spells on him. He won’t stop chasing his target until it is dead, or becomes unreachable. You should make the font color of Raid Chat blueish or green — so that you can read the Warning message in orange. When Buru chooses to attack a specific player, you get a alert message onscreen saying that Buru is watching you.

Druids should be alert when they get Buru’s attention. They are quietly versatile to kite Buru. Turn into a Cheetah to run faster. When you need to enter the water, do not swim normally, or Buru will reach you, since your movement swimming is slower. Shapeshift into a seal quick and when you reach land, shapeshift once more into cheetah.

All healers must run behind Buru to heal the target. Buru won’t aggro if you heal the chased player.

Ayamiss the Hunter

Abilities

Fly – Ayamisss is airborne for the first 50% of his health. Cannot be meleed
Stinger Spray – 1000 nature damage to everyone in the raid. Approximately every 30s.
Hive’Zara Swarmer – Summon roughly 20 wasps in the air. These descend simultanously. Hit cloth for about 60.
Poison Stinger – 25 damage per second. Only used when Ayamiss is flying and only on the person with the most aggro. Stacks up to 100 times. Not used when Ayamiss descends.
Paralyze – Shackles a player on top of the altar. A yellow grub will spawn near the bottom of the altar and head towards that player. If the grub is not destroyed that grub will kill the player and spawn an elite wasp.

Strategy
The encounter with Ayamiss the Hunter is split into two phases: During phase 1 he is airborne and the fight is purely ranged. During phase 2 the battle is fought on the ground.
However, during both phases he does the same attacks. When the fight starts off, all the melee need to run near the base of the altar to focus on the grubs. Every once in a while, Ayamiss will teleport a random player to the middle of the altar. You can tell he’s about to sacrifice someone by seeing a streak of green shot to the altar. A grub will appear either on the left or right side, so melee need to kill it fast before it reaches the player. Otherwise, it’ll kill the player and spawn a powerful elite. Throughout the fight, Ayamiss shoots an AoE of nature damage that hits for about 1000. If you have any Nature Resistance, use it. Also, he spawns a large group of bugs that can be easily killed with a few AoE every so often.
During phase 1, Hunters (at least 2 or 3 would suffice) need to gather in the back and start to DPS him down. However, they need to watch for how many stings they have. Never go above 20 or healers will run dry quickly.
Around 50%, phase 2 begins and Ayamiss lands. He can be tanked practically anywhere. But a good choice is on top of the altar with the MTs back against the bordering mountain area. The rest of the battle is the same: only melee can jump in, but they still need to watch for grubs.

Ossirian the Unscarred

Strategy

The Pull
Rogues are pretty much useless in this fight therefore use a rogue to pull the boss to the middle of the room. The Rogue should be mounted, bodypull the boss, then head back to the middle and look for a crystal that will spawn. Two crystals will be spawned at all times throughout the room. After about 2 seconds, the boss will at this point buff himself; with the buff he can hit you for 13K damage, also when buffed, Ossirian moves pretty fast, faster than walking speed. When Ossirian is about 20 yards to the crystal, have a designated person click on the crystal to activate it. Note, the Main Tank should not aggro Ossirian til after the crystal puts the debuff on him, otherwise the MT will be one-shotted to death.

Activating the Crystals
Activating the crystal will put a 30 second debuff on Ossirian that make him hit for only 1K or so, less than than the 13K normally, and puts a vulnerability on him for specific spell damages. Put up detect magic on him and have someone call out his vulnerability. You will then have 30 seconds to pull Ossirian to the next crystal before his debuff runs out and one-shots the Main Tank.

Kiting Ossirian
The mounted Rogue would be responsible for calling out the next crystal to kite Ossirian to. A Druid or Shaman, or even a Paladin can be used to run ahead of the MT to the next crystal as the designated crystal activator, Druid/Shamans are preferred, since they can go in travel form towards the next crystal ahead of the main raid. The crystal activator can also be used to heal the MT just in case the MT runs away from the main group towards the next crystal and decurse since Ossirian has an AoE Curse of Tongues. You can kite Ossirian in a clockwise manner, and the crystals should spawn in a clockwise manner. It can also be done counter-clockwise. Some crystals spawns pretty close to each other, so the tank should just get to the next crystal, stay there for 10-15 seconds and let the rest of the raid catch up and do damage to Ossirian.

Ossirian Damages
When not debuffed, Ossirian hits for 13K, which is instant death. Highest priority is to continuously lure him to the crystals so he doesn’t get to this state. If he does, it’s likely a wipe. Otherwise Ossirian doesn’t hit that hard. However, he does have an AoE kickback that hits you for about 900HP and takes another 700 fall damage if you’re within about 10 yards. Therefore it’s wise to stay away from Ossirian and only have the MT/OT close to him.
The reason why an Offtank might be needed is because there are tornadoes that randomly spawn in the room. If you get caught in a tornado, you are stunned and take some heavy damage over time. The effect is magic and can be dispelled, but if the MT gets caught in the tornado, Ossirian will aggro someone else, which is why an OT is a good idea so he goes to the OT instead of someone squishy. Dispelling the MT quick enough can get aggro back to the MT, therefore, someone should be dedicated to dispelling the MT. Everyone else should also be ready to dispel any other party member that get caught up in the tornadoes.

Killing Ossirian
Ranged damage works best, since getting caught in the AoE knockback will cause healers to waste precious mana healing the raid. If you’re not a tank and you took damage, bandaging would help healers. DoTs also work very well, keeping DoTs on Ossirian – especially the one he is vulnerable to – will take him down. Ossirian doesn’t have a whole lot of HP, but since he is constantly kided to different locations, you don’t really have time to just sit there and DPS him down. The fight takes fairly long, about 6-8 minutes, maybe more, and if you die early, you can run right back to the fight. Just DotT and ranged attacks should be all you need to deplete his HP. No melee damage other than the MT/OTs.

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