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July 3, 2009

How To Be A Better Team Player In Instances (World of Warcraft guide)

There are too many players in wow that just don't know how to group and or dont know their role in instances. And too many of them know the phrase "l2p stfu noob" this is just very frustrating. This strat will hopefully open your eyes to what good groups do in instances how guilds tear thru seemingly impossible instances. I will cover just 5 man groups because one I like low manning instnaces and my idol is Fratley of Mannoroth, Mr. Low man himself (see his vid where he 5manned AQ40?) and second it will just be too much typing. This will also cover instances from ST onward but the mechanics are the same in every instances at any level.

Perfect Group: A tank and he must be a warrior (palys on the alliance can also), a healer and a hybrid or two hybrids. crowd control. and DPS.
notice I didnt tell you what classes to pick aside tank because it doesnt matter its the make up not the class. You cant do an instance without a tank, i.e. warrior/paly (98% of the time I know some of you and myself have used other classes, my favorite is a mage tank). No heals= your dead. No DPS=healer OOM and your dead.

Now specifically I will go into every class minus a paly because I have not played one at end game to knwo what exactly they do.

Warrior: Tank. 1h and a shield is a must. 5 in tactical mastery is a must (if you plan on end game content and not pvp you need 5 there). You will pull 99% of the time. Not only that you are the leader. You are the first one into battle and the last one out. You have to save everyones butt from mobs and tank all of them. Key skills: sunder armor, stack 5 up immediately and keep using it if possible. hamstring if you can. taunt and mocking blow are important. shield bash as well on casters. You should be able to tank at least 3 mobs with ease, yes 3 mobs. Your pulls are crucial to minimal mobs being attracted. Your pulls should be at max range (that you can get) and so the pulled mob attracts the minimal amount of adds with him. Don't ever worry about your health until you are around 15%-20% then either pop a potion or your last stand (if you have it). Trust your healer(s) and worry about keeping the aggro.

Rogue: Before I tell you your job…you better have your lockpicking maxed out. Nothing worse than having a rogue in a group and he cant pick the locked chest. Your main job is DPS. Use your feint whenever it refreshes. A caster pulls aggro off the tank gouge, do whatever you can for him to get on you to then give the tank time to turn and get him. You should NEVER have aggro on you.

Druid: Off healing and off dps. Your some of your damage spell sparingly. Use your rejuvanation on anyone taking damage, don't bother going into feral form. If aggro is on you go dire bear and off tank it until the MT gets it off you. Don't use abilities to raise your threat even higher. Your Innervate and combat rez are to be used in two situations. 1. All hell broke loose and 2-3 sets of adds come and you lose your priest or MT then rez them and get heals on tank ASAP, dont on the priest to let him drink. Or your priest is OOM and you still need to deal with 3+ mobs at full health with nasty adds. 2. On final boss For the most part you shouldnt have to. They are "oh ****" abilities.

Mage: Crowd control. dont bother using any damage spells until at earliest 80% of the mobs health. Just wand once the tank has taken 5%-10% of the mobs health to ensure your first damage you do does not pull the aggro of the tank. Conserve your mana until earliest 60% Health of the mob then NUKE. Mana dump and knock the mobs out.

Warlock: Use your DOTS and dont start shadow bolting until 60%. Your DOTs rarely pull aggro because the threat you gain is like renew of a priest…over time. Crowd control as needed. Lifetap to gain mana your healers will heal you.

Shaman: If I see one more cowboy shaman thinking he can DPS in an instnace, I think I just might go to alliance and deal with the 12 year old night elf noobs. Your job, support heal as needed. Always heal yourself. If a priest drops a shield on you its your queue to heal yourself. Drop totems that are useful. Mana totem is a MUST. Why are our casters going OOM when you can regen it for them. Heal totems are nice too. Get rid of debuffs with your totem and spells. And Offtank for the casters especially your main healer. Your main healer pulls aggro you are on it until the tank gets it off.

Hunters: Dps once the mob is at 85% health. If I ever see you melee…..I think I might just try to find you in RL and shoot you. On mana mobs yours your sting that drains mana. Main thing just keep a sting up and keep your autoshoot with occasional arcane shot and aimed shot(if you have it) up. Crowd control with your traps. Also use your scatter shot (if you have it) on a mob that a cloth wearer pulled to save his ass. And if you ever bitch about healing on yourself……Roll a warrior. Have you ever heard of feign death? Use it its your friend.

Priest: This is writing with the shadow priest in mind as well. Keep renews up on anyone taking damage at all times. Occasional flash heal here and there. If you can time it correctly use your greater heal on your MT if he wont die. Also make sure you ask what stance your MT is going in. If its defensive DO NOT preshield. Any other stance do so. Try to stay outside the 5sec rule to regen mana. If everyone is doing their job right you wont ever go OOM. OOM on a priest means people are not doing their job. Shadow priest…. go shadow, screw what they say. If they dont want you let them kick you out, if they dont they know they need you. DPS with vampiric up, and it will heal very well. People start taking hard hits, shield them. If your MT in low around 35%-40% health get out of shadow form and flash heal him a couple times then go back to mind flaying. Its easier with a hybrid or another priest as well. Then you will not have to get out of shadow form.

If you are geared properly and have the right stats you can 5 man almost anything. You have to know the instance. If you plan on 5 manning an instance like UD Strat preepics what do you need? I did it the other day. It was a level 60 warrior as tank. a level 60 druid (jack of all trades and master of none). a level 60 discipline/holy priest. myself a level 59 shadow priest and a level 60 mage. We had 3 forms of crowd control and 3 forms of healing. Not only that we had great DPS. We didnt wipe but we did have a few deaths because we were going too slow and the pats respawned. Once we picked up the speed we shredded thru everything.

Now for that example we knew we could 5 man it because on adds we had two priests to shackle and a mage to sheep. a tank to take 3 mobs. and a druid that was healing and semi dps and if needed could off tank. our mage could of course aoe and we had two forms of couterspell/silence on caster mobs. and 3 guys in the group that could slow down mobs speed. We focused on one mob at a time killed it and went on the next.

Tahts a big key. The initial pull by the tank might bringa total of 3 mobs. If you can CC one your are dealing with 2 now. What happens on the pull is when they are coming after the tank, whoever CC does it. Now 2 are after your tank. You let him build aggro. HIs job is to start to sunder the first mob at least 3 times then move to the next and apply 5 sunders thats where you wait until he gets the mob to the X amount of health before you "assist". Learn to target your tank and press "F" to assist him. that feature targets the mob the tank or whomever you clicked on has targeted. Occasionally thru the first mob the tank should switch over to the other mob just to apply another sunder or two quickly just to make sure he maintains that mobs aggro.

That should be enough info for you guys. If you have anymore questions feel free to respond. Thank you for your time.

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July 2, 2009

How To Get Exalted With Argent Dawn (World of Warcraft instances)

After spending hours of harvesting reputation to get to Exalted I thought I would share my experiences and what I consider the best way to get to exalted. The first thing I will recommend is never turning in Scourgestones or use Argent Dawn Valor Tokens until you are more than 50% through Revered. The best way to get reputation is at follows:

Neutral through to Friendly (50%)
Kill any undead mob within the WPL and EPL area.

Friendly (50%) through to Honoured (50%)
Kill any elite undead mob in WPL, EPL or in the instances.

Honoured (50%) through to Revered (50%)
Kill undead bosses.

Revered (50%) to Exalted
Turn in Sourgestones, cleanse the cauldron and Healthy Scales.

EXPLANATION OF HOW

Cleansing the Cauldron
To cleanse the cauldron you have to have completed all parts of the 'Target:' quests given out by High Priestess MacDonnell in Chillwind Camp.
Using your Vitreous Focuser collect Ectoplasmic Resonators off the corpses of the undead around 'Gahrron's Withering Cauldron'. The reason why you cleanse 'Gahrron's Cauldron' over and over again is because it has a higher reputation reward. You will also be collecting scourgestones but please keep these till you are pasted 1/2 through Revered with the Dawn. Once you collect 4x Ectoplasmic Resonators, 4x Runecloth go to Alchemist Arbingto in Chillwind Camp and buy 1x Arcane Quickener. Then go back to the cauldron and use it. Doing this will give the player 25 (27-28 if Human) reputation points with the Argent Dawn. I would collect around 80x Ectoplasmic Resonators at a time and cleanse the cauldron twenty times. This quest can be done over and over again. However the 'Arcane Quickeners' cost money, 45 silver. The runecloth is picked up off the corpses of the undead mobs, and you usually have more than you need.

Using only the Cauldron quest to gain reputation from Revered (50%) to Exalted you will need all of the following:

1680x Ectoplasmic Resonators
1680x Runecloth
420x Arcane Quickener (Total cost: 189 gold (PvP Rank 3: 168 gold))

Scourgestones
Most undead mobs in WPL, EPL and the instances drop Scourge Stones of some kind. Collect these stones and put them in your bank. They will stack to 250 so you shouldn't run out of space. As the reputation gains become harder after you get passed 50% in Revered I would keep them to use then. You will get 25 (27-28 if Human) points of reputation for each turn in of 20x Minion's Scourgestones, 10x Invader's Scourgestones, and 1x Corruptor's Scourgestones. However, the Argent Dawn quests at Revered and Exalted require some tokens (Revered: 10, Exalted: 25) so you will have to spend some for those quests. Once you turn in the stones you might as well use the tokens to gain addition reputation.

Amounts of ScourgeStones needed to get to Exalted from Revered (50%):

Minion's Scourgestones: 4200*
Invader's Scourgestones: 2100*
Corruptor's Scourgestones: 210*

*These figures include spending the Valour Token reward from turning in the stones.

Healthy Dragon Scales
This quest is from picking up Healthy Dragon Scales from within Scholomance off of Plagued Hatchlings and returning them to Betina Bigglezink at Lighthopes Chappel in EPL. Each scale is a quest itself, start the quest and then talk to Betina Bigglezink. You can carry as many of these scales as you can. The drop rate of these scales is low as the prereg quest is Plagued Hatchlings and that isn't done by many people. Each scale gives the player 50 (55 for Humans) reputation points with the Argent Dawn.

Total number of scales needed from Revered (50%) to Exalted: 210

Since the 1.11 patch there are more options for getting to exalted.

Turning in the repeatable quests for the different collectiable items:

For insignia of the crusade turn-ins:
crypt fiend parts
bone fragments

For insignia of the dawn turn-ins:
savage frond
cores of elements
dark iron scraps

gets you 10 rep with AD each turn-in of 30.

At Revered, turning in 7 each of the insignias of the dawn and crusade
will get you one of the superior armaments of the dawn (I would take the 18 slot bag) You also get 100 ad rep. for first turn in.
So, not only do you get an 18 slot bag, but you get 380 ad rep total with it.

You can repeat this 6 times for each of the unique items, for a total AD rep
of 2280

The epic line takes 45 insignias of each to turn in for an item. If you turn in all 6 of those, you get 5400 AD rep.

So, for 9360 bone/crypt items (and 9360 of the others), you can get 7680 AD rep, a nice bag, and some shardable stuff.

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July 1, 2009

Exploit - Walk By Mobs Without Aggroing Them! (World of Warcraft allakhazam)

1. Put your WoW in windowed mode.
2. Use auto-walk (usually by pressing on Numlock if you didn't changed your key bindings)
3. Right click on the name bar (don't know how to say it in english, it's the thing over the program with the name of the program and the minimize/close buttons)
4. WoW will freeze, as soon as you left click inside the game, you will have walked but if there was mobs on the way, they will have ignored you

:D

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June 30, 2009

-=Ultimate Alliance Guide=-, From 1-70 (By Brian Kopp) (World of Warcraft realm status)

The best guide written ever for the Alliance in WoW.

Featuring Easy to understand Step by step instructions.

Includes map coordinates for easy navigation.

Downloadable in an easy to read format.

Links to every quest with thottbot.

Blazing fast leveling speeds!
Here is a small sample of what you will find in the guide before you download.

QUOTE
6) Go to The Shimmering Flats to 77,77 and turn in Rumors for Kravel accept Back to Booty Bay
7) Just beside him turn in News for Fizzle
8) Go to 80,75 and accept Keeping Pace do it by talking with zamek just south of here, has a blue ? on his
head. Don t follow him, run to rizzles house at 77,77 and when he leaves grab the unguarded plans which turns in Keeping Pace accept Rizzle's Schematics turn it in at 80,75
9) Hearth to Gadget
10) Run out to Steamwheedle Port at 59,80
11) Turn in 'Stoley's Debt' at the southern most house, accept Stoley s Shipment and Southsea Shakedown
12) Go to the northern houses, accept Pirate Hats Ahoy! and Screecher Spirits

(Preview does not include quest links)

This is only a very small section of the guide.

Download Links Here:

http://rapidshare.com/files/14214172/allianceguide70.pdf
http://rapidshare.de/files/37593681/allianceguide70.pdf
http://www.megaupload.com/?d=0KNLKSEM
http://files.filefront.com//;6653413;;/
Passwords are user4226

I take no credit for this informaton. It was written by Brian Kopp.

This link is being hosted by another site and they have nothing to do with MMORPGuides.com. We are merely posting the link which is not being hosted by our server.


Anyway I hope you enjoy the guide!

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June 29, 2009

The Recently Deceased Part 1, An Undead Leveling (Gold WoW)

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June 28, 2009

Mage Sets combined Stats & How To Mix Pvp Gear (Warcraft realm)

First comes the tier 0 set, obtained from Scholomance, Stratholme, UBRS and LBRS.

Magister's Regalia:

Armor: 691
Intellect: 167
Stamina: 66
Spirit: 79

Resistances: +8 to all resistances (set bonus)

+Dmg and healing: 23
+spell crit: 0
+Spell hit: 0
mana /5 sec: 0

Set bonuses:
(2) Increases Armor by 200.
(4) Increases dmg and healing done by magical spells and effects by up to 23.
(6) When struck in combat has a chance of freezing the opponent in place for up to 3 seconds.
(8) +8 All magic resistance.

This is a high mana, low stamina type of gear. It gives a LOT of mana for a non-epic set, but it has less stamina than other types of gear. It has decent spirit, but low dmg and healing bonus.
All in all a decent PvE gear, but for PvP you need more stamina.

 

Next comes the tier 0,5 set, obtained by upgrading the tier 0 set through quests found in Orgrimmar and Ironforge, respectively. (Don't try going to Orgrimmar if you're alliance, and vice versa ^_^ )

Sorceror's Regalia:

Armor:728
Intellect:145
Stamina:104
Spirit:72

Resistances: +8 to all resistances (set bonus)

+dmg and healing:107
+spell crit:1%
+spell hit:1%
mana /5 sec: 0
Decreases magic resistance on target by 20 (Robe bonus)

Set bonuses:
(2) +8 All magic resistance.
(4) When struck in combat has a chance of freezing the opponent in place for up to 3 seconds.
(6) Increases dmg and healing done by magical spells and effects by up to 23.
(8) Increases Armor by 200.

This set is a good deal better both for PvE and PvP due to it having dmg and healing bonus, more stamina, and a bit more armor, although it sacrifices a little bit of intellect. A well rounded set, AND you can get it even if you are a casual player.

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June 27, 2009

PVE And Hunters (World of Warcraft guide)

Okay let me tell you the low down on hunter builds for PVE strictly talking about solo build here.
I have tried marskmen build which is by far the most popular but from my past experiences with my hunter I started as best spec cause I was a dwarf and it wasnt popular this is before the big skill tree change. Now I noticed my pet cant hold agro from me I do have a blue rifle and crit good amount sure the numbers are nice but sometimes you get ganked by some gay spider walking by ect..
With markman shipbuild its hard to survive a fight with a creature 3-4 lvls above you if another one adds. But with beast build its pretty easy target the add tell beast to attack it do that until it has agro switch it back to orginal target start firing away. Also at early level hunter its okay to melee heck even 30+ you still melee sometimes your pet should hold agro even with a blue 2 handed weapon on. The most creatures I survived at once was about 4 wolf when I was lvling around darkshores that was all at once than shortly after I had 2 more attack thankfully not all at once but my dear fullfy nearly was dead take off taunt and use distracting shot and tank if you have life or potions if not use wing clip followed by dazing shot run short distance away channel as much mend as you can to your pet have him taunt again and keep tring to heal him.

Also your pet w/o beast skilltree has harder time hold agro due to its lower dps you wont miss markmenship trust me this is an almost no down time lvling build Marksmen is great for PVP but waste alot of mana in PVE when you can just weaken it up and run in with big axe to finish it ^^.

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June 26, 2009

Leveling Grinding Areas For Lvl 19-22, 22-25, & 25-29ish (World of Warcraft guild)

(i know i psted this in the general forum.. but i think this is a good one.. people at low lvls need a plce to grind if they feel they want to.. and there wasnt anything on the forums for horders….)

Ok… well last night i posted asking for a good spot.. and it seems that noone had any good spots to reply with.. so i went out searching and came up with your grinding areas for 20-30. [I am a mage (tailor/enchanting) so i went looking for humaniods

(if the links dont let you get them.. i will try to get them up somewhere asap)

ONLY HORDE can use the silverpine and the barrens area… but the alliance can also use the HIGH place in STONETALON

[Grind Area Level 19-22] [Silverpine Forrest]
the first area that is just amazing for grinding and getting your linnen AND wool (both drop about the same amount) up then this is your first spot.. Once you hit 18 or 19.. (i didnt go till 20 so be careful at lower lvls)… head over towards the Undead City.. take the road that goes along the left side heading south into [Silverpine Forrest]… once you get there just take the road south… and keep going… you are going to go all the way till you are about to get into [Hillsbrad]..

Becareful if you are 18-19-20 lvl… along this road walk a 19 & a 20l guy… they walk with each other.. 1 is usually wizzard (lvl 20) and the other warrior (19)… and they aggro nicely…

now once you get up the road near Hillsbrad you will see that there are 2 roads that come together… if you didnt notice.. right before this.. there is a little tent and a BUNCH of guys walking around off to the left… its slaughter time… they are spread out enough where (as a mage) i could pretty much not aggro anyone… i STRONGLY suggest not going after the guys in the left side of the tent.. there are usually 3 wizzards there.. you might see 2.. but there is a 3rd one that is hiding behind the wagon.. just dont mess with them.. specially lower lvls…

here is a screenshot…

http://www.redutopia.com/black.php?image=10045

i suggest.. anytime you get 2 mages on you.. just run them out.. they have short follow distances…

i estimate about 1/3 drop either wool or linnen (and usually in a 2x stack)…. you will get on avg about 30 copper a kill.. and not get many green items.. i think i found like 10 in 3 hours or so i was there….

i would stay here till lvl 22 or maybe 23… i was gettign 80-105 exp per kill at 22 (80 for lvl 18's 105 for lvl 20's)… and i could run though them pretty dang fast at lvl 21-22…

 

—————————————————————-
[Grind Area Level 22-25ish] [South Barrens]
http://www.redutopia.com/black.php?image=10044

while running south.. at the green/yellow x i put on that map.. get the first quest from this guy here (i know u are grinding.. but you are killing the guys he wants you to kill.. so you get 2K exp for grinding extra

ok now that you got the quest.. head on down to the red circle… its a little mining area on the left last the hill that gose up to the hold. head on down… now.. u have to work your way ALL the way to the back…to kill a lvl 26 guy.. becare.. he is pretty hardcore… so just hangout and kill if u think u need to lvl up before you go after him…

if you are just killing guys…. this is your warning RIGHT HERE… BIG BOLD WARNING… these guys respawn REAL fast.. and they aggro from pretty long ranges sometimes.. so becareful.. if you fight your way to the back just killing for exp… watch your back.. makesur eyou dont get closed in by like 8 guys all around you getting ready to aggro.. that is just a HUGE waste of time… (its a long run from Camp T)

ok now taht you killed a lot of guys.. and you are lvl 23 or 24… go finish that quest at teh same guy if you havent already… now he will ask for 6 things of 3 differnt items… you get these from the guys up the hill at the keep/hold area… this is the blue area maked on the map….. go kill…. get the stuff.. go finish that quest (dame vguys yellow x) then he gives you dynomite.. run back to teh red area.. the first little tower you see.. on th etop is a plane.. run up to teh top.. and click on it.. blow it up.. go back for reward (ring!!) and exp…. then head back to teh Keep and grind your arse to 25ish….

————————————————————————————————
[Grind Area Level 22-25ish] [Stonetalon Mountains]
http://www.redutopia.com/black.php?image=10046

ok head on over to the Sun Rock Retreat (there is a fly path here so get it!!)

get the quest to kill blood stone harpes and slayers and somthings elses… (get it from teh guy to the right of the in when you walk into the city (i think he is a tauren)…

now head over the bridge and out the back way (red line on map) to the Charred Valley….

kill… dont be dumb.. there are LOTS AND LOTS of mobs here.. they go insane.. and chase you… their aggro area seems HUGE!!! so dont be dumb.. just kill everything.. to get to teh guys you need to… lvl up here a long time.. it worth it.. decent drops.. TONS of guys….

 

 

(sorry it kinda got weak at the end..i just got to this area and so i am still exploring it.. and trying to find the ins and outs of it…)

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June 25, 2009

A Diamond In The Rough. Jewel Crafters (Mage Warcraft)

Burning Crusade is closing in. And there are still diamonds in the rough. Every day I see deals that I can not resist. Now a day’s I’m starting a new collection of normal Black Diamonds as there price has dropped 100 fold. Need to watch the auction on a daily basis for the best deals. For example, there was an all of a sudden drop on golden pearls. Normally they sell for 20-30g on my server. I found they were from 6-10 gold each for about 2 weeks. I took them all out of the flooded market, toping off at 35 golden pearls. The price has gone back up to 20-30g for more then a month now. Look for those good deals; we only have 3 months left to collect.

Here is a link to a picture of only my highest level gems.

http://i7.tinypic.com/24odezr.jpg

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Warriors Leveling Guide (1-60) (World of Warcraft realm)

…. A Warriors Leveling Guide (1-60)

I've been reading all the threads here on (in the wow forums that is) for the last 6 months. Not many leveling guides or help for warriors and in fact a few threads asking for them. Well I tend to be a masochist in picking classes that I love but don't have any ups (faster traveling, free mounts, healing, etc) thats why I tend to play a warrior or a priest.

Now for those rolling a warrior from scratch, hopefully this guild will help. I will give you the Horde point of view ( I hate alliance though I have played alliance chars up to 20 a few time but the basis is usually the same). Now I wrote this with the PVP player in mind so for PVE servers it will be much easier for you to level. In this guide you will also see a talent build to take what points to put in at what levels and when to respec for maximum efficiency.

When picking your race, it does not matter. It truly doesn't, in the end (PVP or PVE content) it comes down to skills. I will tell you I tend to pick an Orc, but any class has its ups and downs. Just pick what race you like.

Levels 1-6: Do all your quests in your starting zone. Its useful for rep and xp. When your done you should be level 5 so grind 6 away so you are more than prepared for the next zone.

Before you start your second zone go to the third, they tend to put quests in this zone for the second zone, so pick them all up and head to your second zone.

Level 7-11: Pick up all the quests and do them all. Not much thinking involved.

Levels 12-14: Third zone same thing here.

15-25: For Horde you will be doing Silverpine, Crossroads then finish up in Stonetalon do quests. Stay away from grinding. Levels 19-23 do a couple of Wailing Caverns runs for some xp, quests and loot and if you want SFK and BFD.

Big keys: Always do chain quests. They always end (well, the majority of the time) with a great reward. Also if you are a solo type, stay away from orange quests or quests that you can't do fairly easily. Wait until they are yellow or green. Always dump a grey quest. Also don't spend your gold, save for your mount. And go into cooking and first aid and fishing get those and keep those as high as you can because its basically free healling and minimizes your down time.

Levels 26-37: Thousand Needles and Shimmering Flats. Stay away from the quests that tell you to go to another zone. Finish as many quests you want. Also run Gnomeragan and SM up to Cath.

38-44: Everyones favorite…..STV, hahaha. Pick up quests in Booty Bay then head to Grom'Gol, don't forget to pick up the FP at the top of the build to the far right. Pick up all the quests in Grom'gol and try to do them all. Do SM runs for some no brainer xp and good loot. YOU WILL GET GANKED (on a pvp server) SO LIVE WITH IT.

45-50: Tanaris and Felwood are your friends. Do all the quests there and run ZF a few times for loot and xp.

50-54: Finish up your Tanaris and Felwood quests and if you havent and do Un'Goro. Pick up all the quests there and do them. There are a lot of alliance/horde, however they tend to leave you alone because they are either doing quests themselves or farming mats. I do suggest to take a buddy though. Start running Sunken Temple. Great loot and xp and if you are a skinner plenty dragons to skin.

55-57: I put off WPL till you are a higher level because on PVP servers this is gank central for high levels. Do quests there and in Wintersprings and don't forget to equip your argent dawn trinket when in the plaguelands. Don't turn in the scourge stones till after you get honored with argent dawn. Try to run BRD to get attuned to molten core and make sure you pick up the quest from the dead dwarve which you can only pick up when you are dead yourself to get the shadow forge key. BRD is your first taste of end game instancing. Very good loot and xp as well (if you are in a good group).

58-60: EPL and Silithus questing. If you want grind away but make sure you are rested if not just quest away.

There you have it. The key to level is knowing the quests and doing them. Thottbot or allakhazam is your friend. Plus questing doesn't make you go insane like mindless grinding does.

Now for the talent choices…..

Levels 10-14: Cruelty (Crit is always good)
Levels 15-19: Unbridled Wrath (Gets you a lot of rage fast)
Levels 20-24: Improved Battle Shout (Ups your DPS)
Levels 25-29: Duel Wield Specialization (Ups your DPS again
Levels 30-32: Improved Rend (More damage)
Levels 33-34: Improved Heroic Stike (This will be your version of mortal strike or bloodthirst for the mean time use this and sunder armor always on mobs)
Levels 35-36: Improved Charge (Gets you more rage now)
Level 37: Improved Heroic Strike
Levels 38-39: Deflection (Not taking damage is always good)
Levels 40-42: Deep Wounds (More damge=execellent)
Levels 43-44: Improved Overpower (Critting on a rogue especially a night elf is fun)

When you hit level 45 you are going to respec.

Now what to respec at 45 to…..

Your will put 31 points into Fury:
5 in Cruelty
5 in Unbridled Wrath
5 in Improved Battle Shout
5 in Duel Wield Specialization
5 in Enrage
4 in Flurry
1 in Deathwish
and 1 in Bloodthirst

That leaves 5pts left what to put them in?

Put 5 in Anticipation from the defense tree….

wtf? why?

1pt of defense, and correct me if I am wrong or leaving out something gives you 0.4% chance to block, parry and dodge. With 5pts in anticipation it gives you 10 defense which in turn gives you 4% extra chance to block, parry and dodge.

Now I will suggest what else to put in up until level 59 so when you hit 60 you can put that last point in or respec.

Levels 46-47: Improved Beserker Rage
Levels 48-49: Improved Bloodrage
Levels 50-54: Deflection
Levels 55-59: Toughness
Level 60 if you wish: Piercing Howl, its great in BG

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