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September 3, 2010

Super Power Lvl Tailor 0-225 In Under 12 Hours (WoW Gold)

Hello all you budding tailors out there, this is a guide from 0 to 225 tailoring in under 12 hours without spending a single dime (should even come out a bit ahead). This came about as a way for my retired priest to generate some money since skinning was doing me no good sitting in IF all day. I decided to make a guide out of this and set a few goals for myself at the same time. I betmyself I could get to 150 in 6 hrs TOTAL time including collecting the mats. That worked out so well, I figured I'd go for 225 in 8 hours (that didnt work out so well because of the MASSIVE amounts of silk needed). This is equally friendly for BOTH factions.

There are some prerequisits so lets start there shall we?

REQUIRED

High level main (preferabley 60)
Alt that is at least 20 (your tailor)
12 hours of play time

MY SET UP

60 Rogue main (farmer)
45 Priest (tailor)
My rogue is also an enchanter for DEing all the green drops to save on bag space/down time.

THE STRAT

0-120 minutes

I started out in The Barrens at Agama Gor grinding on level 17-20 Bristlebacks. I chose here becasue of the sheer numbers of mobs in a reletively small area. Also, because of their level, I knew they would drop both linen AND wool. This proved to be a huge key in the success of this strat. I stayed here for exactly 2 hours with about 15 minutes of AFK for bathroom, booze and kids. In 105 minutes of solid grinding I collected the following items.

Gold: 1g 43s
Cloth: 7.11 stacks
Wool: 6.15 stacks
Greens: 17
Patterns: 3 (including elixir of giant growth formula..sells for about 30g on my server to Alliance)
DE: 22 soul dust, 9 greater magic essence, 1 sm glimmering shard, 2 lesser astral essence

120-140 minutes

IF to empty bags and send cloth/wool to tailor

140-200 minutes

Raven Hill Cemetary ***NOTE: it was a mistake to come here, very inefficient
I just did repeated laps in the catacombs killing alll the level 26-30 undead in there. I ran into some competition which slowed me down a bit so I left after only an hour.

Gold: 1g 89s
Wool: 2.1 stacks
Silk: 3.10 stacks
Greens: 8
DE: 3 greater astral essence, 4 greater magic essence, 8 soul dust, 2 moonstone

Not happy with my silk production I headed to STV since it was close by. Here I found silk heaven.

200-320 minutes

Ruins of Zul' Kunda (just West of Nessingwary's Expedition)

This place is just huge and crawling with level 33-36 trolls who are silk machines. I stayed here for about 2 hours like I did in The Barrens and it paid off nicely.

Gold: 2g 78s
Wool: 2.2 stacks
Silk: 7.2 stacks
Greens: 2
DE: 3 lesser mystic essence

320-330 minutes

IF to send wool/silk and log for the evening. So in 5 1/2 hours I collected the following items

Cloth: 7.11 stacks
Wool: 10.17 stacks
Silk: 10.12 stacks of silk
Greens: 27

330-400 minutes

Crafting at IF and SW

At around 160 or 165 two things became GLARINGLY aparent. 1: the silk part of tailor SUCKS and 2: I needed more silk. Back to the rogue I went and back to STV for more trolls.

400-460 minutes

Ruins of Zul' Kunda (part 2)
Wool: 1.1stacks
Silk: 5.5 stacks
Greens: 0

460-610 minutes

Hoping that was enough silk to get me to mageweave (it was…barely) I headed off to Tanaris for some Ogre raping. Dune Maul Ogres level 45-47 for decent mageweave producers but Im sure there is a better source out there. In just under 2.5 hours of grinding them I came up with the following goodies.

Silk:2.18 stacks
Mageweave: 5.17 stacks
Greens: 2
DE: 1 greater eternal essence, 2 lesser eternal essence

Then I packed it in and headed to IF to mail the stuff and log.

The last little bit of time I spent was crafting (about 1 hour) and it took me right up to 225 with a few scraps of wool, silk and mageweave left over. Total time: Approximately 11 hours and 45 minutes.

Now for the grind portion. What good is a collecting strat without a grind strat to go with it. I tried to always grind on orange items for the skill up and as I got into silk I made sure to always (when possible) craft green items for DE purposes. Here is the list.

1-35: bolt of linen cloth
35-45: linen cloak
45-60: heavy linen gloves
60-82: reinforced linen cap
82-103: bolt of wool cloth
103-110: grey wool ? (I didn't write it down…lol)
110-118: woolen cape
118-125: white woolen dress
125-145: Bolt of silk cloth
145-157: Azure silk hood
160-170: silk headband
170-175: formal white shirt
175-185: bolt of mageweave
185-205: green silken shoulders
205-220: black mageweave legs
220-225: black mageweave gloves

And there you have it. 0-225 tailoring in under 12 hours and it didn't cost a dime. In fact, if you include all the stuff I DE'd I MADE about 30g profit from the grind.

ENJOY!!

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September 2, 2010

Rogues! Pickpocket Gold Strat! (World of Warcraft movies)

While there's lots of strats out there for making gold, it's easy to overlook the obvious and simple. Rogue Pickpocketing is one of these often overlooked abilities that can make you more gold than you realize… often in very short amounts of time.

Taking 5/5 in Master of Deception is a good option anyway, but it definitely helps in thievery. Get Nightscape boots as well (craftable by most mid-upper level LW) as they add +1 bonus to stealth. 30+ mobs seem to carry an average of 2-3s each, plus mana and healing pots, as well as merchant fodder that sells for 1-2.5 silver each. At higher level mobs, you'll even snag the occassional gemstone, and virtually all mobs will often give a Junkbox or Lockbox, which is invaluable in increasing lockpicking skills.

Go to an area full of NPCs that have pickable pockets. These include, surprisingly enough, skellies, ghouls, and other undead, Furblogs and timbermaw, and virtually any humanoid attackable NPC. But here's a special little spot I've found where I make easily 5-10 gold in 20 minutes or less.

In BRD, after your group leaves, you can stay behind by yourself WITHOUT getting booted back to your hearth spot. THIS WORKS ONLY IF YOU SUCCESSFULLY DID THE ARENA, although you can try it with a higher probability of aggro otherwise. Go to the gallery that holds the spectators for the Arena (Ring of Law). They will not aggro you if you successfully defeated the challenge, and you can stealth and pickpocket the entire gallery (approximately 40 NPCs) with ease, with each npc holding between 3-4.5 silver. That alone is 1.2-1.7 gold, but I get 4-6 Superior healing pots, 4-5 Heavy Lockboxes, merchant trash (another 20-30s), AND a Star Ruby EVERY TIME.

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September 1, 2010

Macros, Scripts, Addons Etc. Explained (Warcraft iii)

This is a post that tries to explain the basic ideas behind and differences between terms like Macros, Scripts and AddOns to those who are either beginners to using such things or to making such things. All credits go to Legorol from the Hellscream server who posted this on the official Interface Customization bord.

Slash Commands
————————
To understand how everything else works, first it's useful to know what a Slash Command is. WoW allows you to give simple commands to the game in the form of a slash (/) followed by the name of the command. You can give these commands directly by typing them into the chat box. An example would be the "/follow" command. If you target a friendly character and type "/follow" (without the quotes), you start following them. You can get a list of some of the slash commands by typing "/help".

Here is the official sticky the EU forum which gives the complete list of all slash commands:
http://forums-en.wow-europe.com/thread.aspx?fn=wow-interface-en&t=7&p=1&tmp=1#post7

There are several types of slash commands, a lot of which you may already be familiar with (such as /1, /p, /g). Some are designed to perform game actions (e.g. /follow, /assist, /cast), others are chat related commands (e.g. /yell, /chatlist) or give you information (/who). You also have emotes (/laugh, /bow).

Finally, there is one very special slash command "/script", which I will explain later.

Macros
————–
The purpose of a Macro is to allow you to create some very simple custom actions or tasks, based on the existing game actions. A macro is just a sequence of slash commands, which are executed immediately and in order when you execute the macro. To create a new macro, either type "/macro" (without the quotes), or click on the speach bubble next to the chat box and select macro. You can then give a macro a name, an icon and type in a few lines of slash commands. The macro is created in the form of an action that you can drag onto your hotbar. You can activate the macro by clicking on the resulting button on the hotbar.

An example macro would be:
/cast Fireball(Rank 1)
/yell "I am frying it!"
This macro merely casts a fireball, and then yells for everyone to hear that you have done so.

Macros have some severe limitations, and are only intended for very very simple tasks.

FAQ:
Q: Can I cast two or more spells in a macro?
A: No. The most important limitation is that you can not cast more than one spell using a macro. This limitation is there so that macros can't automate too much for you. You can have as many other commands within the 256 character limit as you like.

Q: Can I wait between commands in a macro?
A: No. There is no command for waiting or pausing in a macro.

Q: Can I make a macro that casts different spells?
A: Yes. It is perfectly possible to make a macro that casts a different spell each time you run it, perhaps cycling through a list of spells. The limitation is one spell cast per keypress or mouse click (i.e. one spell cast each time the macro is run), but that one spell can be different each time.

Scripts
————–
Usually, not just in WoW, the term Script refers to a short to medium length program, written in some kind of simple programming language (called a scripting language). The purpose of a script is usually to control another program.

World of Warcraft has a powerful programming language called Lua embedded inside it, which is used for scripting. What this means is that WoW is able to understand and execute little programs written in the Lua language. However, in WoW, a script is usually not something that you use by itself, i.e. you don't just type in a script and execute it (although this is also possible). Instead, there are several places in WoW where you have the option to enter scripts as part of something else.

The kind of places that you can use a script in:
[li] /script [command] : If you type the slash command "/script" in the chat box, you can follow it with one or more valid Lua language statements (i.e. a script), separated by semi-colons (;).
[li] Macros: you can enter scripts as part of macros, by putting one or more "/script" command in your macro.
[li] User Interface modifications and AddOns: You can read more about these below, but the main point is that these are all created using Lua scripts (and also XML technology, but don't worry about that right now).

In all the cases you can use scripts in, the things you can do with the scripts are the same.

So what can a script do? There are many resources on Lua scripts. Some of the links that are useful:
http://www.lua.org for an explanation of the language
http://www.wowwiki.com for reference material
The most important point however is that scripts are able to perform many more game actions than slash commands. This is done via a set of functions (called API or Application Programming Interface) that WoW makes available for use in scripts. Here is a link to a quite extensive list of all the API functions available for use in scripts:
http://www.wowwiki.com/World_of_Warcraft_API

After all that explanation, here is an example of a script. [/pre] if (IsPartyLeader()) then
CastSpellByName("Fireball(Rank 1");
end[/pre] This script is very simple. When you execute this script, if you are the party leader, then you cast a fireball. To use this script, you could do so for example via the "/script" command. E.g. you could type this: [/pre] /script if (IsPartyLeader()) then CastSpellByName("Fireball(Rank 1"); end[/pre] directly into the chat box. Or you could make that line part of a macro, so that it's reusable.

In summary: a script in WoW is a short program written in the Lua language, able to interact with the game and perform game actions. You use a script by including it as part of something else, e.g. by putting it in a macro via the /script command, or by putting it in a UI Mod or AddOn.

User Interface Mods and AddOns:
————————————————
Blizzard has made the decision that the user interface of World of Warcraft is fully customizable, modifiable and extendable. This is completely legal, and is encouraged by Blizzard. A User Interface Modification (UI Mod for short) and AddOn is exactly the same thing, the difference is merely in their names. Usually Mods tend to refer to smaller things that only modify existing funcionality of the user interface, whereas AddOns tend to add extra functionality. From now-on I will collectively refer to anything that customizes the WoW UI as an AddOn.

AddOns are created using the Lua scripting language mentioned above, and XML technology. They are pretty powerful and can often do more than merely add fancy buttons and windows on your screen. I will not go into the gory details of how you create these, there are many excellent introductory guides around. Here is a link you will find useful if you are interested in more details:
http://www.wowwiki.com/Interface_Customization

From a user's point of view, what you need to know is that AddOns come in the form of one or more text files, ending in the ".xml" and ".lua" extensions. These files are supposed to go into a folder called Interface in your World of Warcraft folder, or into one of it's sub-folders. Usually AddOns are distributed as zip files by their authors, and you "install" them by simply unzipping them in your World of Warcraft folder. (If you don't see an Interface folder, don't worry. It is not there by default. If you want to put anything into it, you are free to create it yourself).

Warning: Be very very careful with AddOns that come as executable ".exe" files. Always triple-check before you use these to make sure that they really do what they say they do, as executable files can do anything whatsoever to your computer. AddOns are supposed to be written in text format in .xml and .lua files, so that anyone can check that there is nothing malicious about them. You have no such check available with executable files. Also, since AddOns only operate within WoW, they can't harm your computer, whereas executable files can.

Having said that, lot of authors distribute their AddOns as executable files. These executables most of the time don't do more than just unzip the AddOn's files and place them in your WoW folder in the appropriate places. Occasionally the executables are used to automatically download updated versions of the AddOn, or to upload data collected by the AddOn (for example item statistics to be put on a web-site etc.).

Installing: You usually install an AddOn by simply unzipping the file it came in into your World of Warcraft folder. Sometimes you have to copy the AddOn's files into its place manually. Each AddOn lives in its own folder, and you should end up with a folder structure like this for each AddOn:
World of WarfratInterfaceAddOns<addon name>

Uninstalling: You can always uninstall any AddOn by deleting the AddOn's folder. You can reset the WoW UI to its default state by deleting the World of WarcraftInterface folder.

Cosmos, CTMod, Gypsy, Nurfed and other AddOn packages:
———————————————————–
If you look around the forums a bit, you will see names like Cosmos, CTMod, Gypsy and Nurfed popping up. These are major AddOn packages that contain a large number of UI AddOns. Their authors (often working in teams) are respectable members of the WoW community who have worked hard to create useful (and sometimes not-so-useful) AddOns for your gaming pleasure, and have bundled them together into one easy-to-use package.

Feel free to use any and all of these packages. They are legal, Blizzard allows and encourages their use, although you won't get technical support from Blizzard if something is wrong with them. There are many of these around, download and try a few of them and see if you like them. Usually the authors make these packages highly configurable so that you can adjust them to your needs.

Note: a lot of these major AddOn packages conflict with each other, so you won't be able to use them together.

Standalone, pure AddOns, what's so good about them?
—————————————————————
You will often see AddOn authors being proud of their AddOn being "standalone", or "pure addon". In the past, often AddOns modified existing UI functionality by changing something in the existing, core UI files provided by Blizzard. This has lead to conflicts as different AddOns all tried to modify the same file. A "pure addon" is one that does not modify any existing files, and merely adds its own files. This is a very good thing, because you can have any number of such AddOns happily coexisting side-by-side.

Also, a lot of AddOns depend on other AddOns for their operation. For example, most AddOns in the Cosmos package wouldn't work by themselves, and need some of the core AddOns in the Cosmos package to be present to work. A "standalone" AddOn is one that is capable of working by itself, with nothing more than just that one AddOn being present. Again, this is a good thing, because it allows you to pick and choose just those exact AddOns that you want, without having anything you don't want.

Having said that, from the point of view of an AddOn's author, you will find that often a lot of AddOns do very similar sort of things. It is much more easy and quick for an AddOn author to create a new AddOn if they can rely on existing functionality in other AddOns or some common core "libraries". That's why there are AddOns out there that depend on things such as the "Sea" function library, which in itself is just a core AddOn. If you find an AddOn that requires some other core AddOn, don't be afraid of it. Just make sure you also download the core AddOn.

Think of this as how a lot of games nowadays depend on DirectX on the PC. Game authors can write their games much quicker knowing that the user's computer will provide them with the functionality they need in the form of DirectX. If you are happy about running games that require DirectX (such as WoW), you should also be happy about running AddOns that require other, common core addons.

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August 31, 2010

Old Ironforge! (World od Warcraft)

So, who wants to go to Old Ironforge? i just sent a group over yesterday, and it was well worth it, too. In order to get over, you need a warlock that can summon and a mage. The other three people can be any class. However, everyone must be level 60 and have thier epic mounts. Sorry.

First, go to the bank and face it. Jump up on the right column and go behind it and have all of the people in your group do the same. You need to start a duel. It may say 'You cannot duel here'. If it does, then just move around back there, and both who you are going to duel and you try to start the duel, its easier that way. You must duel the mage, you'll see why later on. Once the duel is started, get on your mount and ride through either the left or the righ passageways and go to the chamber with the King of Ironforge. Make sure you run to the very back of the room, or the duel will end. If it does, just start over.

Once you are in the back of the throne room, run up to ste spot where the ramp meets the platform to the left or right of you, depending which way you went. Now, from the king's point of view, you need to go to the right door in his chamber. The doors have large locks on them and are right next to the exit of the throne room. Now, run up aganst the door, get yourself in the center of the door, and try to run in place. Have the mage polymorph you (Polymorph: Pig will not work for this, must be sheep).

Hopefully, you will have crossed over into a hallway. do not move. turn around until you see a passageway, then walk straight. This may take some time to do, but it is do-able. Do the same for the other party members, and once there are 3 people, including the warlock, are over, have them summon you and the remaining party member. Have a nice time in Old Ironforge!

If you want to see old Ironforge but dont feel like going over, i took some pictures :D

Anything doesent work or any problems, please post on here telling what went wrong and ill try to post back with a soloution.

Have fun!

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Making gold before level 60 (World of Warcraft ui)

Introduction


Well, i have looked through the whole site with guides and such and i have not really found any good gold making guide for the lower levels ( level 1-59 ), so i decided i could just aswell write my own guide to help people.

First i would like to introduce myself,
Im a player from Sweden and i've got experience that reaches about 1.5 year back. I also have a good amount of capped level 60 chars in different classes so i think i got enough experience to write a guide like this.

The Guide

The ways of moneymaking

PART ONE: THE PROFESSIONS

There are countless of ways to earn money in World of Warcraft, it is not even worth to list all the ways here because it would take too much space. Also, you probably just want to know about the very best ways of gold making and not some mediocre way.

1
There is always the profession. Professions can be the most profitable way to earn money, that is if you pick the right profession for YOUR way of playing World of Warcraft. But at the very beginning the best professions to start with are:

Skinning, combined with either Mining or Herbalism

Q;Why not Mining and Herbalism?
A;Because of the simple fact that both Mining and Herbalism needs a reagent-tracker to be active for you to see the spot to farm these on the minimap. Skinning doesen't need this.

These are the core gold makers for the player between level 1-59. By selecting two of these you are most likley assured to get 100% more gold than you need for your mount at level 40 for instance ( When i was level 40 with my priest recently i had about 230 gold ). It is not hard to level up these professions either, you just have to keep grinding the mobs and stop every now and then to pick up a herb or mine a vein.

I know most of you will think 'Hey, thats not right… Enchanting is so much better for moneymaking'. That may very well be, but the problem with professions like Enchanting are that they:
1. Slow down your grind in a way that you need to keep buying enchanting tools
2. They are not very profitable unless you get to 300, and this needs some dedication.
3. Much harder to learn the tricks about. (Skinning = Kill mob,Skin,Repeat)

So you now have decided to choose a profession?
Then its time to give some guidelines for them…

MINING

Mining IS a cool profession (atleast i think so), and i usually pick mining infront of herbalism and usually mining pays a little more than herbalism in the long run.
The rules are simple, you grind and while grinding you keep an eye on the minimap for the veins. Remember that usually you can just sell the copper, tin and sometimes even iron to vendors. Because the cost mining them, running to AH, compete with others is just not worth it. So vendor this UNLESS there is a very big demand for it on AH.
When you reach Mithril level you want to start putting it up on AH, remember to always sell in bars and when i sell i usually sell in a specific system :
1. I put up 5 single bars on AH , by this i mean that i set up 5 auctions for 5 BARS and not stacks for the simple reason that sometimes people just need 1 bar and will buy it even if you overprice it instead of having to buy a 20 bar stack.
2. I only put up 3 stacks AT MOST, to keep the listing cost down. Put the rest of the bars in your bank. Remember that if you got too much mithril bars and noone buys, either lower your price a little or sell it to vendor, no need to cry about this.
For the thorium bars i use the same strategy of putting 5 single bars and 3 stacks on AH. But instead i never sell these bars. If you really don't have space for them, make a bankcharacter and put the bars there.
Don't make Steel bars unless you get an order from someone to make them, these are not very profitable to sell and if you do make them… make just 1 stack at maximum.
For gold and truesilver, ONLY sell these in single bars on AH. Most people dont need a stack of truesilver on their throat and probably will be screaming WTS 1 bar instead of buying your stack. So always sell in single bars here. Same method goes for Gold.

SKINNING

Skinning is easy and does not really speed down your leveling time since you need some resst after a combat and might aswell do this skinning.
Skinning is also very simple, you just try to kill more beasts than Humanoids, Undead etc.etc. so that every time that enemy mob goes down, you can skin it.

Q; If i dont kill Humanoids i dont get any cloth for my FA!
A; 1st. Unless you are a Warlock doing instances you don't really need FA untill level 60 and at that level you can fast cap it anyways.
2nd, if you REALLY REALLY need FA, no problem. It is okay to kill some humanoids but remember to kill enough beasts later on to get your skinning skill capped.

The basic leathers that you get from levels 1-30 about is just vendor trash, no need to spend downtime going to AH. Later on when you get to the more expensive leathers, keep the amount of stacks in AH at about 4-5 and not more to make sure you dont have to pay too much keeping them there.

HERBALISM

Herbalism is good to choose if you want an income that keeps up with your expenses without you having to be all too dedicated. As the other professions, this one is just as simple.
Always remember to have your herbalism tracker on and to keep a look at it. It will eventually pop up an herb nearby and it IS okay to grind trough the mobs to get to it. Most people see this as too much work for a single herb, instead you should see it as extra exp.
For the selling part you can follow this simple system to keep AH costs as low as possible:
Put up 2-3 single herbs and 2-3 stacks of 5! yes… by 5 i mean stacks of 5 herbs.
So by setting up small stacks and single herbs you give the alchemist an oppirtunity to get more freedom to buy what herb he wants without having to buy a stack , this results in an increased profit for YOU.

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August 30, 2010

Ways To Make Money From Upcoming Expansion (World of Warcraft performance)

More people will see this coming the sooner we get to the release date, and some items might not get sold.

As all know on alliance side "nature +damage gear" suck pretty much only druids can use them, they are sold for a low price on my (and most) servers.

However what if you buy all these cheap items and enchant them and put all of them on a nice buy out price yelling "now good enchanted shammy gear on ah" on the first day of the expansion.

Same goes for horde plate with spir+int (not as easy but still good ) buy/make enchant and wait.

All know many people (including me) spend loads of money on twinking. and you can bet some might already have the gear enchanted in an alts bank slot. (i have been planing on it but im lazy thus far)

However that takes time. and stats = less chance of dying, faster kills, less downtime.

To put it simply the expansion will bring the following.
LAG (as some old players will likely join in us again)

queue to get in on servers

A Load of new shammys/pallys created, some for guilds powergrinding, some for the fun of it.
some are lv slow 1-4h a day some grind 8+h a day.

All want low lv gear at start, then climb up as time goes. Remember not all have 2+ accounts like maniacs. Therefore they have to get help from a friend to trade gear from an alt they make, then find an enchanter, and perhaps get mats for it. = about 2-5 min if "pre-planned with friend"

AH takes like 30s run

"But mail boxes…well there is a delay usually i receive a mail in 30min-1h that, unless its gold."

Players are lazy…really lazy they will happly play loads to get good special class gear.
(im not talking about the powerful 30+spell damage on a lv 15 item and demand 200g, fast but still)
——————————————-
Alchemist, you might also make some gold arcane elixir, armor pot, anything to help with dps and prevent dying. just try and up server prices for a few days/ weeks from release.
——————————————-
Blacksmith, some sharpening stones, fresh weapons on ah
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Leather working, very nice with gear for shammys the first 39 lvs
——————————————-
Engineering….sell loads of bombs but that might be a bit expensive
——————————————-
Any gathering may experience a new flux in the AH on all mats as some/alot will whant to lv up there new profession (unless every single person takes jewelcrafting.)

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August 29, 2010

Rogue Talent Build - Max End-game DPS (daggers) (WoW cd key)

Alright, if you'r pretty far into the endgame part of World of Warcraft you've probably heard about this build one way or another… Combat Daggers… I'm here to share some further information on the subject.

Everything I write here has been proven with math and calculations, what you see in your raids might be as I write - but it might not because a lot of it depends on other things then only the talent build - the talent build only sets the limits, after that the user, gear, knowledge e.t.c comes into play… but however, this is what math has proven (and in all raids I've been to so far), the build capable of producing the highest steady DPS with the current in-game weapons and armor.

Before 1.12 patch ( http://www.wowhead.com/?talent=i0eMoxZGci00yzZV0x ):
- Assasination: -
5/5 - Malice
3/3 - Ruthlessness
2/3 - Improved Slice and Dice
1/1 - Relentless Strikes
5/5 - Lethality
- Combat: -
2/2 - Improved Sinister Strike*
3/3 - Improved Gogue*
2/5 - Deflection*
3/3 - Improved Backstab
5/5 - Precision
5/5 - Dual Wield Specialization
4/5 - Dagger Specialization
1/1 - Blade Flurry
- Subtley: -
5/5 - Master of Deception*
5/5 - Opportunity

With two daggers, this is the build that (theoreticly) has the highest substained dps.
For a pratical example, Perdition's Blade will atleast equal to Ancient Qiraji Ripper 20/31/0 build.

The talent marked with an * are so called "Fillers", for example you can skip imp gogue and deflection for 5/5 Lightning Reflexes, as long as you do not take talent points from places that's needed to get the talents not marked with an *

Now, after 1.12, this will change a bit, with new talents - there are basically 2 choices, you either go with the highest possible steady dps with this build:

In the 1.12 patch ( http://www.wowhead.com/?talent=y0eMoxZGci00Ez0bZVb ):
- Assasination: -
5/5 - Malice
3/3 - Ruthlessness (could possibly drop a point from this into 3/3 Improved Slice and Dice)
2/3 - Improved Slice and Dice
1/1 - Relentless Strikes
5/5 - Lethality
- Combat: -
2/2 - Improved Sinister Strike*
3/3 - Improved Gogue*
2/5 - Deflection*
3/3 - Improved Backstab
5/5 - Precision
5/5 - Dual Wield Specialization
5/5 - Dagger Specialization
1/1 - Blade Flurry
2/2 - Weapon Expertise
- Subtley: -
5/5 - Opportunity
2/2 - Sleight of Hand

Or you could go with the build that drops dps a bit but adds Adrenaline Rush wich has a good utility factor, it will enhance your PvP experience and add some viability to adapt to different PvE situations.

In the 1.12 patch ( http://www.wowhead.com/?talent=j0eMoLZGcy00Ez0boV ):
- Assasination: -
5/5 - Malice
3/3 - Ruthlessness (could possibly drop a point from this into 3/3 Improved Slice and Dice)
2/3 - Improved Slice and Dice
1/1 - Relentless Strikes
4/5 - Lethality
- Combat: -
2/2 - Improved Sinister Strike*
3/3 - Improved Gogue*
4/5 - Deflection*
3/3 - Improved Backstab
5/5 - Precision
5/5 - Dual Wield Specialization
5/5 - Dagger Specialization
1/1 - Blade Flurry
2/2 - Weapon Expertise
1/1 - Adrenaline Rush
- Subtley: -
5/5 - Opportunity

Using these builds is pretty simple, with 2/3 improved SnD, a 5 point Slice and Dice will give you enough time to backstab 5 times to get another 5 point slice and dice off, and that's basically it backstab backstab backstab backstab backstab slice and dice, repeat.

And ofcourse use Blade Flurry every time it's up (on a single target aswell, it's the +% attack speed we're after).
Always keep instant poison on against targets that are not immune… and you'r set.

With adrenaline this changes a bit ofcourse, I'd say get a 5pt rupture running or evisc with it.

For the record I've been playing the rogue class for about 2 years now, and I still think it's the most fun class to play, and this is the best endgame pve build in theory - if you will outdps the others or not depends on your computer, the equipment, that you'r not AFK, and the situation.

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August 28, 2010

1-30 Hunters Guide (World of Warcraft templates)

Alliance Only! Sorry
I made a guide for all those people that want to try the hunter class.
My first character was a dwarf hunter and i was a noob at MMOs so it was a long
i made a dwarf because i thought it would look the coolest as a hunter.
To start off, make your hunter (Obviously)
You end up in Coldridge Valley (fastest noob zone IMO)
i dont have to take you through this…. its very easy. do every quest and grind to 6 before you leave coldridge if you have to. make sure to get your delivery quest before you leave.
go through the cave, follow the road until you get to kharanos.
=========Kharanos================
First, as always, make Thunderbrew Distillry your home.
==Quests==
Get these quests:
Crag Boar Rib quest,
Boar Meat & Bear Fur quest,
Steelgrills Tools quest (turn in while you get the other quests) ,
Wendigo Manes quest,
Rumbleshot's Ammo quest.
==IF==
Before you do these run to IF and get skinning and leatherworking, will cost 20c.
==Quests==
Run back to kharanos and do all these quests. you should be lvl 8 now or close to it.
now get the evershine quest and the troll quest, do these, do the favor for evershine, perfect stout, bitter rivals.
once youve turned all these in, you can head to amberstill ranch. (On your way to loch modan)
Get the quest to kill vaggash .He is level 11 elite so may need some help
You should be level 10 now. Do your hunter quest, time to get a pet! quite easy
===========Pet=============
Probbly the reason you are a hunter lol
the perfect pet for hunter combat is the bear, can tank and eats anything.
here is eachpets skills
Bear - Tanking- Easy to feed
Cat - Fast fighting, only eats fish though
Turtle - Perfect tank
==============Gol Bolar Quarry============
Here wont take long.
to get here,follow the road to loch modan past amberstill ranch… its a big hole you cant miss it.
get the 2 quests, go down in the quarry, finish these, and run back and return them.
=============Gear================
What you do here depends on what your leatherworking level is.
if you took a different proffesion i will put what to do for that too
- if you can make armor your level with LW do that now. then if possible go get journeyman LW
- if you cant, go skin a bunch of wendigos till your LW is high enough.
- If you have a diferent proffesion, you will need money here, go to ironforge to the AH and buy the best armor/weapons you can.
===========Next================
Now you will have to take the tram in IF to SW and head to ellewynn forest.
quickly do all the quests in ellwynn (you have a 4 level advantage)
you should get to 12-13 whenyou are done.
=========Westfall==============
Head to westfall and do all the quests here except for deadmines.
you should be around 16, 17
from here, head to loch modan.
========Loch Modan========
Find every quest here, dont forget to go to the hunters lodge!
Do not do elite ogre quests!
Now you should be 19, 20
=========level 20===========
go get your skills,
get/make new gear
dont dual wield, this sucks for now, you will love it at later levels
============Westfall 2===============
Deadmines! your first instance = new gear, weapons, cash
this will be easy with a group of lvl 20+ never take anyone below 18
when you are done, leave group and run to sent hill.
==========Loch Modan 2=============
Ogre slashing time, you will have a good level now to kill these
you will need a group though, at least 3 people, the cave is tricky
==========Redridge============
Now many of the quests here will be gray, start with the orc quests, and bellygrub, and get a group for all of the elite quests
easily done
you should be level 24, 25 now.
===========Wetlands=================
Do all the quests until you get to the 26+ quests, leave this for now.
When you are done, it is time to go to duskwood
=============duskwood============
do all the undead quests and other 27+ quests
you should be at least level 30 now!
==============30+====================
i got ya this far and i can elp you get a bit further.
Now you could go back to wetlands and finish up the other quests there including dark iron dwarves
from here you should go to stranglethorn and do the tiger/panther/gorrilla quests
then grind on tigers till 33
===========Shimmering Flats=============
This place is far away in thousand needles…. you gotta pass some hordes to get here but its worth it.
theres a bunch of turtles to kill (maybe tame one) and basilisks
the raceway has quests for these.
I think that you should go back to stranglethorn now and do some higher leveled quests, and there is as far as i can help you for my hunter is only 38.
==============Tips================
-Grind all you want, hunters are great at it
-Always have a ton of bullets up to your level
-Get skills from other beasts by taming them then teachng them to your other pet
-skin every beast you see
-pwn rogues with traps and track stealthed and flares and other assorted rogue pwning skills
-get interesting pets to show off to your friends

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August 27, 2010

Warriors Leveling Guide (1-60) (Warcraft movie)

…. A Warriors Leveling Guide (1-60)

I've been reading all the threads here on (in the wow forums that is) for the last 6 months. Not many leveling guides or help for warriors and in fact a few threads asking for them. Well I tend to be a masochist in picking classes that I love but don't have any ups (faster traveling, free mounts, healing, etc) thats why I tend to play a warrior or a priest.

Now for those rolling a warrior from scratch, hopefully this guild will help. I will give you the Horde point of view ( I hate alliance though I have played alliance chars up to 20 a few time but the basis is usually the same). Now I wrote this with the PVP player in mind so for PVE servers it will be much easier for you to level. In this guide you will also see a talent build to take what points to put in at what levels and when to respec for maximum efficiency.

When picking your race, it does not matter. It truly doesn't, in the end (PVP or PVE content) it comes down to skills. I will tell you I tend to pick an Orc, but any class has its ups and downs. Just pick what race you like.

Levels 1-6: Do all your quests in your starting zone. Its useful for rep and xp. When your done you should be level 5 so grind 6 away so you are more than prepared for the next zone.

Before you start your second zone go to the third, they tend to put quests in this zone for the second zone, so pick them all up and head to your second zone.

Level 7-11: Pick up all the quests and do them all. Not much thinking involved.

Levels 12-14: Third zone same thing here.

15-25: For Horde you will be doing Silverpine, Crossroads then finish up in Stonetalon do quests. Stay away from grinding. Levels 19-23 do a couple of Wailing Caverns runs for some xp, quests and loot and if you want SFK and BFD.

Big keys: Always do chain quests. They always end (well, the majority of the time) with a great reward. Also if you are a solo type, stay away from orange quests or quests that you can't do fairly easily. Wait until they are yellow or green. Always dump a grey quest. Also don't spend your gold, save for your mount. And go into cooking and first aid and fishing get those and keep those as high as you can because its basically free healling and minimizes your down time.

Levels 26-37: Thousand Needles and Shimmering Flats. Stay away from the quests that tell you to go to another zone. Finish as many quests you want. Also run Gnomeragan and SM up to Cath.

38-44: Everyones favorite…..STV, hahaha. Pick up quests in Booty Bay then head to Grom'Gol, don't forget to pick up the FP at the top of the build to the far right. Pick up all the quests in Grom'gol and try to do them all. Do SM runs for some no brainer xp and good loot. YOU WILL GET GANKED (on a pvp server) SO LIVE WITH IT.

45-50: Tanaris and Felwood are your friends. Do all the quests there and run ZF a few times for loot and xp.

50-54: Finish up your Tanaris and Felwood quests and if you havent and do Un'Goro. Pick up all the quests there and do them. There are a lot of alliance/horde, however they tend to leave you alone because they are either doing quests themselves or farming mats. I do suggest to take a buddy though. Start running Sunken Temple. Great loot and xp and if you are a skinner plenty dragons to skin.

55-57: I put off WPL till you are a higher level because on PVP servers this is gank central for high levels. Do quests there and in Wintersprings and don't forget to equip your argent dawn trinket when in the plaguelands. Don't turn in the scourge stones till after you get honored with argent dawn. Try to run BRD to get attuned to molten core and make sure you pick up the quest from the dead dwarve which you can only pick up when you are dead yourself to get the shadow forge key. BRD is your first taste of end game instancing. Very good loot and xp as well (if you are in a good group).

58-60: EPL and Silithus questing. If you want grind away but make sure you are rested if not just quest away.

There you have it. The key to level is knowing the quests and doing them. Thottbot or allakhazam is your friend. Plus questing doesn't make you go insane like mindless grinding does.

Now for the talent choices…..

Levels 10-14: Cruelty (Crit is always good)
Levels 15-19: Unbridled Wrath (Gets you a lot of rage fast)
Levels 20-24: Improved Battle Shout (Ups your DPS)
Levels 25-29: Duel Wield Specialization (Ups your DPS again
Levels 30-32: Improved Rend (More damage)
Levels 33-34: Improved Heroic Stike (This will be your version of mortal strike or bloodthirst for the mean time use this and sunder armor always on mobs)
Levels 35-36: Improved Charge (Gets you more rage now)
Level 37: Improved Heroic Strike
Levels 38-39: Deflection (Not taking damage is always good)
Levels 40-42: Deep Wounds (More damge=execellent)
Levels 43-44: Improved Overpower (Critting on a rogue especially a night elf is fun)

When you hit level 45 you are going to respec.

Now what to respec at 45 to…..

Your will put 31 points into Fury:
5 in Cruelty
5 in Unbridled Wrath
5 in Improved Battle Shout
5 in Duel Wield Specialization
5 in Enrage
4 in Flurry
1 in Deathwish
and 1 in Bloodthirst

That leaves 5pts left what to put them in?

Put 5 in Anticipation from the defense tree….

wtf? why?

1pt of defense, and correct me if I am wrong or leaving out something gives you 0.4% chance to block, parry and dodge. With 5pts in anticipation it gives you 10 defense which in turn gives you 4% extra chance to block, parry and dodge.

Now I will suggest what else to put in up until level 59 so when you hit 60 you can put that last point in or respec.

Levels 46-47: Improved Beserker Rage
Levels 48-49: Improved Bloodrage
Levels 50-54: Deflection
Levels 55-59: Toughness
Level 60 if you wish: Piercing Howl, its great in BG

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August 26, 2010

Warlock 25% Shadow Damage Consistently (Warcraft beta)

As a master demo lock, you can sac your succi and get +15% shadow damage. Very handy. There has been a long time bug, where you could also get your pet combatrezzed, thus gaining the 15% for the sac and the 10% for having the succi alive. The trick is to have either a druid, or someone with jumper cables rezz the corpse before it rots OR have a resser spam their 10 second rezz as soon as you sac the pet (the pet rots after 10 secs, the rezz has a 10 sec cast time).

Now, there is also a twist to this technique: Shield (priest) your succi and sac it. The succi is unaffected, and you gain the +15% from the sac and the +10% from having her alive. This will be fixed in 1.12, but I highly doubt the first technique gets fixed.

Enjoy :)

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